CHAPTER 1

Market Opportunity and Segmentation

The Diverse Role of Studios and Networks

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More content from this chapter is available at www.focalpress.com/9780240824239

Introduction

This book provides an overview of how the business side of the television and motion picture industry works. By the end of the text, readers will gain a practical understanding of how a film, television, or video project moves from concept to making money. Stars make the headlines, but marketing and distribution convert content into cash. To explain how the system works, this book charts the path that entertainment content takes from development to financing to distribution, and attempts to demystify the submarkets through which a production is exhibited, sold, watched, rented, or otherwise consumed. In summary, this book explains the process by which a single idea turns into a unique piece of entertainment software capable of generating over a billion dollars and sustaining cash flow over decades. I will also attempt to put into context the growing array of Internet and other new media opportunities that are altering how we watch content and blurring the lines of how we define categories of media. Since the publication of my first edition, the introduction and mass adoption of tablets, along with the emergence of apps, has accelerated the trend toward on-the-go and on-demand access to the point where digital distribution systems have moved from being labeled as disruptive to representing the future of the market. What I will explore in this book, and what all media companies continue to struggle with, is why it is so challenging to make as much (if not more) money through these new avenues as traditional outlets.

With the potential of generating great wealth by creating and distributing content also comes great risk, and motion picture studios today can be seen as venture capitalists managing a specialized portfolio. In contrast to traditional venture capitalist investments, though, film investors risk capital on a product whose initial value is rooted in subjective judgment. Valuing creativity is tough enough, but investing in a film or TV show often asks people to judge a work before they can see it—a step back from the famous pornography standard “I know it when I see it.” Bets are accordingly hedged by vesting vast financial responsibility over productions in people who have developed successful creative track records. Focusing too much attention, though, on creative judgment as opposed to marketing and financial acumen risks failure, and managers who can balance competing creative and business agendas often become the corporate stars. Analysts seeking trends may promote “content is king,” but in the trenches success tends to be linked with marrying creative and sales skills.

As a result of this mix, there is no defined career path to breaking into the business or rising to success within it. Unlike attending law school and rising to partner, or business school and aspiring to investment banking, leaders in the film and TV world are an eclectic group hailing from legal, finance, producing, directing, marketing, and talent management backgrounds. Without a clear educational starting point or defined career path, how do these leaders and entrepreneurs learn the “business”?

Beyond what I hope will be a “we wish we’d had this book” reply, the simplest answer is that many executives learn by some form of apprenticeship. As an alternative to starting in the mailroom, which will always remain both a legendary and real option for breaking into the entertainment business, this book will equip readers with a basic understanding of the economics and business issues that affect virtually every TV show and film. Behind every program or movie is a multi-year tale involving passion, risk, millions of dollars, and hundreds of people. In fact, every project is akin to an entrepreneurial venture where a business plan (concept) is sold, financing is raised, a product is made and tested (production), and a final product is released.

While this sounds simple enough, the potential of overnight wealth, a culture of stars, and the power of studios and networks serve to throw up barriers to entry that segment the industry and make the entertainment production and distribution chain unique. The emergence of online and digital distribution is changing the equation, enabling cheaper, faster production and seemingly ubiquitous and simultaneous access to content; whether sustainable business models evolve to generate the bulk of revenues from these new platforms or these outlets simply serve as supplementary access points for content remains the question of the day.

What is certain, however, is that to understand these new avenues one has to understand the historical landscape. Traditional media (film/TV/video) still accounts for over 90 percent of all media revenues, and the success of online/digital ventures will be tied to how opportunities relate to existing revenue streams. The exploitation of media is a symbiotic process, where success is achieved by choreographing distribution across time and distribution outlets to maximize an ultimate bottom line. Media conglomerates have developed a fine-tuned system mixing free and paid-for access (TV versus theaters), varying price points (DVD sales and rentals, pay TV, video-on-demand), and windows driving repeat consumption—a system that will generate far more money (and therefore sustain higher budgets) than an ad hoc watch-for-free-everywhere-now structure. It is because the Internet offers the chance to dramatically broaden exposure, lower costs, and target finely sliced demographics that the two systems are both attractive and struggling to merge in a way that ensures expansion rather than contraction of the pie.

