SOFTWARE RATINGS 335
In order to have a game certified with an ESRB rating, software publishers
must fill out a detailed questionnaire explaining exactly what content is in the game.
This questionnaire is submitted to ESRB along with actual videotaped footage of
the game and relevant supplementary materials (for example, soundtracks, cheat
codes, scripts, and so on). The video footage must not only accurately represent
the final product as a whole, but it must also show the most extreme content of the
game.
How does the rating system and process work?
The rating system includes two equal parts. The first part is the rating symbol,
found on the front of the game packaging, which suggests age appropriateness. The
second part contains content descriptors, found on the back of the game packaging,
clearly stating why a game received a particular rating or indicating content that
might be of interest or concern.
After a game submission is received and checked for completeness, a mini-
mum of three raters independently view video footage of each game and, for
every scene, as well as the overall product, recommend a rating and content
descriptors they deem most appropriate. In rating a game, raters must consider
a wide range of content elements including, but not limited to, violence, sex,
humor, language, and the use of controlled substances. They also must weigh
other factors, such as player control, realism, reward system, frequency, context,
and overall intensity.
ESRB compares the raters’ independent recommendations to make sure that
there is a consensus. Usually, the raters agree on an overall age rating, and their
recommendation becomes final. However, when the raters recommend different
ratings, additional raters will review the game in order to reach a consensus. After
consensus on a rating is reached, ESRB issues an official rating certificate to the
game’s publisher. If a publisher is not satisfied with the rating issued, it may resub-
mit the game with changes, and the process starts anew.
It is critical to note that ESRB raters have no ties to the industry and are specially
trained to rate computer and video games. Most ESRB raters have prior experience
with children, either as parents, caretakers, or through prior work and education.
They are part-time employees of the ESRB and typically attend one three-hour
rater session per week. The ESRB strives to recruit raters who are demographically
diverse by age (must be over 18), marital status, sex, race, and cultural backgrounds
to reflect the U.S. population overall.
Finally, after a product ships to retail, ESRB randomly tests games to ensure
complete content disclosure during the submission process. In the event that the
ESRB discovers undisclosed content that would have affected a rating assignment,