Animating the right panel and videos

With our left panel ready, we can move on to finish animation at the right panel. The background plane will move from right to left in a simple slide motion. To synchronize this with all other pieces of the composition, you should use frame 80 as the final location, and 70 as the starting point:

  1. Frame 80: Set the current frame to 80 and add a location keyframe. This will be the final location for our background.
  2. Frame 70: Go back to frame 70 and move the background all the way to the right, until it is entirely out of the camera frame. Add a location keyframe.

By hitting Shift + space, you will see the background sliding into the scene from the right.

Now, it is time to work with our two planes that have a video texture. To keep our animations following the same pattern, we can use the same extrapolation technique. The first plane will have frame 90 as it's final location, and frame 100 will be the second plane.

Select the top 3D plane that has a video texture and in:

  1. Frame 90: Add a location keyframe with the plane in their final location.
  2. Frame 88: Move the plane just a little bit to the left, and add a location keyframe.
  3. Frame 78: Move the plane all the way to the right, until it is out of your camera frame. Add a location keyframe.

That will set the animation for the camera. If you set the Cyclic option in your Image Texture Node, you will have an animation loop for the video. For the lower 3D plane, you can perform the same procedure, but with the following frames:

  • Frame 100
  • Frame 98
  • Frame 88

As the last step is to set the animation for our project, we can add the motion for both icons in the project. The two objects will share the same starting and end frames, with the only difference being that one will slide in from the top and the other from below:

  1. Frame 120: Select both objects and add a location keyframe. Don't move them around now, since frame 120 is their final location.
  2. Frame 118: With only the top plane selected, move the object just a little towards the center. Add a location keyframe. Select the lower plane and repeat the process.
  3. Frame 110: The final stage is to move objects outside of our camera frame. Get the top plane and move it up until it is out of the frame. Add a location keyframe. Repeat the process with the lower plane, but move it downwards instead. Add a location keyframe.

After all that keyframe and timeline manipulation, you will get a full working infographic. Have you noticed something interesting about the process we just performed? It is a repetitive task that will require you to add keyframes to multiple objects, working only about timing and the order in which things will move around.

That is a crucial point to create animations and infographics for video in Blender. It does not matter if you have only five or six objects to animate; you will probably use the same process for all objects.

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