Ok, if you haven’t done so yet, it’s time to load the texture in Blender to see how it looks on the various parts of the character. Don’t hesitate to go back and forth between your 2D editing software and Blender to refine the texture and test it on your model. In Figure 9.7, you’ll see how Jim’s model looks with the texture projected on it.
Some parts still have the mesh color without texture or anything else on them. Those are the parts that will pick their color from the Blender Material that will be applied to them in Chapter 10, so there’s no need for texture on them.
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