Market Opportunity and Segmenting the Market

A reference to the “film and TV market” is a bit of a misnomer, because these catch-all categories are actually an aggregation of many specialty markets, each with its nuances and particular market challenges. The rest of the chapters of this book detail exploitation patterns common across product categories, such as how a property is distributed into standard and emerging channels, while this chapter first outlines the range of primary markets and niche businesses. I will also try to highlight differing risk factors and financials that are explored in greater detail later in the book, but here I want to focus on the diversity of the market and how it can be segmented. In fact, the simple process of segmentation illustrates the diversity of the business and how studios can be defined as an almost mutual fund-like aggregation of related businesses with differing investment and risk profiles. It is because of this range of activities and the way a studio can be characterized that business opportunities tend to be “silo-specific”; a successful business plan in the entertainment industry is likely to focus on limited or niche risk profiles and financials. Except for the launch of DreamWorks (which ultimately retrenched to primarily focus on film production), it is rare for any entity to try to tackle the overall market from scratch.

Defining Studios by Their Distribution Infrastructure

There are a finite number of major studios (i.e., Sony, Disney, Paramount, Universal, Warner Bros., Fox, and MGM), and the greatest power that the studio brings to a film is not producing. Rather, studios are financing and distribution machines that bankroll production and then dominate the distribution channels to market and release the films they finance.

Accordingly, the most defining element of a studio is its distribution arm—this is how studios make most of their revenue, and is the unique facet that distinguishes a “studio” from a studio look-alike. Sometimes a company, such as Lionsgate or Miramax in its original iteration (when run independently by Bob and Harvey Weinstein), will have enough scale that it is referred to as a “mini-major.” This somewhat fluid category generally refers to a company that is independent, can offer broad distribution, and consistently produces and releases a range of product; again, though, what largely distinguishes a mini-major from simply being a large production company is its distribution capacity. Any company, studios included, can arrange financing: there are plenty of people that want to invest in movies. In this regard, the film business is no different than any other business. Is the production bank-financed, risk/VC-financed, or funded by private individuals? (See Chapter 3 for a discussion of production financing.)

What is different with studios is that they will not invest (generally) in a film without obtaining and exercising distribution rights. This is because they are, first and foremost, marketing and distribution organizations, not banks. Sure, they buy properties, hire stars, and finance the films they elect to make; however, to some extent this can be viewed as a pretext to controlling which properties they distribute and own (or at least control). If the project looks like a hit, it is captive, and the studio, through its exclusive control of the distribution chain, can maximize the economic potential of the property. If the property fails to meet creative expectations, however, the studio has options, from writing it off and not releasing the property, to selling off all or part of the rights as a hedge, to rolling the dice with a variety of release strategies.

So, beyond money, which anyone can bring, and creative production, which an independent can bring, what is it about distribution that separates studios?

What Does Distribution Really Mean?

Distribution in Hollywood terms is akin to sales; however, it is more complicated than a straightforward notion of sales, given the nature of intellectual property and the strategies executed to maximize value over the life of a single property. Intellectual property rights are infinitely divisible, and distributing a film or TV show is the art of maximizing consumption and corresponding revenues across exploitation options. Whereas marketing focuses on awareness and driving consumption, distribution focuses on making that consumption profitable. Additionally, distribution is also the art of creating opportunities to drive repeat consumption of the same product. This is managed by creating exclusive or otherwise distinct periods of viewing in the context of ensuring that the product is released and customized worldwide.

In contrast to a typical software product, the global sales of which are predicated on a particular release version (e.g., Windows 98), a film is released in multiple versions, formats, and consumer markets in each territory in the world.

Figure 1.1 represents what I will call “Ulin’s Rule”: content value is optimized by exploiting the factors of time, repeat consumption (platforms), exclusivity, and differential pricing in a pattern taking into account external market conditions and the interplay of the factors among each other.

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Figure 1.1 Ulin’s Rule: Four Drivers of Distribution Value

Launching content via online distribution presents monetization challenges because simultaneous, nonexclusive, flat-priced access does not allow the interplay of Ulin’s Rule factors: use of online platforms tend only to drive value by exploiting the time factor. To earn the same lifetime value on the Internet for a product that would otherwise flow through traditional markets not only must initial consumption expand to compensate for a decline caused by cutting out markets in the chain (or reduced because a driver such as exclusivity is removed), but also it must compensate for the cumulative effect of losing the matrix of drivers that have been honed to optimize long-term value. When thinking about Internet opportunities and different distribution platforms, keep in mind these elements and ask whether the new system is eliminating one or more of the factors: if the answer is yes, then there is likely a tug of war between the old media and new media platforms, with adoption slowed as executives struggle for a method of harmonizing the two that does not shrink the overall pie.

