In the last two chapters, we learned how to use OpenSCAD to simulate various geometrical shapes and
transformations. We also saw how those abstract models could become a 3D print. In this chapter, we’ll
learn a very old and more concrete way of simulating and creating geometrical shapes, the use of a tool
to draw straight lines (like a ruler), and the use of a drawing compass.
We’ll get into more detail on the properties of what we are constructing—angles, perpendicular lines,
triangles—in future chapters. In this chapter, we want to get across the power of these simple tools, and
how elegantly you can use them to construct accurate drawings.
CONSTRUCTIONS
We’ve mentioned the ancient Greek mathematicians a lot, since they developed the basics of geometry.
Some of it was done as an intellectual exercise. However, much of the development of geometry was
an early attempt to solve practical problems like navigation, specifically finding latitude (see Chapter
7). One of the best-known mathematicians of the group was Euclid. He lived about 2400 years ago, and
his geometry book Elements has more or less been continuously in print ever since. If you search for
“Euclid Elements” you can find various free versions and translations, or you can buy more modern
versions.
Obviously, the ancient Greeks were very limited in the tools they had at hand. They worked with a ruler (more
formally called a “straightedge”), a compass, and some way to mark a surface. We have the advantage of
pencil and paper, but otherwise we can try to get
some of their insights the same way they did.
We will give you a few examples, and we hope you
play around with them and find other relationships.
If you really enjoy this but would prefer something
more like a video game, you can try playing the
game Euclidea. It is available on the web
(https://www.euclidea.xyz) and as a phone app. It
simulates the use of a compass and straightedge,
and combines some of these tools so you can skip
some of the steps. However, you will probably enjoy
the game more if you learn a little geometry first,
since Euclidea doesn’t give many hints!
Now, we will walk through the steps of doing
three classic constructions. We’ll show one
particular type of compass because it is a little
easier to see what is going on with this type, and
it is a bit easier to swing around as you will see.
We’ll refer to the needle point of the compass as
3D Printable Models Used in
this Chapter
See Chapter 2 for directions on where and how to
download these models.
reuleaux-n-gon.scad
Creates objects called Reuleaux polygons (ex-
plained in this chapter)
Other supplies for this chapter
• Compass (the kind that draws circles)
• Ruler (straightedge)
• Pencil and paper
• Alternatively, string
Make: Geometry 63
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