Regarding rendering 3D content in Blender, we must prepare our space to follow a simple rule. The software will only render 3D content visible to the active camera. In the default scene, you already have a camera to use, and we need to relocate it to the top.
How do you do that? The first step is to set our view to the top using the 7 key from your numeric keyboard, or go to the view menu and choose Viewpoint | Top.
Look to the top-left corner of your 3D View and you will see the name Top Perspective. It means our view is successfully at the top. But we still have to change the camera.
There is a shortcut in Blender that will make any active camera move and adapt to the current viewing angle you have in the 3D View. Press Ctrl + Alt + Numpad 0 to move the camera. You will also find an option in the View menu to perform the same alignment. Use View | Align View | Align Active Camera to View.
After aligning the camera, you will see a rectangular box on your screen. That is your camera (Figure 5.2):
Now, we must change the camera projection from perspective to orthographic. Select the camera with a right-click in any part of the rectangular shape representing the camera, and look for the camera icon in the Properties window. There you will find the options related to the camera.
Using the Type option, you can swap between perspective and orthographic (Figure 5.3):
Below the Type option, you will also find the Orthographic Scale, which you can use to control the size of objects in the orthographic projections. Set that value to 20 and turn on the Safe Areas to display a dashed area inside the camera field of view.
The Safe Areas will work as a guide to place content for video and animation about possible visible areas on different displays.
You can use the same shortcuts from the Video Sequencer Editor to manipulate the scene:
- Shift+ middle mouse button: Move the view (pan)
- Mouse scroll wheel: Zoom in and out
- Middle mouse button: 3D orbit the scene