Importantly, the impact of eliminating one or more drivers does not change the value equation in a linear or pro-rata fashion. In the evolved ecosystem of exploiting windows, the legs work better together and the elimination of a driver has an uncertain, although inevitably negative, consequence on monetization.

For example, as I argue in more detail in Chapter 7, a persistent video-on-demand (VOD) model is a natural outgrowth of enabling technology and the long-and-wide (everything-available-now) tail (Figure 1.2); if, as a further consequence, a form of persistent VOD monetization undermines exclusivity or eliminates the concept of time segmentation (such that content is always available), then ultimate content value can be severely undercut (Figure 1.3). In such a scenario, the platforms creating gating access to content may bolster returns, but the individual content provider is unlikely to ever reach its prior equilibrium of value. This trend is currently hidden by the gold rush of new services vying for content to secure programming in the short term; however, value is being maintained by either traditional exclusivity or a form of quasi-exclusivity by the club of new platform/service leaders, and if exclusivity starts to truly evaporate and persistent VOD takes hold, then value will fall below the prior benchmarks. This is necessarily the case when the second and third bites at the apple (e.g., video revenues), which have often been equal to or greater than the first bite, are no longer viable (or as viable). It is a product of managed window systems optimizing the mix of value drivers—not in a persistent VOD model—that such subsequent bites can be bigger.

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Figure 1.2 The Long Tail

Although the realization of the long tail has been ballyhooed as good for content, I am arguing quite the contrary in terms of content value. A consumption shift to infinite shelf space (what I will dub the wide tail, or the online platypus) and infinite shelf life (the long tail) does not automatically enhance content value. In fact, the result is quite the contrary. Despite easier, better, broader access to all content, if that access is achieved via elimination of a driver, then Ulin’s Rule means that lifetime value for a content provider will actually diminish.

As earlier noted, the one counterweight to this decline is an upfront expansion of consumption, but it is unlikely that more people watching or buying at launch can compensate for reductions suffered in traditional downstream windows. Additionally, to those arguing for the elimination of windows and forecasting that a fully open system would engender more people consuming earlier—unshackled from the barriers thrown up by content distributors to window and therefore withhold content per the consumer’s creed that programming should be freely available whenever you want it, wherever you want it, however you want it—I need simply to point out that media consumption today is already heavily front-loaded. As discussed in Chapter 9 regarding marketing (and elsewhere throughout the book, including Chapter 3 regarding experience goods, and Chapters 46 covering the theatrical, video, and TV markets), few, if any, other businesses spend so much money in an effort to launch brands overnight. The media business, in part as a strategy to combat piracy and in part to propel a number of the value drivers, including immediacy of viewing/consumption, spends inordinate amounts of money and energy exciting consumers to stampede the box office and other downstream launches; when all possible tactics are already utilized, and the vast majority of box office and video revenues come within the first two weeks of launch, it is quite legitimate to ask whether there is any additional consumption that can be driven upfront, let alone whether the net would be so much wider that it could substitute for shrinking viewership in later windows. (Note: while TV is not an exact parallel, given the need to sustain consumption over episodes, similar efforts are made to launch series to as big an audience as possible, with the goal of creating a significant enough base to leverage for continued viability.) (See also discussion of binge viewing in Chapter 7).

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Figure 1.3 Persistent VOD: a Natural Outgrowth of the Platypus and Long-tail Effect, coupled with Elimination of a Value Drive, Reduces Content Value

Again, the window system is inherently an optimized system for lifetime management. With online, though, the tail is wider (my online platypus effect), but not necessarily longer for product most want to see: video enables greater depth of copy than theatrical, pay TV fills up airtime with hits and misses, and cable has long exploited viewing of niche product still driving demand but not worthy of premium placement (e.g., Nick at Nite). The challenge is that it is counterintuitive to admit that value can go down by providing more content with easier access.

