LIST OF FIGURES AND TABLES

FIGURES

Figure 1.1

The Soundtrack in the Sound Field

Figure 1.2

Volume Panning Figure

Figure 1.3

Reverb Room Presets

Figure 1.4

The Sound Wave

Figure 1.5

Six Cycles Per Second

Figure 1.6

Frequency in Context

Figure 1.7

Amplitude

Figure 1.8

Timbre

Figure 1.9

A/D Conversion

Figure 1.10

Nyquist Frequency

Figure 1.11

Low Bit-Depth Resolution

Figure 1.12

High Bit-Depth Resolution

Figure 2.1

The Footsteps for the Fire Extinguisher Are Covered with the Non-Literal Sound of a Spray Paint Can Being Shaken in the Film Mercury Inspection (2006), Directed by Leslie Wisley Padien

Figure 2.2

The Picture Displays a Martini Glass, an Ashtray, and a Wine Bottle. By Pairing a Seemingly Unrelated Sonar Ping with this Frame, Audiences Are Challenged to Find a Relationship or Gestalt between the Two, the Desired Effect Being that the Eyes are Directed to the Submerged Olive

Figure 2.3

In the Film Painting Day (2003) Directed by Daesup Chang, Elements of the Soundtrack Were Intentionally Limited to Those that Existed in the Old West

Figure 2.4

An Acoustic Bass Covers the Individual Footsteps (Sneak Steps) in the Sandlot Fantasy Pasttime (2004) Directed by Todd Hill

Figure 2.5

Audio Clip Header, Sync Point, Edit Seam, and Tail

Figure 2.6.

This Time Lapse Sequence from Sam (2003) Directed by Kyle Winkleman Shows the Main Character Learning at an Accelerated Speed. Each Cut Was Accompanied by a 35 mm Camera Shutter to Advertise the Edits and EKG Beeps to Represent the Physiologic Impact on the Character

Figure 3.1

Elements of the Dialogue Stem

Figure 3.2.

Online Voice Talent Services

Figure 3.3

Character Displays his Flip Book Idea in the Film The Machine (2003) Directed by Jason Davies

Figure 3.4

Concept Art from the Film Trip to Granny’s (2001) Directed by Aaron Conover

Figure 3.5

Neumann U-87 with Pop-filter

Figure 3.6

The Sound Characteristics Associated with Various Types of Polar Patterns

Figure 3.7

Exposure Sheet for Pasttime (2004)

Figure 3.8

Memory Locations for Digital Cues

Figure 3.9

Bass Roll-Off

Figure 3.10

Vocalign Is Applied to a Foreign Dub Using the Sync Point Feature to Aligned Specific Words

Figure 3.11

Reversed Dialogue

Figure 3.12

Robot Concept Art for Trip to Granny’s (2001)

Figure 4.1

Elements in the Music Stem

Figure 4.2

White Vertical Lines Stream across the Frames toward the Circular Punch where the Score Will Hit with the Action

Figure 4.3

Individual Entry for a Spotting Log Template

Figure 4.4

Production Music Library from DeWolfe

Figure 4.5

APM and DeWolfe Search Categories

Figure 4.6

Three Potential Cuts Saved in APM’s Project Manager

Figure 4.7

Playlists Containing Three Potential Music Cues for “Flight Lessons” Directed by Neil Helm. These Cues Were Downloaded in Full Resolution from the APM Library

Figure 4.8

Online Request Form for APM

Figure 4.9

A Search for the Rolling Stones Title “I Can’t Get No Satisfaction” Using the BMI Search Engine

Figure 4.10

This Form Contains Most of the Information Fields Required when Making a Licensing Request for Synchronization, Master, and Videogram Licensing

Figure 5.1

Elements Contributing to the SFX Stem

Figure 5.2

Commercial SFX Libraries Are a Practical Reality in Media Production

Figure 5.3

Categories in the SoundDogs Online Library

Figure 5.4

The Search Engine for Soundminer

Figure 5.5

Narrowing Results using a Locked Search

Figure 5.6

The H4n Zoom and Sound Device Hard Disc Recorders Used in Field SFX Acquisition

Figure 5.7

Wind Sock on Short Shotgun Microphone

Figure 5.8

Boom Pole Extended and Retracted

Figure 5.9

Shock Mount and Pistol Grip

Figure 5.10

Radiation Pattern

Figure 5.11

Sound Radiation Pattern

Figure 5.12

ADSR

Figure 5.13

The Magnetic Giant from the Film Cueb (2010) Shooting Fragments of Its Body at the Space Traveler. The Sounds Used to Represent the Creature’s Movements Were Performed using a Sampler Triggered by a Keyboard

Figure 5.14

Individual Samples Are Loaded into a Sampler and Performed to Picture Using a Standard MIDI Keyboard

