Let’s dive into the Blender Render materials and learn about their properties! You can access the base structure for these materials from the Material tab and the Texture tab in the Properties Editor. On the Material tab, you edit the surface properties such as color, reflection, and roughness, and on the Texture tab, you load textures and tell Blender how to apply them over the material.
Caution
If you want to work with the Blender Render render engine, this is when you have to make that decision and remember to set it in the main menu at the top of the interface. In the middle of the top menu, there is a button that shows a list of the available render engines: be sure to select Blender Render. You can always change it later, but if you start creating your materials in one engine, when you switch to the other render engine, you’ll have to build them again and, in the process, you’ll probably lose the ones you originally created.
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