Badges

The badges take advantage of another modifier, Shrink Wrap, which lets you “project” an object over the surface of another object. Just add the modifier and, in the object’s name field, select the one over which you want to project the Shrink Wrap modifier. Before doing that, you can move the badge, which is a very simple and flat object, to the surface on which you want to project it, such as over the chest. Play with the options for the Shrink Wrap modifier until you’re happy with the projection and then you can apply a Solidify modifier. What’s cool about this is that if you applied thickness to the model, it would be lost in the projection with Shrink Wrap, but because the Solidify modifier adds thickness after the projection, it works just perfectly! Finally, just add a Subdivide Surface modifier. Mixing different modifiers to achieve a particular effect is, as you can see, a very powerful technique (see Figure 7.33).

Image

Figure 7.33 For modeling the badge, several modifiers were used to simplify the process.

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