Adding User Interactions to the Virtual Gallery Project

"Learning is not attained by chance, it must be sought for with ardor and diligence."
                                                                                                             - Abigail Adams

In this chapter, we will expand on the virtual gallery environment by adding scripts to control user interactions and building, the final executable. The steps outlined here are for the novice programmer, but our hope is that anyone with C# experience will expand these lessons to create something new and innovative:

Figure 4.1: Virtual Gallery environment in the Unity engine

Our Virtual Gallery project is coming along nicely. To complete it, we only need to define the scripts, add images, and build an executable for the Gear VR. However, before we get started on the scripts, we need to discuss how virtual interaction works. The following list outlines the phases for finalizing the project:

  • Facilitating user interaction
  • Using Raycasters and the StandaloneInput module for user interaction
  • Building the ImageSelector and SceneController scripts
  • Image collection, preparation, and inclusion
  • Building an executable
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset
3.17.81.201