162 THE GAME PRODUCTION HANDBOOK, 2/E
Voiceover Script
A voiceover script is the main document that details all the dialogue to record for
the game. A script that is well-organized and contains all the necessary informa-
tion for the actors, sound engineers, and development team goes a long way in
making sure the voiceover process is problem free. The script should be the cen-
tral location for any and all information about the dialogue, including filenames,
audio effects, context, and inflection. If these elements are located in separate
documents, there are more assets to track, and it is likely that any updates to dia-
logue would not be carried over to every single document, which means mistakes
are more likely to be made.
A spreadsheet is the best format for organizing the voiceover script, because all
the information can be clearly presented and organized in a logical fashion. Another
benefit of converting the voiceover script into a spreadsheet is the ability to use fil-
ters to sort the information in different ways. An actor or casting director will sort it
by “character name.” A sound engineer will want to sort it by “effects” to quickly see
which files get effects. For these filters to work properly, all the information must
be consistently labeled. Figure 10.3 is an example of how the voiceover information
can be organized into a spreadsheet. Note that all the dialogue is listed in chrono-
logical order to show how the conversation flows between all the characters.
The first column lists the line number. Line number is useful to have during
the recording session so you can quickly reference any of the lines with an actor;
especially useful if you need to re-record a line, or a “pick-up” line. Just tell the
actor which line numbers will have pick-up recordings. The second column lists
the name of the character speaking the line. The third column lists the dialogue.
The fourth column lists the level or area where this dialogue will be heard. The
fifth column lists the type of information that is being conveyed—for example,
is this banter between characters, information directing the player to a specific
FIGURE 10.3 Voiceover spreadsheet.
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C
D
Line # Character English Level Type SfX Context Voice Direction Filename
1 Bad Guy #13 We're in the van,
commander. We're going
to lose the police on the
interstate.
1 Mission Open Radio
futz
The bad guys are trying to
outrun the police after they
stole a museum artifact.
Serious 01_bg13_01.wav
2 Bulletpoint Sam, they're getting away! 1 Objective Bulletpoint has been
monitoring radio chatter and
knows the what the bad guys
are planning.
Serious,raised
voice
01_bp_01.wav
3 Sam I'll cut them off. 1 Objective Sam received the update
from Bulletpoint and will cut
off the bad guys on the
hi
g
hwa
y
.
Serious, calm 01_sam_01.wav
reyalP-noN1!em pleH3# nailiviC4
Character
This civilian got hit by the
bad guys as they were trying
to escape.
Scared, yelling 01_c3_01.wav
5 Sam You'll be OK. I've called the
ambulance.
1 Cinematic Sam stops pursuit of the bad
guys and aids the injured
civilian.
Soothing 01_sam_02.wav