102 THE GAME PRODUCTION HANDBOOK, 2/E
by management, and trusted to make choices about their contributions, rather
than make more money in an environment where they are treated disrespect-
fully, ignored, and given no choices about their contributions. Money cer-
tainly helps retain talented people, but if they don’t have the other things, they
will start looking for a company that can provide for them, even if it means a
pay cut.
People also want to be rewarded for commitment, loyalty, and high-quality
work. Again, this does not necessarily translate into a monetary reward—although
bonuses are certainly appreciated—but instead is given in the form of more
responsibility, increased respect within the company (especially from manage-
ment), and higher profile assignments. If someone feels like his contributions are
not properly recognized, he will be become frustrated and eventually leave the
company. You should know which employees are surpassing expectations and re-
ally working hard to make the game the best it can be, so you can give them the
recognition they deserve. These people are the ones who will be your most loyal
team members and will serve as positive examples for how other people on the
team can expect to be treated if they demonstrate the same traits.
In addition to these intangible benefits, there are also some tangible benefits
that contribute to a more employee-friendly working environment: medical, den-
tal, eye care, vacation, 401k, stock options, paternity leave. A good benefits pack-
age goes a long way to show employees that the company values them. If you are
a small company, start out with a core list of benefits and add them as you grow.
Health club memberships: Encourage employees to be fit; fitness con-
tributes to better health and less sick time away from work.
Flexible work hours: Flexible work hours allow people to tailor their
work time so they can put in their best work—some people work better
early in the morning; others prefer working late into the night. To foster
collaboration among all team members, set core hours when people are
required to be in the office, and be sure to match or exceed those hours
yourself.
Hardware and software: People become frustrated if they are expected to
perform their tasks on hardware or software that is not suited to those tasks.
Free drinks and other snacks: Everyone enjoys small treats like these,
and they are something inexpensive the company can provide. Don’t forget
to provide healthy snacks and fruit juice.
Game competitions: Set aside some time around 5
P.M. for the team to
check out the competition. Playing games is a great team-building activity.
Of course, there are many other things that show employees they are valued.
Please see Chapter 7, “Teams,” for more examples.