Preface
Acknowledgments
About the Author
Learning Blender Ancillaries
Part I The Basics of Blender
1 What You Need to Know about Blender
2 Blender Basics: The User Interface
3 Your First Scene in Blender
Part II Beginning a Project
4 Project Overview
5 Character Design
Part III Modeling in Blender
6 Blender Modeling Tools
7 Character Modeling
Part IV Unwrapping, Painting, and Shading
8 Unwrapping and UVs in Blender
9 Painting Textures
10 Materials and Shaders
Part V Bringing Your Character to Life
11 Character Rigging
12 Animating Your Character
Part VI Getting the Final Result
13 Camera Tracking in Blender
14 Lighting, Compositing, and Rendering
15 Other Blender Features
index
18.116.14.111