Index
A
- achievements
- achievements onscreen
- achievement system
- achievement trackers
- achievement variables
- actions
- Active state / Finite state machines
- adding function
- Advanced options / Creating the NavMesh
- AI
- AI package
- AI techniques
- all achievements
- Ambient Sample Pack
- animations
- anti-aliasing property
- armor changer, self item class / The armor changer
- atmospheric sounds
- audio configurations
- audio systems
B
C
D
E
- enemy data, XML
- enemy stats
- enum
- environment
- environment, melee item class
- environment, setting up
- experience counter
- external actions
F
G
- game
- game settings
- GetJoystickNames function
- gold spent
- gold total
- Guard function / Scripting the actions
- GUI
- GUI buttons
- GUI functions
- GUIStyle variable / Level counter
- GUI_2D script
H
I
L
M
N
- navigation functions
- NavMesh
- NavMeshAgent object / Adding our variables
- necessary variables
- Notepad++
O
P
- pathfinding
- paths
- PC and Xbox 360 Controller controls, switching
- PC control inputs
- pitch property / Implementing the audio systems
- playable level / The playable level
- player
- player's level
- player data, XML
- player interactions
- player kills
- PlayerPrefs function / Saving all the values
- player stats
- player stats, melee item class
- player stats, self item class
- Play function / Scripting the animations, Adding a playlist system
- playlist system
- playtest
- playtest, stats
- playtest, steps
- playtest, test scene
- playtesting
- playtesting, item classes
- potions
- prefs
- projectile item class
- prototype stats
Q
- quality settings
- quick-select items
R
S
T
U
V
- values, audio configurations
- values, settings menu
- values, video configurations
- variables
- variables, atmospheric sounds
- variables, melee item class
- variables, projectile item class
- variables, self item class
- variables, sound effects
- Vector3 variable / Creating a 3D health bar
- video configurations
- volumes
- vsync
W
X
- Xbox 360 Controller
- XML
- XML files
- XML save system
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