Summary

We have now completed the setup phase of this project. Our scene provides an environment for the zombie animator and spawn points. Donning the headset and hitting play will let you look around the space, but we still will not see any creatures making their way toward the player. To get them started, we need to create three new scripts: the PlayerController, the ZombieController, and the ZombieSpawner. Each of these scripts will be covered in detail in the next chapter.

Another important component of this chapter was the discussion on creating comfortable experiences in virtual reality. Optimizing your project is centered around making development choices based on your target device. Visit Unity's VR tutorials at https://unity3d.com/learn/tutorials/topics/virtual-reality/optimisation-vr-unity, for a detailed list of resources and techniques to make your projects run smoothly. Although we have not implemented forced player movement, it is best to be aware of the optimization practices and how they can affect our players.

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