Simply, while our platypus coupled with a long tail may posit infinite shelf space and infinite content, in the real world there are not infinite buyers and infinite advertisers to match this availability. (Note: This effect is often depicted in the context of monetizing Web pages, where websites similarly trend toward infinite; see also Figure 6.3 on page 308 regarding this effect.) Moreover, because new content is generally more valuable (sorry, most long-tail business model proponents), more long-tail content, if niche, likely means that it is fighting for already marginal dollars—the wide tail then only complicates matters by adding infinite competition to an already marginalized tail. It is because of all these factors that Ulin’s Rule and the maximization of distribution value is more complex in practice than the simple diagrams above—throughout this book I will attempt to dissect the many moving parts and how each key content revenue opportunity contributes to the whole and is adapting to new digital permutations and challenges.

Range of Activities—Distribution Encompasses Many Markets

To accomplish the feat of releasing a single property in multiple versions and formats to a variety of consumer markets, a huge infrastructure is needed to manage and customize the property for global release. The following is a sample listing of release markets, versions, and formats.

Specialized Markets Where a Film is Seen:

■  movie theaters

■  video and DVD/Blu-ray

■  pay television

■  pay-per-view television/video-on-demand (PPV/VOD)

■  free and cable television

■  hotel/motel

■  airlines

■  non-theatrical (e.g., colleges, cruise ships)

■  Internet/portable devices/tablets

Formats:

■  film prints (35 mm, 70 mm, 16 mm)

■  digital masters for D-cinema

■  videocassette (though disappearing rapidly)

■  DVD/Blu-ray

■  formatted (and often edited) for TV broadcast (video master) and

■  compressed for Internet/download/portable devices

Versions:

■  original theatrical release

■  extended or special versions for video/DVD (e.g., director’s cut)

■  widescreen versus pan-and-scan aspect ratio

■  accompanied by value-added material (commentary, deleted scenes, trailers)

The need for different markets, formats, and even versions creates a complex matrix for delivery of elements. Moreover, as technology affords more viewing platforms, the combinations can grow by a multiple; for example, because DVD was additive to video (at least initially), the product SKUs increased by a factor of this doubling of the distribution channel times the number of versions released. Take this formula and compound it by all major territories in the world, and the complications of supplying consumer demand involve complex logistics.

The following illustrates this point. Assume a studio or producer has a family genre movie, such as Avatar or Spider-Man, that will be released “wide” in all traditional release channels in all major markets in the world. How many different versions of the film do you think need to be created, marketed, sold, and delivered? In my first edition, I described how the number can quite easily equal 150 versions across the range of release platforms, and possibly even more. That statement was premised on an assumption that the movie was initially released in theaters, in at least 20 major markets around the world, requiring upwards of 20 different film-print versions. The growth of digital cinema, though (see further description in Chapter 4), has dramatically increased the number of versions. The complexity is a function of multiple competing digital cinema systems and the growth of 3D, where there is a technical challenge in standardizing lighting levels; the upshot is the requirement of color timing to harmonize the appearance across different systems and, to some extent, managing the logistics of customizing per theater to assure consistent exhibition. For the DreamWorks animation film How to Train Your Dragon, the Hollywood Reporter estimated that there were 2,342 3D digital files (across a myriad of 3D projection systems, including Dolby, Master Image, RealD, and Xpand), and quoted Jeffrey Katzenberg as noting that “We now have a higher degree of complexity needed to put the right version of the movie in the right system in each theater.”1 As systems inevitably consolidate and converge over time, this matix of prints will shrink, but for the time being, with films such as Avatar released in more than 90 international versions (47 languages, and specialized versions required across digital 2D screens, 3D versions, and IMAX venues), my prior total of 150 different versions could conceivably be reached solely from theatrical prints.2 Figure 1.4 below assumes:

■  the movie is initially released in theaters, in at least 35 markets around the world

■  the movie is released worldwide in the home-video market on DVD and VHS, and that consumers are offered a range of formats, such as a letterbox version (a “widescreen” version that leaves black on the top and bottom of the screen) and a “pan-and-scan” version that is reformatted from the theatrical aspect ratio to fill up a traditional square television screen (note: VHS releases and pan-and-scan are largely phased out, but the analogy remains, as for example, there will be Blu-ray and traditional DVD SKUs)

■  the film is released into major pay TV markets worldwide (channels may have different specs)

■  the film is edited for broadcast on major network TV channels

■  the property is compressed for Internet/download and streaming viewing

■  miscellaneous other masters, with different specs, are needed for ancillary markets such as airlines

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Figure 1.4 Volume and complexity of Release Versions

Relative Size of Distribution Revenue Streams

In the following chapters, I will discuss each of the key sub-markets in detail, but it is helpful to put the different revenue streams in perspective. Figure 1.5 illustrates the major revenue streams that have collectively generated upwards of $50 billion in each of the last several years.

