Contents
Chapter 1: 21st Century Shop Teacher
Who Is a 21st Century Shop Teacher ?
Joan: An Engineer and Educator Meets Making
Chapter 2: Arduino, Raspberry Pi, and Programming Physical Things
Interfacing an Arduino with the Real World
How Much Does Getting Started Cost?
Additive vs. Subtractive Manufacturing
Does 3D Printing Live Up to Its Hype?
Suppose I Want a Metal or Glass Part?
Filament Cartridges vs. Spools
How Much Does Getting Started with 3D Printing Cost?
What Do I Have to Learn to Use 3D Printing?
Chapter 4: Robots, Drones, and Other Things That Move
The Technology of Hobbyist Robots
Robotics as a Competitive Sport
What Do You Need to Know to Get Started?
What Does It Cost to Get Started?
Part II: Applications and Communities
Chapter 5: What’s a Makerspace (or Hackerspace)?
Why Are Makerspaces Important?
Case Studies: Community Maker/Hackerspaces
Crashspace, Culver City, California
Vocademy: The Makerspace, Riverside, California
Artisan’s Asylum, Somerville, Massachusetts
Makerspaces at Museums, Schools, and Libraries
Case study: Windward School, West Los Angeles
How Students Use Creative Space
What Do You Need to Learn to Start a Makerspace?
What Does It Cost to Start a Makerspace?
Chapter 6: Citizen Science and Open Source Labs
Types of Citizen Science Projects
Amateurs Analyze Professionally Generated Data
Amateurs Take Data, Scientists Analyze It
Amateurs Take And Analyze Data
Citizen Science Case Study: Invasive Species
Building Your Own Sensor Networks
Challenges and Constraints of DIY Lab Equipment
What Do You Need to Know to Get Started?
What Does It Cost to Get Started?
Chapter 7: Cosplay, Wearable Tech, and the Internet of Things
Basics of Arduino-type Wearables
Georgian Gown Structural Analysis
From Knitting to Programmable Textiles
What Do You Need to Know to Get Started?
What Does It Cost to Get Started?
Chapter 8: Circuits and Programming for Kids
Robot Kits with Programmable Microprocessor Boards
What Do You Need to Know to Get Started?
What Does It Cost to Get Started?
Chapter 9: Open Source Mindset and Community
The Internet and the Open Source Hacker Learning Style
What Does a Beginning Open Source User Need to Know?
Contributing to Open Source Yourself
Chapter 10: Creating Female Makers
One View: Why Are There So Few Women at Hackerspaces?
Marlborough School: Robots, Visual Arts, and More
What Do You Need to Learn To Get Started?
What Does It Cost to Start a “Maker Girls” Group?
Chapter 11: Making at a Community College and Beyond
The Students Reflect on the Experience
Part III: How Scientists Get Started
Chapter 12: Becoming a Scientist
Cowboys, Spaceships, and Baker Street
How Do We Imagine Scientists and Science?
Science Reality Meets Science Fiction
Chapter 13: How Do Scientists Think?
Different Ways of Doing Science
Chapter 14: What Do Scientists Do All Day?
Some Typical Scientists (and Engineers, and Mathematicians…)
Part IV: Tying It All Together
Chapter 15: Learning by Iterating
Iterative Problem Solution as Career Training
Chapter 16: Learning Science By Making
Learning the Science of Making
Learning by Using Arduinos, Wearable Tech, and Sensors
Adding Making to a Traditional Science (or Math) Curriculum
Creating Equipment for Experiments
Visualizing Difficult Concepts
Making Learning Aids for the Visually Impaired Student
Chapter 17: What Scientists Can Learn from Makers
Practical Things Scientists Can Learn from Makers
Using Maker Technologies to Visualize (or Teach) Abstract Concepts
How Hackers and Scientists Are Similar (and How They Differ)
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