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Rigging Your Character
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Rigging Your Character
by Oliver Villar
Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
About This eBook
Title Page
Copyright Page
Praise for Learning Blender
Dedication Page
Contents at a Glance
Contents
Preface
Welcome!
Switching from Other 3D Software
How to Use This Book
Supplemental Material
Acknowledgments
About the Author
Learning Blender Ancillaries
I: The Basics of Blender
What Is Blender?
Commercial Software versus Open-Source Software
Commercial Software
Open-Source Software
The History of Blender
The Blender Foundation and the Blender Institute
The Blender Community
Summary
Exercises
2. Blender Basics: The User Interface
Downloading and Installing Blender
Blender User Interface
Understanding the 3D View
Navigating the 3D View
Managing Areas
Editor Types
Selecting Objects
Using the 3D Cursor
Blender User Preferences
Summary
Exercises
3. Your First Scene in Blender
Creating Objects
Moving, Rotating, and Scaling
Using Manipulators (Basic Mode)
Using Keyboard Shortcuts (Advanced Mode)
Arranging the Objects in Your Scene
Naming Objects and Datablocks
Renaming Objects
Managing Datablocks
Naming Your Scene’s Objects
Interaction Modes
Applying Flat or Smooth Surfaces
Modifiers
Adding Modifiers
Adding a Subdivision Surface Modifier to Your Scene
Blender Render and Cycles
Materials
Blender Render Materials
Cycles Materials
Adding Materials to Your Scene
Turning on the Lights
Light Options in Blender Render
Lights Options in Cycles
Adding Lights to Your Scene
Moving the Camera in Your Scene
Rendering
Rendering in Blender Render
Rendering in Cycles
Saving and Loading Your .blend File
Launching and Saving the Render
Summary
Exercises
II: Beginning a Project
4. Project Overview
The Three Stages of a Project
Preproduction
Production
Postproduction
Defining the Stages
A Film without Visual Effects
A Visual Effects Film
An Animated Film
A Photograph
A Character-Creation Plan
Preproduction
Production
Postproduction
Summary
Exercises
5. Character Design
Character Description
Personality
Context
Style
Appearance
Designing the Character
Silhouettes
Base Design
Designing the Head
Adding Details
Refining the Design
Adding Color
Final Design
Character Reference Images
Other Design Methods
Summary
Exercises
III: Modeling in Blender
6. Blender Modeling Tools
Working with Vertices, Edges, and Faces
Selecting Vertices, Edges, and Faces
Accessing Modeling Tools
Selections
Shortest Path
Proportional Editing
Linked Selection
Loops and Rings
Grow and Shrink Selection
Limit Selection to Visible
Other Selection Methods
Mesh Modeling Tools
Bevel
Bisect
Bridge Edge Loops
Connect
Delete and Dissolve
Duplicate
Extrude
Fill and Grid Fill
Inset
Join
Knife
Loop Cut and Slide
Make Edge/Face
Merge
Remove Doubles
Rip and Rip Fill
Screw
Separate
Shrink/Flatten
Slide
Solidify
Spin
Split
Subdivide
LoopTools
Tips and Tricks
AutoMerge
Hide and Reveal
Snapping
Summary
Exercises
7. Character Modeling
What Is Mesh Topology?
Modeling Methods
Box Modeling
Poly to Poly
Sculpt and Retopologize
Modifiers
The Best Method!
Setting Up the Reference Planes
Modeling the Eyes
Creating an Eyeball
Using Lattices to Deform the Eyeballs
Mirroring and Adjusting the Eyes
Modeling the Face
Studying the Face’s Topology
Blocking the Face’s Basic Shape
Defining the Face’s Shapes
Defining the Eyes, Mouth, and Nose
Adding Ears
Building the Inside of the Mouth
Modeling the Torso and Arms
Modeling the Basic Shapes for the Torso and Arms
Defining the Arms and Torso
Detailing the Backpack and Jacket
Finishing the Belt and Adding a Neck to the Jacket
Modeling the Legs
Modeling the Boots
Modeling the Hands
Building the Basic Hand Shape
Adding the Fingers and Wrist
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Prev
Previous Chapter
Adding Constraints
Next
Next Chapter
Basic Skeleton
Rigging Your Character
Now that you know how to manipulate bones, let’s create the character rig for Jim!
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