In this case, packing has nothing to do with the packing in UV maps. Blender has another packing feature that allows you to include external files (such as images) in the .blend file itself. This is very useful when you work on multiple computers. Imagine you load some textures from your hard drive into your model and you want to send that model to a friend. If you send it as it is, your friend won’t see the textures because he doesn’t have them on his computer where Blender will look for them. In this case, you can pack them and the images will be incorporated into the .blend file, and your friend will be amazed by your textured model!
To pack an image into the .blend file, just go to the Image menu and select one of the Packing options at the top. If you want to pack every single external file into the .blend file, just go to the File menu, select External Data, and click Pack All Into .blend.
Keep in mind that saving all these files into the .blend file will increase the file’s size, which will continue to multiply if you like to save your files in different versions as you progress.
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