10.5. Brain-Computer Interfaces

Perhaps the ultimate interface to computers would be a direct link to the thoughts and intentions of the user, a "Your wish is my command" model of interaction, involving no physical action or interpretation of any kind. While this kind of mind-reading technology is not likely to be developed in the foreseeable future, the nascent research area of brain-computer interfaces (BCI) is perhaps a step in this direction. BCI technology attempts to perceive commands or control parameters by sensing relevant brain activity of the user. While not fitting completely within the perceptual interface model of natural human-human interaction, BCI may eventually be an integral component of perceptual interfaces. The computer vision community's extensive experience with learning, statistical, and other pattern recognition methods and techniques can be of tremendous value to this new field.

A BCI does not depend on the brain's normal output channels of peripheral nerves and muscles, but instead measures electrical activity either at the scalp or in the cortex. By measuring the elect roencephalographic (EEG) activity at the scalp, certain features of the EEG signal can be used to produce a control signal. Alternatively, implanted electrodes can be used to measure the activity of individual cortical neurons or an array of neurons. These technologies have primarily been targeted to be used by people with neuromuscular impairments that prevent them from communicating via conventional methods. In recent years, researchers have begun to consider more general uses of the technologies. A review by Wolpaw et al. [144] notes that while the rising interest in BCI technologies in recent years has produced exciting developments with considerable promise, they are currently low-bandwidth devices with a maximum information transfer rate of 10 to 25 bits per minute, and this rate is likely to improve only gradually.

Wolpaw et al. argue that in order to make progress in BCIs, researchers must understand that BCI is not simply mind-reading or "wire-tapping" the brain, determining a person's thoughts and intentions by listening in on brain activity. Rather, BCI should be considered as a new output channel for the brain, one that is likely to require training and skill to master.

Brain-machine interface [97] is the traditional term as it grew out of initial uses of the technology: to interface to prosthetic devices. Sensors were implanted primarily in motoric nerves in the extremities and a one-to-one function was typically used to map the sensor outputs to actuator control signals. Brain-computer interface more accurately captures the necessity for computational power between the neurosensors and the controlled devices or application-specific software. As the sensors increasingly move into the brain (intracortical electrodes) and target not only motoric nerves but generic neurons, the mapping from neuron activity to (desired, normal, or pathologic) output becomes less direct. Complex mathematical models translate the activity of many neurons into a few commands—computational neuroscience focuses on such models and their parameterizations. Mathematical models that have proven to be well suited to the task of replicating human capabilities, in particular the visual sense, seem to perform well for BCIs as well—for example, particle and Kalman filters [149]. Two feature extraction and classification methods frequently used for BCIs are reviewed in [35].

Figure 10.12 schematically explains the principles of a BCI for prosthetic control. The independent variables, signals from one or many neural sensors, are processed with a mathematical method and translated into the dependent variables, spatial data that drives the actuators of a prosthetic device. Wolpaw et al. [144] stress that BCI should eventually comprise three levels of adaptation. In the first level, the computational methods (depicted in the right upper corner of Figure 10.12) are trained to learn the correlation between the observed neural signals and the user's intention for arm movement. Once trained, the BCI then must translate new observations into actions. We quote from [144]: "However, EEG and other elect ro-physiological signals typically display short- and long-term variations linked to time of day, hormonal levels, immediate environment, recent events, fatigue, illness, and other factors. Thus, effective BCIs need a second level of adaptation: periodic online adjustments to reduce the impact of such spontaneous variations."

Figure 10.12. The control path of a closed-loop BCI. Figure reprinted with permission from Nicolelis et al. [97].


Since the human brain is a very effective and highly adaptive controller, adaptation on the third level means to benefit from the combined resources of the two adaptive entities brain and BCI. As the brain adapts to the demands and characteristics of the BCI by modifying its neural activity, the BCI should detect and exploit these artifacts and communicate back to the brain that it appreciates the effort, for example through more responsive, more precise, or more expressive command execution. This level of adaptation is difficult to achieve, but promises to yield vastly improved performance.

The number of monitored neurons necessary to accurately predict a task such as 3D arm movement is open to debate. Early reports employed open-loop (no visual feedback to the study subject) experiments with offline model building and parameterization. Those studies suggest by extrapolation that between 400 and 1350 neurons are necessary, depending on the brain area in which the sensors are implanted [141]. A more recent study by Taylor et al. provided real-time visual feedback and repeatedly updated the mathematical model underlying the translation function from neurons to the controlled object [132, 97]. They used only 18 neurons to achieve sufficient performance for a 2D cursor task, with the closed-loop method being significantly superior to the open-loop method. Currently, up to about 100 neurons can be recorded simultaneously. All currently used elect ro-physiological artifacts can be detected with a temporal resolution of 10ms to 100ms, but some develop only over the course of many seconds.

In addition to the "input" aspect of BCIs, there are several examples of the reverse technology: computers connecting into the sensorimotor system providing motor output to the human (see [22]). Well-known examples include heart pace makers and cochlear implants, which directly stimulate auditory nerves, obviating the need for a mechanical hearing mechanism. Another device is able to prevent tremors caused by Parkinson's disease or "essential tremor" by blocking erroneous nervous signals from reaching the thalamus, where they would trigger involuntary muscle contractions [88].

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