328 THE GAME PRODUCTION HANDBOOK, 2/E
sure that the wording is positive, even when discussing visible bugs that appear
in the game.
Include specific instructions for installing and running the game. Also in-
clude basic gameplay information—the controller scheme, the main gameplay
mechanics, the goal of the missions, and so on. This is a good chance for the
development team to communicate what areas of the game look good and are
really fun to play. If there is time, hints and tips for playing the game can also be
included.
Journalists often play builds that are still in development, so they will for-
give anything that is listed in the build notes as being incomplete or having a
bug. If the game only has five levels out of 10 that are playable, list which levels
should be looked at in the build notes. Make sure to note which levels are not
yet finished and the major things that are still being worked on in the level. Any
placeholder assets also should also be mentioned in the notes.
19.5 PREVENTING PIRACY
Publishers are always looking for ways to minimize the impact that piracy, the
act of making and distributing illegal copies of game, has on the bottom line.
According to the Entertainment Software Association (ESA), piracy costs the
U.S. entertainment software industry several billion dollars each year, and this
number increases for the games distributed in international markets. While
games are copyrighted and the copyright is enforceable under law, it is fairly
easy for software pirates to create and sell copies of the game, especially in other
countries. One way to cut down, but not eliminate, pirated games is by imple-
menting a copy protection scheme.
Copy Protection Schemes
A copy protection scheme prevents the user from making an illegal copy of the
software. The console manufacturers have proprietary systems in place to limit
piracy. So these copy-protection schemes are usually only applied to PC games.
Such schemes include the following:
Third-party protection: There is third-party copy protection software
available, such as SecuROM or StarForce. A license must be purchased and
they may require a small royalty for each copy of the game sold.
CD Keys: CD keys are unique serial numbers that ship with each disc and
are usually printed on the game’s case or manual. During the installation
process, the player will be asked to type in the key in order to verify that the
disc is an authentic and not a pirated copy.