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Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games

Key Features

  • Learn how to create, rig, and animate 3D low-poly models in Blender
  • Discover the 3D workflow of Godot Engine and understand how to enhance your models
  • Use modeling and game design skills to create a dynamic point-and-click game

Book Description

Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.

This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.

By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.

What you will learn

  • Discover what low-poly modeling is and why it matters
  • Understand how to use materials, shaders, and textures in your models
  • Explore how to render and animate a scene in Blender
  • Focus on how to export Blender assets and import them into Godot
  • Use 3D low-poly models in Godot to create fun games
  • Design a dynamic and easy-to-navigate game world
  • Explore how to interact with the game via interfaces
  • Understand how to export your game for Windows

Who this book is for

This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.

Table of Contents

  1. Game Development with Blender and Godot
  2. Contributors
  3. About the author
  4. About the reviewers
  5. Preface
  6. Part 1: 3D Assets with Blender
  7. Chapter 1: Creating Low-Poly Models
  8. Chapter 2: Building Materials and Shaders
  9. Chapter 3: Adding and Creating Textures
  10. Chapter 4: Adjusting Cameras and Lights
  11. Chapter 5: Setting Up Animation and Rigging
  12. Part 2: Asset Management
  13. Chapter 6: Exporting Blender Assets
  14. Chapter 7: Importing Blender Assets into Godot
  15. Chapter 8: Adding Sound Assets
  16. Part 3: Clara’s Fortune – An Adventure Game
  17. Chapter 9: Designing the Level
  18. Chapter 10: Making Things Look Better with Lights and Shadows
  19. Chapter 11: Creating the User Interface
  20. Chapter 12: Interacting with the World through Camera and Character Controllers
  21. Chapter 13: Finishing with Sound and Animation
  22. Chapter 14: Conclusion
  23. Index
  24. Other Books You May Enjoy
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