104 THE GAME PRODUCTION HANDBOOK, 2/E
Good employers take an active interested in developing their employees and
offering training opportunities.
Key areas where an employee might need further training are leadership,
communication, and technical skills. Anyone in a lead position will benefit from
training in all three of these areas, especially if they are new to the position.
Training programs for improving leadership and communication skills can be
difficult to find, but the local university may offer continuing education classes in
these areas. Technical training can be handled internally, if necessary, by tech-
nically proficient people on the team. Books and online classes also are good
training resources. In addition, several organizations, conferences, and websites
provide information, and even classes, on improving game development skills.
LEARNING TO WORK ON A TEAM
Tracy Fullerton, Assistant Professor
University of Southern California
The University of Southern California (USC) School of Cinema-Television
is very good at training people to work collaboratively on creative projects.
Collaboration is a cornerstone of their filmmaking program and is deeply ingrained
in the production process they teach. In the Interactive Media Division of that
program, we have built on that tradition. The idea is not to make a huge project
your first time out, but rather you work on several small projects and prototypes
that revolve around different types of games. It is challenging, but the partici-
pants become very limber in understanding how games work. In the intermediate
classes, students work on larger projects that are team-based. On the advanced
projects, the teams are even larger, and each person works in a specialized area.
This process has a reality to it, in that as students get to the advanced projects,
they really have to start selling themselves to the person who is the producer or
director on the project in order to be chosen for the position. This methodology
also has a practical base, because when students get out in the real world, they need
some skills in pitching and speaking with others who may not be knowledgeable in
the specific language of game development. That’s one of the things emphasized in
the interactive program—this sense that students can work together and function
collaboratively so they don’t just walk out with a game they made all by themselves,
but rather walk out with a game made in collaboration with a number of other
people.