If you enjoyed this book, you may be interested in these other books by Packt:
Augmented Reality for Developers
Jonathan Linowes, Krystian Babilinski
ISBN: 978-1-78728-643-6
- Build Augmented Reality applications through a step-by-step, tutorial-style project approach
- Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
- Implement practical demo applications of AR including education, games, business marketing, and industrial training
- Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
- Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
- Develop expertise with Unity 3D graphics, UIs, physics, and event systems
- Explore and utilize AR best practices and software design patterns
Getting Started with React VR
John Gwinner
ISBN: 978-1-78847-660-7
- Use Blender 2.79 to make virtual reality objects for Web VR
- Import free models into VR and how to include those in your code
- Build a Virtual Museum with interactive art pieces
- Create your first VR App and customizing it
- Build animations by procedurally changing an object's position, using timers and Animated APIs
- Incorporate React Native code and JavaScript code in your VR world