This project will be the capstone in our exploration of virtual reality. So far, we have evaluated stationary scenes where the player has limited interaction with the environment. But now we will focus on three additional types of interaction: navigation, grasping, and tracking.
This final project is a carnival scene with two midway-style games to illustrate interactivity. By completing this project, you will be able to craft immersive experiences for entertainment and educational applications. Yes, these exercises are used to create thrilling VR game titles, but they can also be used to train new factory employees, help users overcome social anxiety, or explore the presentation of data in a whole new way. We urge you to think beyond the task at hand and instead consider the broader possibilities presented by virtual reality.