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Figure 1.5 Motion Picture Distributor Revenue Streams

© 2012 SNL Kagan, a division of SNL Financial LC, analysis of video and movie industry data and estimates. All rights reserved. (Diagram created by author from data provided).

Overhead

Not every new format or element above adds significant new complexity, but to manage just the theatrical distribution chain, which represents only a portion of the distribution channels, requires significant overhead. Within each of the primary divisions (theatrical, pay TV, free TV, video), there are several key functions that need to be staffed. (Note: Digital/online can be structured as an independent division or coordinated and absorbed among divisions, such as when video also manages electronic sell-through sales.) Typically, there are dedicated sales, marketing, and finance staff plus general management; to the extent there is a formula, every subsidiary office in an overseas territory would replicate this general structure.

To extrapolate cost, let us assume 10 people per office with an average salary of $100,000, and that salary costs represent approximately 60 percent of the office’s budget, with SG&A expenses accounting for the other 40 percent. That would represent a budget of approximately $1.7 million per office. Assuming 12 offices, this represents $20 million of overhead per year for a film or video division; the United States remains the largest and most fiercely competitive market in the world, with overhead costs (including international oversight) that can represent a significant portion of the worldwide overhead numbers.

Arguably, the foregoing is a conservative snapshot, for upwards of 1,000 people can be employed worldwide at a major studio across the divisions comprising the distribution chain. To illustrate the size, simply take a key individual territory as an example. A major operation in France could easily have 50 or more people, depending on structure and product flow, with an organizational infrastructure as seen in Figure 1.6 (excluding personal assistants/administrative support).

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Figure 1.6

Usually, the largest number of people is in the sales area, and a geographically dispersed area with hundreds or even thousands of individual accounts to cover could comprise half of the overall headcount. (Note: in some cases, there could also be dedicated legal, although legal and business affairs tend to operate at headquarters.)

Pipeline

The overhead required to run the distribution apparatus cannot be justified without a sufficient quantity of product to market and sell. This relationship is fairly straightforward: the more titles released, the greater the revenue, and the easier to amortize the cost of the fixed overhead. Stated simply, if there were $50 million in distribution overhead, an independent releasing five films per year would need to amortize $10 million per film, whereas a larger studio releasing 25 pictures would need to recoup only $2 million per picture in overhead costs.

Studio distribution is the organization and function that matches the content pipeline with the challenge of delivering that content to every consumer on the planet—multiple times.

Complexity + Overhead + Pipeline = Studio Distribution

The above infrastructure and needs is the underbelly of the studio system, and what studios do better than anyone else is market and distribute film product to every nook and cranny of the world.

Need for Control

The other piece of the equation is control, which requires a more hands-on distribution approach than would otherwise be acceptable in an OEM or purely licensed world. Control can be viewed in terms of a negative or positive perspective. The need for control in a negative sense exists as a watchdog feature, providing security to producers and investors and others associated with the project, and assuring that the project is looked after properly. Control in a positive sense means that proper focus can be brought to distribution, thereby increasing the revenue potential on a particular project. Arguably, in the Hollywood context, these can be of equal importance.

Negative Control

Films are very individual, with stars, producers, and directors so vested in the development, production, and outcome that they have enormous influence over detailed elements of release and distribution. When travel was less ubiquitous than it is today, and revenues from international markets were a nice sprinkling on top of United States grosses, attention may not have been as significant; however, when a top star or director is likely to hear about (or even see) what has happened to his or her film in Germany or Japan, they will generally want the same rules applied in local markets as in Hollywood and New York. The only way to police this is on-the-ground control, making it less likely to cede supervisory control in major markets to mere licensees. How can the studio boss look his or her most important supplier in the face and pledge, “we’ll take care of you” if he has passed the baton locally?

