ImageView
can hold any image you like. Just add the image to the drawable
folder and then set the appropriate src
property on the ImageView
. You can then animate whatever image is being shown in the ImageView
widget.
To implement this kind of functionality, you will need to learn another general computing concept (threads) as well as some more Android classes (such as Paint
, Canvas
, and SurfaceView
). You will learn how to draw anything from a single pixel to shapes, and then how to move them around the screen in Chapter 28, Threads, Touches, Drawing, and a Simple Game.
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