Production

This stage can be rather complex and extensive because it’s the main part of the process in which you go from the design to the completed character.

Image Modeling: Model the 3D character in Blender following the design you created in the preproduction stage.

Image Unwrapping: Turn the 3D model into a two-dimensional mesh internally so you can project a 2D image texture on it.

Image Texturing: Paint the textures for the various aspects of the 3D model’s surface, such as clothing textures, skin, hair color, and so forth.

Image Shading: Take texturing a step further by creating materials that will define the surface properties of your character, such as how reflective or shiny they will be, or whether they will be rough or smooth.

Image Rigging: Add a skeleton to your character and define how it will work and how it will control the character.

Image Animating: Pose the character using keyframes at different times of an animation to make the character perform an action such as walking or running.

Image Video recording: Record a video into which you’ll place your character later.

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