You now have Jim unwrapped with proper UVs and he’s ready to be textured! As you might have noticed, unwrapping can be tricky and you need patience for it. However, it’s a mandatory step in building quality characters because you have to properly define how the textures will be projected on the model in the most efficient way. This is especially important if you’re working on video games, where everything needs to be more optimized (including textures) in order to work smoothly in real time. There are some software and tools that allow for UVs that are almost completely automated, and that’s cool for some specific situations, but usually you’ll want to have control over how UVs are projected, so later on it will be easier to paint your character’s textures.
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