Wow! I know this was a tough chapter, but if you’ve come through it, you’ve learned a lot for sure and you should now have your finished model. You know how to model the different parts of a character step by step and, hopefully, you’ve developed some insights about how to use Blender’s modeling tools. Also, if you’ve followed the instructions and tried to use the keyboard shortcuts, you might already be more efficient and will be able to remember a lot of the keystrokes for using the basic tools. Modeling with polygons is not very artistic when it comes to topology, but if you find it interesting, it can be a very enjoyable experience and, of course, when you’re done and can see the finished model, it will be quite rewarding.
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