Table of Contents

Instructions for online access

Cover

Title Page

Copyright

Foreword

Preface

Chapter 1: Scenario-Based Usability Engineering

1.1 Design by Scenario: Marissa’s Gravity Project

1.2 Managing Software Development

1.3 Usability in Software Development

1.4 Scenario-Based Usability Engineering

1.5 Doing Scenario-Based Usability Engineering

1.6 Example-Based Learning of SBD

Chapter 2: Analyzing Requirements

2.1 Analyzing Work Practices

2.2 Getting Users Involved

2.3 Science Fair Case Study: Requirements Analysis

Chapter 3: Activity Design

3.1 Designing Effective Activities

3.2 Designing Comprehensible Activities

3.3 Designing Satisfying Activities

Science Fair Case Study: Activity Design

Chapter 4: Information Design

4.1 Stages of Action in Human-Computer Interaction

4.2 Perceiving Information

4.3 Interpreting Information

4.4 Making Sense of Information

4.5 Science Fair Case Study: Information Design

4.6 Consistency and Coherence

Chapter 5: Interaction Design

5.1 Selecting a System Goal

5.2 Planning an Action Sequence

5.3 Executing an Action Sequence

5.4 Science Fair Case Study: Interaction Design

Chapter 6: Prototyping

6.1 Exploring User Requirements

6.2 Choosing Among Alternatives

6.3 Usability Testing

6.4 Evolutionary Development

6.5 Science Fair Case Study: Prototyping

Chapter 7: Usability Evaluation

7.1 Usability Specifications for Evaluation

7.2 Analytic Methods

7.3 Empirical Methods

7.4 Science Fair Case Study: Usability Evaluation

Chapter 8: User Documentation

8.1 The Production Paradox

8.2 Paper and Online Manuals

8.3 Demonstrations and Tutorials

8.4 Information in the Interface

8.5 Socially Mediated Documentation

8.6 Using Context and Intelligence

8.7 Science Fair Case Study: Documentation Design

Chapter 9: Emerging Paradigms for User Interaction

9.1 Collaborative Systems

9.2 Ubiquitous Computing

9.3 Intelligent User Interfaces

9.4 Simulation and Virtual Reality

9.5 Science Fair Case Study: Emerging Interaction Paradigms

Chapter 10: Usability Engineering in Practice

10.1 Usability in Organizations

10.2 Internationalization and Localization

10.3 Ethics of Usability

Inferential Statistics

A.1 Science Fair Case Study: How to Represent Visitors?

Glosarry

References

Figure Credits

Index

About the Authors

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