- a
- access network 186
- acting 135
- action protocols 150
- adjacency matrix 89
- agents 110
- algebra of reflexive processes 142
- ALOHANet 180
- artificial intelligence (AI) 189–194. see also machine learning (ML)
- automated alarm system 123–124
- autonomous decision‐making processes 125
- b
- Barabási–Albert networks 95–96
- behavior, definition 23
- big data 189
- bitcoin 196
- blockchain technology 196–198
- bridge 91
- c
- capitalism 234
- centralized decision‐making 110
- classical scientific rationality 11
- classifiers 191
- clients 185
- clique 91
- closed systems 31
- cloud computing 181, 186, 195
- cluster 91
- cluster coefficient 91
- communication components 135
- communication protocols 150
- competitive market governance models 222
- complete/fully connected networks 94
- complete network 91
- component 91
- computing components 135
- conditional probability density functions 58
- conditional probability mass functions 58
- connected network 91
- constraint functions 113
- control theory 6–7
- cosmolocalism 242
- COVID‐19 pandemics 2, 11, 104, 180, 223
- generative models 103
- networks 99–102
- CPS. see cyber‐physical system (CPS)
- cybernetics 7–8, 260
- cyber‐physical energy system
- demand‐side management in 222–223
- electricity power grid 216–217
- frequency regulation by smart fridges 218–221
- cyber‐physical public health surveillance system 223–224
- cyber‐physical system (CPS)
- cyber reality 80
- data ownership 245–246
- fake news 245, 247–248
- global platforms 246–247
- hybrid warfare 245, 248–251
- cybersecurity 248
- Cybersyn project 251–253
- d
- data acquisition 138
- data and information 68–75
- data chunks 186
- data, defined 191
- datagrams 187
- data layer 134
- and informing processes 139–144
- data networks
- edge and core 185–187
- 5G 187–189
- IoT 187–189
- machine‐type communications 187–189
- network layers and their protocols 181–185
- as a system 180–181
- and wireless communications 180–189
- data ownership 245–246
- data packets 187
- datasets 209
- decentralized computing
- blockchain and distributed ledger technology 196–198
- federated learning and decentralized machine learning 194–196
- decentralized decision‐making 111
- decision, defined 109
- decision layer 135
- and acting processes 144–145
- decision‐makers 110
- decision making
- definition 110
- forms of 110–113
- game theory 117–123
- limitations 124–125
- optimization 113–117
- rule‐based decisions 123–124
- decision‐making protocols 150
- degree of a node 90
- demand‐side management 222–223
- demarcation
- car 27
- conditions of existence 26
- definition 24
- problem 25
- theoretical process 28
- wind turbine 27–28
- demarcation problem 25–26
- derivative data 70
- deterministic 45
- diameter of the network 91
- difference equations 155
- directed graphs 88
- disconnected network 91
- discrete time indices 155
- distance between two nodes 90
- distributed decision‐making 110–111
- distributed ledger technology (DLT) 196–198. see also decentralized computing
- DLT. see distributed ledger technology (DLT)
- dominoes 41–42, 44
- dove and hawk game 121–123
- dynamics of cyber‐physical systems (CPSs)
- block diagram of (negative) feedback control 156
- elementary cellular automaton 159–163
- example of 163–164
- failures and layer‐based attacks 170, 172–173
- observable attributes and performance metrics 164–167
- optimization 167–169, 171
- e
- edge computing 185–187
- edge router 186
- edges 88
- edge server 195
- electricity power grid, cyber‐physical energy system 216–217
- elementary cellular automaton 159–163
- encapsulation 185
- end systems 185
- energy clients 244
- Energy Internet 244
- environment 25
- environmental information 77
- Erdös–Rényi (ER) networks 94
- f
- factual 77
- failures and layer‐based attacks 170, 172–173
- fake news 245, 247–248
- fault detection 214–215
- features (inputs) 191
- federated learning 194–196
- fifth generation (5G) of mobile networks 179, 187–189