Figure 6.1

Foley Stage at Sound One, New York. Photo Courtesy: Sound One/CSS Studios, LLC

Figure 6.2

Foley Pits

Figure 6.3

Foley Footsteps from the Film Cueb (2010) Directed by Alex Knoll

Figure 6.4

A Possible Recording Layout for a Foley Session

Figures 6.5

A Cue and Its Associated Memory Location. Notice that the

and 6.6

Comment Section Has Information that Might Be Found in a Traditional Cue Sheet

Figure 6.7

Digital Cue with Pre-Roll that Exceeds the 3-Beep

Figure 6.8

Playlists Allow the Mixer to Nest Alternate Takes within the Same Track. Individual Takes Can Be Rated and Promoted to the Main Playlist (Circled Take)

Figure 7.1

Production Triangle

Figure 7.2

Storyboard for Trip to Granny’s (2001)

Figure 7.3

A Production Website Features Many of the Collaborative Tools Useful for the Production of Animation

Figure 7.4

The Burn-in Window Indicates the Current Timecode of the Film in Progress. The Larger Time Code Window Indicates a Typical Session Start Time Set in the DAW

Figure 8.1

Clip Marked with a Sync Point Indicating where the Score Reaches a Climatic Point. The Sync Point Field of the Spot Dialog Box is Highlighted, Indicating that its Current Value Will Be Applied to the Music Cue

Figure 8.2

In this Example, the Trim Tool Is Being Used to Pull out Existing Handle from the Header of the Clip

Figure 8.3

In these Examples, the Volume Graph of an Edit Selection Changes Based on the Use of the Cut Command Verses the Delete Key

Figure 8.4

In this Example, the B-52 Hit “Love Shack” Has Been Separated into 33 Individual Clips to Facilitate Intercutting

Figure 8.5

By Selecting None as the Fade Option, the Editor Can Move the In and Out Points of the Fades to Specified Locations and Design Individual Fade Curves for the Fade In and Outs

Figure 8.6

In the Playlist View Shown, Alternate Takes Can Be Displayed, Auditioned, and Separated while Showing the Composite Track

Figure 8.7

In the Screen Shot Shown, the Track View Selector Is Set For (fx a) RVerb with the Automation Playlist Displaying Wet/Dry Automation. Notice How Reverb Is Introduced near the End of the Clip

Figure 8.8

Notice How the Middle Warp Marker Has Moved to the Center of the Left and Right Markers. None of the Audio Before or After the Outside Markers Are Altered

Figure 8.9

Repetitive SFX Are Being Pitch Shifted with Melodyne to Create Variation

Figure 8.10

A Vari-speed Process Is Applied to a Jet Throttle Using Pitch’n Time

Figure 8.11

Sound Replacement Software Provides a Variety of Options for Batch Replacement

Figure 8.12

The Portion that Is Grayed Out Represents Frequency Content in a Signal that Has Been Eliminated

Figure 8.13

Speakerphone Applied to the Source Music

Figure 8.14

Signals Pitch Up and Down as They Pass by a Character. Objects Can Also Rotate Sonically Using Circle Amplitude and Frequency Controls

Figure 9.1

Rhapsody in Rivets

Figure 9.2

Mixing Console with Stereo and 5.1 Panners

Figure 9.3

The Output Meters of a Master Fader at -20db Measuring 85dB on the SPL Meter. This is the Standard for Mixing a Theatrical Release in a Large Room

Figure 9.4

Dynamic Range of Theatrical Film Mix

Figure 9.5

The Video Track Shown is Separated by Shots to Facilitate Navigation and Signal Processing

Figure 9.6

Virtual Pre-Dubs Using a VCA

Figure 9.7

Virtual Pre-Dub Using an Aux Track

Figure 9.8

The Waves PAZ Frequency Analyzer Is Placed on the Master Fader to Create a Visual Representation of the Frequency Characteristics of an Entire Mix

Figure 9.9

A Limiter is Designed to Prevent Occasional Peaks from Clipping

Figure 9.10

A 5.1 Mix is an Extension of a Stereo Mix, Having Mono Components As Well

Figure 9.11

The Sonnox Fraunhofer Pro-Codec Encoder Allows the Context Developer to Audition the Mix with up to Five Different AAC or MP3 Settings

TABLES

Table 2.1

Form Edits

Table 5.1

Individual Elements of a Cinematic Gun

Table 6.1

Props for a Foley Prop Room

Table 7.1

Budget Consideration for Soundtrack Development

Table 7.2

Audio Standards for Standard Definition Projects

Table 7.3

Audio Specifications for Theatrical and Home Theater Release Formats

Table 7.4

Audio Specifications for Computer/Internet Release Formats

Table 7.5

Tasks for Postproduction

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