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by Joan Horvath, Rich Cameron
The New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech
Cover
Title
Copyright
Dedication
Contents at a Glance
Contents
About the Authors
Acknowledgments
Introduction
Foreword
Part I: The Technologies
Chapter 1: 21st Century Shop Teacher
What Is “Making?”
Who Is a 21st Century Shop Teacher ?
Joan: An Engineer and Educator Meets Making
Rich: The Hacker Path
How the Paths Merge
Defining Your Problem
Making a Scientist
Making and the Common Core
Educational Implications
Broader Social Implications
Making Prototyping Cheaper
Intellectual Property Issues
Summary
Chapter 2: Arduino, Raspberry Pi, and Programming Physical Things
Processing and Arduino
Learning Processing
Arduino and Its Ecosystem
Interfacing an Arduino with the Real World
Shields
Stepper Motors
Circuit Design and Components
Resistors
LEDs
Power Supplies and Batteries
Raspberry Pi
Starting More Simply
Things You Need To Learn
Adult Supervision
Learning About Circuits
Learning to Code
Learning to Solder
Electrical Safety
Where to Learn Online
How Much Does Getting Started Cost?
Summary
Chapter 3: 3D Printing
What Is 3D Printing?
Additive vs. Subtractive Manufacturing
Does 3D Printing Live Up to Its Hype?
Types of 3D Printers
The Consumer 3D Printer
Hardware
Firmware
Using a Consumer 3D Printer
Materials
3D Printer Limitations
Print Time and Print Size
Layer Lines And Feature Size
Printer Mechanical Issues
Suppose I Want a Metal or Glass Part?
Purchasing Considerations
Heated Bed
Bed Size
Filament Cartridges vs. Spools
Should I Buy a Kit?
Community Support
3D Printing for Educators
Safety
Using a Service Bureau
How Much Does Getting Started with 3D Printing Cost?
What Do I Have to Learn to Use 3D Printing?
Summary
Chapter 4: Robots, Drones, and Other Things That Move
Types of Robots
The Technology of Hobbyist Robots
Making Robots Move
Controlling a Robot
Powering a Robot
Quadcopter Drones
Robotics as a Competitive Sport
What Do You Need to Know to Get Started?
Kits
Safety
What Does It Cost to Get Started?
Summary
Part II: Applications and Communities
Chapter 5: What’s a Makerspace (or Hackerspace)?
Types of Maker/Hackerspaces
Why Are Makerspaces Important?
Case Studies: Community Maker/Hackerspaces
Crashspace, Culver City, California
Vocademy: The Makerspace, Riverside, California
Artisan’s Asylum, Somerville, Massachusetts
Fab Labs, Worldwide
TechShop
Equipment Considerations
Biohacking
Makerspaces at Museums, Schools, and Libraries
Museums and Libraries
Case study: Windward School, West Los Angeles
How Students Use Creative Space
The Younger Set
What Do You Need to Learn to Start a Makerspace?
What Does It Cost to Start a Makerspace?
Summary
Chapter 6: Citizen Science and Open Source Labs
Types of Citizen Science Projects
Amateurs Analyze Professionally Generated Data
Amateurs Take Data, Scientists Analyze It
Amateurs Take And Analyze Data
Citizen Science Case Study: Invasive Species
PSHB
iNaturalist.org
Instrumentation
Building Your Own Sensor Networks
Storing Data
Centralized Data Collection
Weather Considerations
Open Source Labs
Challenges and Constraints of DIY Lab Equipment
What Do You Need to Know to Get Started?
Websites
University Labs
Other Sources
What Does It Cost to Get Started?
Summary
Chapter 7: Cosplay, Wearable Tech, and the Internet of Things
Basics of Arduino-type Wearables
Fashiontech
Cosplay
Georgian Gown Structural Analysis
From Knitting to Programmable Textiles
The Internet of Things
What Do You Need to Know to Get Started?
What Does It Cost to Get Started?
Summary
Chapter 8: Circuits and Programming for Kids
Crowdfunded Inventions
Learning Programming
Learning About Hardware
MaKey MaKey
Drawing Circuits
Magnetic-Connector Circuits
Robot Kits with Programmable Microprocessor Boards
What Do You Need to Know to Get Started?
What Does It Cost to Get Started?
Summary
Chapter 9: Open Source Mindset and Community
What Is Open Source?
The Early Days of Open Source
Perspectives on Collaboration
The Internet and the Open Source Hacker Learning Style
Open Hardware
Free Speech vs. Free Beer
Share Alike
What Does a Beginning Open Source User Need to Know?
Contributing to Open Source Yourself
Hackathons
The Challenges of Open Source
Summary
Chapter 10: Creating Female Makers
The Engineering Life
Quiet, Please
Stupid Girl
About Bias
Purposeful Making
Getting More Girls Into Tech
One View: Why Are There So Few Women at Hackerspaces?
Why Focus on Female Makers?
The Numbers
The Problem
Case Studies
Marlborough School: Robots, Visual Arts, and More
Castilleja School
Bridgette Mongeon
Vocademy: The Makerspace
Construction Toys for Girls
One Girl at a Time
What Do You Need to Learn To Get Started?
What Does It Cost to Start a “Maker Girls” Group?
Summary
Chapter 11: Making at a Community College and Beyond
The Design Technology Pathway
The Facility
The Project
The Tactile Models
The Map
The Chemistry Models
The Eye
Further Implications
The Students Reflect on the Experience
Summary
Part III: How Scientists Get Started
Chapter 12: Becoming a Scientist
Beginnings
Joan’s Start
Building on Experience
The Equation
The Spark
Cowboys, Spaceships, and Baker Street
Finding Proto-Scientists
How Do We Imagine Scientists and Science?
Science Reality Meets Science Fiction
Summary
Chapter 13: How Do Scientists Think?
We See Only What We Believe
Different Ways of Doing Science
Observing
Curating and Protecting
Science Philosophy
Indirect Measurement
Beyond What We Can See
Designing Good Experiments
Developing a Theory
Science at All Ages
Summary
Chapter 14: What Do Scientists Do All Day?
Science vs. Engineering
The Business of Science
The Daily Grind
Some Typical Scientists (and Engineers, and Mathematicians…)
Southern Crossings
Mental Frontiers
Bird Societies
Robot Crew
Looking Back, Looking Forward
Summary
Part IV: Tying It All Together
Chapter 15: Learning by Iterating
Failing and Frustration
Failures vs. Iteration
Grand Failures
Problem-Based Learning
Iteration for Robust Design
Case Study: Bar Clamps
Iterative Problem Solution as Career Training
Summary
Chapter 16: Learning Science By Making
Learning the Science of Making
Learning by 3D Printing
Learning by Using Arduinos, Wearable Tech, and Sensors
Adding Making to a Traditional Science (or Math) Curriculum
Creating Equipment for Experiments
Visualizing Difficult Concepts
Mechanical Learning
Creating Instrumentation
Making Learning Aids for the Visually Impaired Student
Overcoming Barriers
Just Make Something!
Summary
Chapter 17: What Scientists Can Learn from Makers
Practical Things Scientists Can Learn from Makers
3D-Printed Insect Traps
One-off Lab Automation
Using Maker Technologies to Visualize (or Teach) Abstract Concepts
How Hackers and Scientists Are Similar (and How They Differ)
Hacker Peer Review
Taking Risks
Making Change
Summary
Appendix: Links
Index
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