Textures are simply images that give color (or define other parameters such as the amount of reflection or shininess an object has) to your models when projected onto their surfaces. You’ve already unwrapped those parts of Jim that need textures, so now it’s time to use those UVs to paint a texture and start giving your character a layer of paint to move your project closer to the final result. Textures are usually created with 2D software such as Photoshop, Gimp, Krita, and others, and they are outside the scope of this book, so this chapter will briefly explain the workflow and texture-painting process in Blender.
18.190.253.88