Modeling the Final Details

After all you have done throughout this chapter, you should already know how to use the modeling tools and be able to interact pretty well with meshes (they may not be user friendly the whole time, but meshes are generally very helpful). In this last section, I’ll briefly explain how I modeled some of these final details and added them to the previous models, but there aren’t any step-by-step instructions in this section. The images show the results so you can check them out and get ideas for other ways to work. Consider this section an exercise: study the results, try to use your acquired knowledge about Blender modeling tools, and figure out how to model these final details on your own.

The details that are modeled here (and of course you can create some more if you want to) are the eyebrows, the badges for the chest and the cap, the communicator in Jim’s ear, his teeth and tongue, and a couple of details in the clothing.

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