Unwrapping in Blender

Now that you understand how unwrapping works, let’s explore the tools that Blender provides to use unwrapping in the basic workflow.

To begin unwrapping in Blender, you first select the part of the model you want to unwrap and access the unwrapping options (you’ll see them in a moment). Once you unwrap the selection, it will appear unfolded in the UV/Image Editor, where you can adjust the UVs, weld them to other parts of the model you’ve unwrapped before, or just place them where you want them to be in the image.

Keep in mind that after unwrapping a model, you will usually create textures tailored to that specific UVs; however, sometimes you’re in a hurry, and you just need to display a part of an image in a specific position of the 3D model. In that case, you can adapt the UVs to the given image and not the other way around.

Now, let’s take a look at the different tools and how to use them, and then you’ll see how to unwrap a very basic model in order to understand the unwrapping procedures.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
18.191.239.107