Camera tracking happens inside the Movie Clip Editor. Turn a Blender area into the Movie Clip Editor by selecting that editor type on the area’s header. Let’s look at what you’ll find in the editor, which is shown in Figure 13.1.
You may not understand anything about the Movie Clip Editor right now, but don’t worry; here is a quick and simple explanation of what you’ll see in the Movie Clip Editor:
Tools Region (A): You’ll find options to create new markers and to track and solve the camera’s movement (press T to show and hide this region).
Movie Clip (B): In the center of this area, you have the real footage you’ve shot and this is where you can track features using markers.
Properties Region (C): In this section of the editor, you’ll see the settings of the currently selected marker together with display and camera parameters (press N to show and hide this region).
You’ll learn more about each part of the editor throughout this chapter.
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