With a game like Val’s Revenge, players need to have a lot of room to explore. Although it’s possible to build a gigantic scene using one, two, or even three or more background images, there’s a more efficient and scalable way to create scenes worthy of exploration: tile maps.
With tile maps, you can build large, elaborate scenes using a grid of predefined images, or tiles, such as what you see here:
Whether you’re building a side-scrolling platformer game or a top-down adventure game, tile maps give you greater control and flexibility over the landscape while also using less resources.
In this chapter, you’ll add two tile map nodes to Val’s Revenge, giving the player some much-needed room to explore the scene.
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