- first generation (1G) of mobile networks 187
- flexible job shop scheduling 244
- flow components 23
- flow regulator 6
- fog computing 186
- fourth generation (4G) of mobile networks 180
- fourth industrial revolution 262–263
- g
- game theory
- different views 117–118
- dove and hawk game 119–123
- extensive form, mixed strategy and sequential games 120–121
- in normal form and basic lexicon 118–119
- Gaussian noise 209
- General Data Protection Regulation (GDPR) 246
- general theory 3–6
- governance models
- central planning 238–240
- commons 240–244
- market‐based governance models 235–238
- remarks about 245
- graph theory 87–88
- h
- hosts 185
- human‐modified systems 29
- hybrid warfare 245, 248–251
- hypothesis space 191
- i
- ICTs. see information and communication technologies (ICTs)
- ideal smart controller 34
- information
- biological information 78
- data and 68–75
- definition 68
- mathematical information and communication 76–77
- physical and symbolic realities 79–82
- physical information 79
- semantic information 77
- information and communication technologies (ICTs) 2
- artificial intelligence and machine learning 189–194
- data networks and wireless communications 180–189
- decentralized computing and distributed ledger technology 194–198
- Internet of Bio‐Nano Things (IoBNT) 199–200
- Moore's law 200–201
- quantum internet 198–199
- information theory 7, 13, 67
- informing 134
- inputs 23
- instructional 77
- Internet connectivity 188
- Internet of Bio‐Nano Things (IoBNT) 199–200
- Internet of Things (IoT) 187–189
- interventionist scientific rationality 11, 12
- j
- joint cumulative density function 58
- joint probability density function 58
- joint probability mass function 58
- l
- labels (outputs) 191
- layer‐based attacks 170, 172–173
- layer‐based protocols 147–152
- linear regression method 193
- line network 94–95
- link 87, 88
- logical relations 80
- loss function 191
- low‐density parity‐check (LDPC) codes 13
- m
- machine learning (ML)
- data, model, and loss function 191
- federated learning and decentralized 194–196
- formalizing and solving 191–193
- methods 193–194
- machine‐type communication (MTC) 179, 180, 187–189
- many‐to‐one networks 93
- marginal probability density function 58
- market‐based governance models 235–238
- market relations, freedom of 238
- Marx's theory 234
- massive machine‐type communication (mMTC) 189
- Maxwell's demon 21
- Maxwell's Demon system
- classification 33
- definition 32
- system demarcation 33–35
- measuring components 135
- measuring or sensing cross‐layer process 134
- message encapsulation 185, 186
- metadata 70
- mixed strategy Nash equilibrium 121
- ML. see machine learning (ML)
- mobile networks
- fifth generation (5G) of 179, 187–189
- first generation (1G) of 187
- fourth generation (4G) of 180
- sixth generation (6G) of 180
- models, defined 191
- Moore's law 200–201
- n
- name multiagent system 158
- National Institute of Standards and Technology (NIST) 2, 3
- (negative) feedback control 156
- network layers and protocols 181–185
- networks
- characteristics of 91–92
- clique 91
- communication systems 97–98
- complete 91
- connected 91
- diameter of the 91
- disconnected 91
- graph and 88
- limitations
- from (big) data to mathematical abstractions 101
- from mathematical abstractions to models 103
- universality and cross‐domain issues 103–104
- processes on 97
- random access in wireless 114–117
- size of the 89
- transportation in cities 98–99
- types 92–93
- Barabási–Albert 95–96
- complete/fully connected 94
- Erdös–Rényi (ER) 94
- line 94–95
- many‐to‐one 93
- one‐to‐many 93
- peer‐to‐peer networks 93
- regular 94–95
- ring 94–95
- star networks 93
- Watts–Strogatz 95–96
- virus propagation and epidemiology 99–102
- Nexttrain 101
- node 87, 88
- nonclassical scientific rationality 11, 12
- o
- objective function 113
- observable attributes 164–167
- observation protocol 149