Executives will not risk their careers on “he’ll never know about it,” and the danger of discovering noncompliance has ratcheted up with every improvement in communications technology. A couple of years ago, I speculated that if an advertisement that required Tom Hanks’s approval was improperly handled in Spain, a competitor could take a picture of it on his cell phone and transmit it to his agent in Los Angeles over a wireless Internet connection instantly. Now, with the advent of Twitter and other blogging/microblogging sites, the risk is even greater, for an issue or incident can go viral almost instantly, effectively bypassing damage-control safeguards. If you were counting on Mr. Hanks for your next picture, or if this represented a breach of your contract for a current picture in release, would you risk it?

Positive Control

By positive control, I simply mean that focus will usually lead to incremental revenue. Sub-distribution or agency relationships, by their nature, yield control to third parties, and studios tend to have direct offices handling distribution in their major markets. Only with this level of oversight can a distribution organization push its agenda and maneuver against its competitors, who are invariably releasing titles of their own at the same time and to the same customers. This direct supplier–customer relationship is what studios offer to their clients—a global matrix of relationships and focus that an independent without the same level of continuous product flow cannot support.

The Independent’s Dilemma

An independent may not care as much about some or all of these issues, for it may have less entrenched relationships or be more willing, by its very nature, to take on certain risks. It still, though, has to release its product via all the key distribution channels (e.g., theatrical, TV, video) and into as many territories as possible around the world. To raise money, it may make strategic sense to license rights (often tied to a guarantee), which in turn usually has the consequence of ceding an element of control, as well as some potential upside; to the independent, though, securing an advance guarantee or accepting that less direct control may forfeit revenues at the margin may greatly outweigh the burden of carrying the extra overhead. In essence, they can beat over 70 percent of the system, but they cannot match the pure strength and reach of the studio distribution infrastructure. And to many people, especially on big movies with powerful producers and directors behind them, a pitch of “almost as good” simply is not good enough.

Joint Ventures

The pressure to fill a pipeline and bring down per-title releasing costs while guaranteeing the broadest possible release is great, and even defining of what makes a studio. Despite the fact, however, that costs come down in a linear progression relative to titles released, the total overhead is still a very large number; such a large number, in fact, that it has frequently led to the formation of joint ventures. A joint venture may only need an incremental amount of extra overhead, if any, while perhaps doubling or tripling the throughput of titles. In the above studio case, a joint venture could easily increase the title flow from 25 to 60, bringing down the per-recoupment number in the above scenario to under $1 million per title to cover the overhead.

Studio joint ventures grew in the 1980s with the globalization of the business. The number of titles a studio released fell within a relatively static range, and even a significant percentage increase in product still meant a finite number of major films (e.g., 20 or 30). What changed dramatically was the importance of the international markets. In the early 1980s, the international box office as a percentage of the worldwide box office was in the 40 percent range, then grew to over a 50 percent share by the mid 1990s, by the mid 2000s had grown to more than 60 percent,3 and by 2010 started to approach 70 percent (e.g., 68 percent in 2011; see Figure 1.7 and also Table 4.1 in Chapter 4). (Note: In 2010, foreign sales accounted for roughly 70 percent of total receipts, both for industry and for the movie Avatar.4) The splits, of course, are picture-dependent and, in extreme cases, can have an international share close to 80 percent, with Universal’s Battleship having an international share of nearly 79 percent, and Fox’s Life of Pi around 80 percent.5 But the overall trend is clear, especially for box office hits with international stars and franchise recognition.6 With the emergence of China as a major theatrical market (see Chapter 4), this trend of international box office dominating global box office is poised to continue. Moreover, in instances, films are now starting to be released first overseas, a trend that was anathema just a few years ago. In the spring of 2012 (leading off the summer season), Disney debuted its hit The Avengers first in key international territories, and Universal followed suit, launching Battleship overseas. In an unprecedented step, and telling trend, the U.S. was the last major theatrical territory in which Battleship was released.7

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Figure 1.7 International Box Office as a Percent of Worldwide Box Office

Data reproduced by permission of SNL Kagan, a division of SNL Financial LC, estimates. All rights reserved.

