TABLE OF CONTENTS xv
17.2 Design Production Cycle 297
17.3 Art Production Cycle 300
17.4 Engineering Production Cycle 301
17.5 Working Together 302
17.6 Chapter Summary 304
Chapter 18 Production Techniques 305
18.1 Introduction 305
18.2 Getting a Project Back on Track 306
18.3 Project Reviews 309
18.4 Critical Stage Analysis 312
18.5 Weekly Status Reports 312
18.6 Running Meetings 314
18.7 Resource Allocation 316
18.8 Preventing Feature Creep 316
18.9 Establishing Approval Processes 319
18.10 Task Forces 320
18.11 Chapter Summary 321
Chapter 19 Making Builds 323
19.1 Introduction 323
19.2 Build Process 324
Build Schedule 324
Automated Builds 325
19.3 Multilingual Builds 326
19.4 Build Notes 326
For the Development Team 327
For Management 327
For Marketing and PR 327
19.5 Preventing Piracy 328
Copy Protection Schemes 328
19.6 Chapter Summary 329
Chapter 20 Software Ratings 331
20.1 Introduction 331
20.2 Software Age Ratings 332
20.3 ESRB (United States) 334
20.4 PEGI (Europe) 337
20.5 BBFC and VSC (United Kingdom) 338
20.6 USK (Germany) 339