358 THE GAME PRODUCTION HANDBOOK, 2/E
can provide a good starting point for formulating a localization plan from start to
finish. For more detailed information on localizations, please refer to The Game
Localization Handbook written by Heather Chandler and published by Charles
River Media.
21.11 CHAPTER SUMMARY
Quality localizations are becoming an expectation in today’s international mar-
kets. Gamers want to feel that they are playing a game made for them, not just
some hastily translated game that has poor voice acting and typos in the transla-
tions. If developers plan ahead for localizations at the beginning of the produc-
tion process, it is possible to create high-quality localizations that ship at the
same time as the primary version of the game. This chapter gave a general over-
view on how to plan for and execute localizations. Organizing assets for transla-
tion, integrating assets, and testing the localized versions were all discussed in
this chapter.
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