Setting the mood

Establishing the correct mood and setting is the first step in crafting a zombie-themed movie. Fear, dread, and isolation are a few tools used to establish fear in the audience, which is a good reason to use these tools in our scene.

We'll start by creating a new skybox. This skybox will be used to establish a sense of dread and foreboding in our game. With a darkened sky, the approaching zombies will appear out of the gloom adding to the fear and isolation of the scene:

  1. Create a new material and rename it Dark Sky. Change the shader in the Inspector to Shader: Skybox/Cubemap. The shader setting is the first option in the Inspector as shown in Figure 6.3:
Figure 6.3: Setting the Shader for the new material
  1. Set the Tint Color to Black or near Black. Try using #0B0B0B00 as a starting point.
  2. Select the Lighting tab to expose the environmental settings. Set the Skybox Material to the new Dark Sky material.
  3. Scroll down to Mixed Lighting and uncheck Baked Global Illumination.
  4. Scroll down further to Other Settings and check the Fog option.
  5. Set the color to the same value used for the Dark Sky Tint Color and set the Mode to Exponential and set the Density to meet your needs. Start with 0.14 and adjust as needed.
The Fog effect overlays a color onto objects in a scene. The density/opacity of the overlay is based on the object's distance from the camera. Learn more about this post-processing in the online documentation at: https://docs.unity3d.com/Manual/PostProcessing-Fog.html.
  1. If you haven't done so already, deactivate the Production Lighting GameObject.
  2. Play the game to test the mood. After testing, adjust the flashlight or skybox as appropriate.
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