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ISBN: 978-1-78728-643-6

  • Build Augmented Reality applications through a step-by-step, tutorial-style project approach
  • Use the Unity 3D game engine with the Vuforia AR platform, open source ARToolKit, Microsoft's Mixed Reality Toolkit, Apple ARKit, and Google ARCore, via the C# programming language
  • Implement practical demo applications of AR including education, games, business marketing, and industrial training
  • Employ a variety of AR recognition modes, including target images, markers, objects, and spatial mapping
  • Target a variety of AR devices including phones, tablets, and wearable smartglasses, for Android, iOS, and Windows HoloLens
  • Develop expertise with Unity 3D graphics, UIs, physics, and event systems
  • Explore and utilize AR best practices and software design patterns

Getting Started with React VR
John Gwinner

ISBN: 978-1-78847-660-7

  • Use Blender 2.79 to make virtual reality objects for Web VR
  • Import free models into VR and how to include those in your code
  • Build a Virtual Museum with interactive art pieces
  • Create your first VR App and customizing it
  • Build animations by procedurally changing an object's position, using timers and Animated APIs
  • Incorporate React Native code and JavaScript code in your VR world
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