The Best Method!

Well, if you had some idea that this section would tell you the best method to use when modeling, I’m sorry, but there is no best method. Each individual is more comfortable with one method over another, depending on the skills he or she has, the spatial vision, the particular project, and so forth. Some people switch between methods as needed: Modeling a car? Use box modeling. Creating a monster? Try Blender’s Sculpt and Retopo features.

However, the most powerful modeling tool to keep in mind is that you can mix every possible method (only some of the most popular ones for character creation are mentioned here) in the same model as you may find it necessary! You can model one part with box modeling, another with poly to poly, and the most organic parts with sculpting. You can even adjust the shapes of your character using Sculpt Mode when you have the basic topology in place and then keep working with box modeling.

The possibilities are endless and that’s why 3D modeling, even though it requires some technical knowledge, can be a very enjoyable and creative process.

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