96 THE GAME PRODUCTION HANDBOOK, 2/E
the candidate’s work history has any major gaps—this could indicate that he was
fired, and it took a while for him to find another position, or that he took time off
to go back to school, was laid off, or needed time to attend to personal matters.
You will want to ask the candidate about any gaps in employment during the
initial phone interview.
If the candidate has a history of hopping between jobs—six months at one
company, one year at another company—consider it a red flag. The candidate
may not be very dedicated to his job and is more interested in salary increases
or has a hard time staying employed. On the other hand, he could have had a
run of bad luck with lay-offs at several companies in a row or not be very good at
evaluating companies to work for.
If a candidate lists shipped title credits on the resume, don’t feel guilty about
double-checking them. It is not unheard of for people to exaggerate (or even
outright lie) about their contribution to a game. Moby Games (www.mobyg-
ames.com) is a website that lists game credits and is a good starting place to
check this information. Moby Games is not a comprehensive list by any means
so if the credits aren’t listed there, don’t assume the worst.
Additionally, you might want to check out what type of reviews the can-
didate’s titles received, especially if you are looking to fill a lead position, and
this person has a lead credit on other titles. If the games consistently have poor
reviews, ask the candidate about the game and the reviews if you choose to inter-
view him. GameRankings.com (www.gamerankings.com) and Metacritic (www.
metacritic.com) are both useful online databases with game reviews.
Pay attention to how the candidate describes his job responsibilities at pre-
vious jobs. If the descriptions contain little information (but uses many words)
or the information seems repetitive, he might be padding what his actual duties
were on the game. Be especially wary of any outrageous claims that don’t seem
to fit with the job title, such as a scripter stating, “completely redesigned the
single-player aspects of the game during production.” You will definitely want to
get more information on things like this during the phone interview so you don’t
end up hiring someone you thought was the creative director on the game, but
instead was the lead gameplay scripter.
Finally, pay attention to how much industry experience the candidate has.
You probably won’t want be interested in hiring someone with absolutely no
experience for an intermediate position on a team, although there are some ex-
ceptions. If you are looking to hire someone entry-level, you might be open to
looking at someone with no industry experience, but try to determine whether
a candidate’s previous work experience prepares him for an entry-level position.
Also, does this person play games? Although this may not be a huge factor for
certain positions, you do want someone who enjoys having fun and has a general
understanding of games.