- observe–orient–decide–act (OODA) loop 248–249
- one‐to‐many networks 93
- open system interconnection (OSI) model 183, 184
- operating components 23
- operational data 70
- optimal 113
- optimization 113–117, 167–169, 171
- optimization variable 113
- outputs 23
- p
- particular system (PS) 26, 180
- path length 90
- peculiar function (PF) 26, 180
- peer‐to‐peer networks 93
- performance metrics 164–167
- philosophy 10
- physical layer 134
- measuring, and sensing processes 137–139
- power law probability distribution 96
- predictors 191
- preferential attachment 96
- primary data 70
- principal component analysis (PCA) method 214
- probability theory
- arrivals in a restaurant 53–55
- definition of 39–40
- of drawing one specific tile 46
- expected or mean value 52
- experiment 47–48
- Maxwell's demon 55–56
- moments 51
- notation 45–46
- number on the left, number on the right 48–49
- probability measure 46
- random variable and probability functions 51
- sum of the two numbers in the tile 50–51
- variance 52
- processes on networks 97
- protocols 149, 150
- protocol stack 184
- pure strategy Nash equilibrium 118
- q
- quantum internet 198–199
- qubits 198
- r
- random access in wireless networks 114–117
- random process 60
- random variables 56–63
- real‐time traffic routes, mobile application for 224–226
- reflexive–active system, self‐developing 145–148
- regular network 94–95
- reinforcement learning 193, 194
- ring network 94–95
- rule‐based approach 214
- rule‐based decisions 123–124
- s
- scale‐free networks 96
- science 9
- scientific practice 9
- secondary data 70
- segments 186
- self‐developing reflexive–active system 145–148
- sequential game 121
- Seven Bridges of Königsberg 87–88
- Shannon or information entropy 73
- shortest path length 90
- signals and systems 156
- sixth generation (6G) of mobile networks 180
- size of the network 89
- smart electricity grid 4
- smart fridges 218–221
- software‐defined networking (SDN) 187
- spatial throughput 115, 117
- squared error loss function 193
- star networks 93
- statistics 40
- stochastic or random process 60
- stochastic processes 61–63
- structural components 23
- structure of awareness 143
- super‐spreaders 101
- symbolic reality 79–82
- system
- attributes 23
- classification of
- closed and open systems 31
- material and conceptual systems 29–30
- natural and human‐made systems 29
- static and dynamic systems 30
- components 23
- definition 22, 23
- example of 24
- function 23
- Maxwell's Demon 31–35
- relations 23
- specific 24–28
- Systems Engineering 21–23, 35
- t
- technology 12
- teleological mechanisms 261
- Tennessee Eastman Process (TEP) 209–214
- cyber‐physical industrial system 209–214
- example of fault detection 214–215
- The Logic of Animal Conflict 120
- thermodynamics 31
- top‐down approach 6
- Transmission Control Protocol (TCP) 187
- OSI network layer and 184
- and User Datagram Protocol (UDP) 187
- traveling salesman problem 98
- u
- ultrareliable low latency communications (URLLC) 189
- uncertainty
- definition 39
- games and 40–45
- and information 71
- information entropy 73–74
- information in lottery 74–75
- lottery and 71–72
- probability theory
- arrivals in a restaurant 53–55
- of drawing one specific tile 46
- expected or mean value 52
- experiment 47–48
- Maxwell's demon 55–56
- moments 51
- notation 45–46
- number on the left, number on the right 48–49
- probability measure 46
- random variable and probability functions 51
- sum of the two numbers in the tile 50–51
- variance 52
- properties of 72–73
- random variables 56–63
- undirected graphs 88
- universal signal 4
- User Datagram Protocol (UDP) 187
- v
- vertices 88
- viable system model (VSM) 251, 260
- w
- Watts–Strogatz (WS) networks 95–96
- weighted links 90
- WiFi 180
- wireless communications and data networks 180–189
..................Content has been hidden....................
You can't read the all page of ebook, please click
here login for view all page.