Table of Contents
Instructions for online access
Chapter 1: Scenario-Based Usability Engineering
1.1 Design by Scenario: Marissa’s Gravity Project
1.2 Managing Software Development
1.3 Usability in Software Development
1.4 Scenario-Based Usability Engineering
1.5 Doing Scenario-Based Usability Engineering
1.6 Example-Based Learning of SBD
Chapter 2: Analyzing Requirements
2.3 Science Fair Case Study: Requirements Analysis
3.1 Designing Effective Activities
3.2 Designing Comprehensible Activities
3.3 Designing Satisfying Activities
Science Fair Case Study: Activity Design
4.1 Stages of Action in Human-Computer Interaction
4.4 Making Sense of Information
4.5 Science Fair Case Study: Information Design
5.2 Planning an Action Sequence
5.3 Executing an Action Sequence
5.4 Science Fair Case Study: Interaction Design
6.1 Exploring User Requirements
6.2 Choosing Among Alternatives
6.5 Science Fair Case Study: Prototyping
Chapter 7: Usability Evaluation
7.1 Usability Specifications for Evaluation
7.4 Science Fair Case Study: Usability Evaluation
8.3 Demonstrations and Tutorials
8.4 Information in the Interface
8.5 Socially Mediated Documentation
8.6 Using Context and Intelligence
8.7 Science Fair Case Study: Documentation Design
Chapter 9: Emerging Paradigms for User Interaction
9.3 Intelligent User Interfaces
9.4 Simulation and Virtual Reality
9.5 Science Fair Case Study: Emerging Interaction Paradigms
Chapter 10: Usability Engineering in Practice
10.1 Usability in Organizations
10.2 Internationalization and Localization
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