CONTENTS

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SECTION 1
PREVIZ FOR MACHINES

 

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Get started with creating 3D machine images by considering what influence colour temperature has on an image, how to use depth-of-field creatively and the effect that different focal lengths have with render camera lenses. These are the things to know before you start.

 

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Chapter 1

 

Software choice
Get the right software tool for the job

Composition
Present the objects for maximum impact

Render camera lenses
Different focal lengths change the image

Using depth-of-field
When to go shallow for creative effect

Colour temperature
What temperatures suit which machine types

Stereoscopic imagery
When you really want to enter the third dimension

 

SECTION 2
MACHINE MASTERS AT WORK

 

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The main body of the book with showcase images to inspire and work flow tutorials to inform. Each chapter is dedicated to a different type of machine and has one or more tutorials related to that subject.

 

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Chapter 2
CARS

 

TUTORIAL
Creating the Lamborghini Aventador

MICHAEL HIRSCH

Morning Glory

FREDERIK TENNHOLT

Corvette Stingray

ISAIAH TAKAHASHI

1927 Duesenberg

ALEKSANDR NOVITSKIY

Blitzen Benz

JAN RAMBOUSEK

TUTORIAL
How to animate an Audi R8

ANDRE KUTSCHERAUER

 

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Chapter 3
INDUSTRIAL AND AGRICULTURAL

 

Diesel Generator

IGOR KULKOV

EGR-8 Mob Welder

DANIIL ALIKOV

Spider Crane

TIM DIAZ

TUTORIAL
Industrial power

MARCEL HALADEJ

 

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Chapter 4
POWERED FLIGHT

 

Boeing 747

ANDREW PRICE

MiG-21

ANTOINE MOREAU

Antoinette

STEVE KERRY

TUTORIAL
Model and texture the Space Shuttle

NICHOLAS MCELMURY

 

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Chapter 5
MOTORBIKES

 

Suzuki RMZ 450

ZBYNĚK HLAVA

Moto Lito

VYACHESLAV ZAYIKA

TUTORIAL
Creating a Café Racer

ANDREA LAZZAROTTI

BONUS IMAGE
Alarm Clock

ALEXANDER VANIEV

 

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Chapter 6
TRAINS AND TRAMS

 

Street Davis

GILVAN ISBIRO

Gagarin

ANTON TURKIN

Monorail

ULI STAIGER

Baldwin Steam Train

KRISTÍN SNORRADÓTTIR

TUTORIAL
Building the Lisbon Tram

OMER MESSLER

 

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Chapter 7
GROUND-BASED MILITARY

 

TUTORIAL
Building the military machine

GIANPIETRO FABRE

Tank!

FLORIAN RENNER

Abrams MBT

ALEXEY KONZELKO

V1 Tiger

VITALII MISIUTIN

TUTORIAL
Heavy duty action with the HEMMT-M1075

GURMUKH BHASIN

 

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Chapter 8
NAUTICAL

 

The Escort

REINER JORDAN

Black Pearl

ALEXANDRE TREVISAN

The Lost Keys

TERRY ALLITT

TUTORIAL
Lost at sea

DON WEBSTER

 

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Chapter 9
STEAMPUNK

 

The Flying Duchess

ROB WATKINS

Enemiesor Allies

RICHARD JUSUF

TUTORIAL
Creating a steampunk air fleet

GLEB ALEXANDROV

 

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Chapter 10
ROBOTS

 

TUTORIAL
Sculpting a glamorous android

JAMES SURET

AEG27_CERN 05

LUIGI MEMOLA

Rebuild

NEIL MACCORMACK

Captain-TE

RAFAEL AMARANTE

Robot

VICTOR HUGO DIAS DE SOUSA

Alien Cyborg

JAMES SURET

TUTORIAL
Mixing nature and robotics

CHRISTOPHER PARNIAN

 

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Chapter 11
SCI-FI VEHICLES

 

Racer A

ULI STAIGER

Crater City

MACIEJ DRABIK

Airship Concept

NICK GIZELIS

TUTORIAL
Post-apocalyptic warfare

MICHAEL TSCHERNJAJEW

 

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Chapter 12
SCI-FI SPACESHIPS

 

Roof, Rocket, Beyond

MAREK DENKO

Spaceship over Madrid

FRAN SAA

Mining Colony

ALEXANDER PREUSS

Refiller Cargo Terminal

SEBASTIEN HUE

TUTORIAL
Creating a heavily armoured spaceship

DON WEBSTER

 

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SECTION 3
POST PRODUCTION EDITING

 

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Those tweaks and enhancements or significant changes that you can make to improve your render or come up with a completely different version. Plus some practical advice relating to the target audience for your image.

 

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Chapter 13
POST PRODUCTION

 

Using speed
How best to represent a sense of motion in the image

Effects of depth
When you really don’t want to see all of the background

Getting dirty
Adding those elements that make the image less digital

Getting the right size for your render
Don’t waste resources or time, get the right resolution instead

Selecting colour profiles
Those neon colours look great, but not if it has to be printed

 

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Chapter 14
APPENDIX–RESOURCES

 

Resources

Acknowledgements

Index

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