When individual territories outside the United States started to represent the potential, and then the actual, return of tens of millions of dollars, the studios needed to build an infrastructure to manage and maximize the release of their products abroad. Moreover, this matured market by market. First, the growth of the international theatrical market warranted the expansion. Shortly thereafter, with the explosive growth of the videocassette market in the 1980s and 1990s, including the 1990s expansion of major United States retailers such as Blockbuster to international markets, studios needed to mirror theatrical expansion on the video side. Distribution of videocassettes (now DVDs and Blu-rays) and of movies into theaters utilizes the same underlying product and target consumers, but the similarities stop there; the differences of marketing a live event in theaters versus manufacturing a consumer product required different manufacturing, delivery, and marketing, and with it a different management infrastructure.

Three studios joined together to form United International Pictures, better known in the industry by its abbreviation UIP. Headquartered in London, UIP was historically a joint venture among Paramount Pictures, Universal Pictures, and MGM (MGM later dropped out, but the volume of titles remained high as DreamWorks titles were put through the venture). The three parties shared common overhead in the categories described above: general management, finance, marketing, sales, and legal. Additional efficiencies were gained by sharing office space and general sales and administrative budget cost lines.

What was not shared is perhaps more interesting—the parties shared costs, but did not share revenues. A cost-sharing joint venture is a peculiar instrument of fierce competitors in the film community. Natural adversaries came together for two common goals: protection of intellectual property and the need to establish sales and marketing beachheads around the globe for as little overhead as possible. Both goals could be completely fulfilled without sharing revenues on a per-product or aggregate basis; perhaps more importantly, the structure of the business likely would not have permitted the sharing of revenues even if this was a common goal. Because each film has many other parties tied to it, with complicated equity, rights, and financial participation structures, it is unlikely that all the parties who would need to approve the sharing of such revenues would ultimately agree to do so.

Why, for example, would Steven Spielberg and Universal all agree to share revenues on its film Jurassic Park with Paramount or MGM? Similarly, why would Paramount Pictures and Tom Cruise want to share revenues on Mission: Impossible with Universal? The simple answer is they would not, and they do not. Every one of these parties, however, has a vested interest in the films released under a structure that: (1) minimizes costs and therefore returns the greatest cash flow; (2) protects the underlying intellectual property and minimizes forces such as piracy that undermine the ability to sell the property and generate cash; and (3) maximizes the sales opportunities.

Once this formula is established, it is relatively easy to replicate for other distribution channels. UIP, for example, spun off a separate division for pay TV (UIP Pay TV), a market that exploded in the early 1990s. The same theatrical partners joined forces to lower overhead and distribute product into established and emerging pay TV markets worldwide.

Additionally, two of these partners, Paramount and Universal, teamed up for videocassette distribution and formed CIC Video (where I once worked, based in UIP House in London). CIC, similar to UIP and UIP Pay TV, set up branch operations throughout the world headquartered in the UK. Table 1.1 is a representative chart of countries served by direct subsidiary offices.

In addition to direct offices, the venture would service licensees in countless other territories. These are examples of territories typically managed by studios as licensee markets: Argentina, Chile, Colombia, Czech Republic, Ecuador, Finland, Greece, Hungary, Iceland, Indonesia, Israel, Philippines, Poland, Portugal, Singapore, Taiwan, Thailand, Turkey, Uruguay, and Venezuela. (Note: This is not an exhaustive list.) Whether it makes sense to operate a subsidiary office or even to license product into a territory at all depends on factors including market maturity, economic conditions, size of the market, and the status of piracy/intellectual property enforcement. Many of the largest developing markets, which historically have been licensee territories throughout most of the span of the era of joint ventures, including Russia, China, and India, are being transitioned by studios into direct operations. Russia serves as a prime example, as rapid economic growth propelled the theatrical market from insignificant to among the top 10 worldwide markets in just a few years.

Table 1.1 Countries Served by Direct Subsidiary Offices/Territory

Australia

Malaysia

Brazil

Mexico

Denmark

New Zealand

France

Norway

Germany

South Africa

Holland/The Netherlands

South Korea

Hong Kong

Spain

Italy

Sweden

Japan

United Kingdom

UIP and CIC, although among the longest lasting and most prominent joint ventures (UIP was formed in 1981), are simply examples, and many other companies similarly joined forces in distribution (e.g., CBS and Fox formed CBS/FOX Video, partnering to distribute product on videocassette worldwide).

Demise of Historic Joint Ventures

None of UIP, CIC, UIP Pay TV, or CBS/FOX Video exists today in their grand joint-venture forms. First, UIP Pay TV was disbanded in the mid 1990s, then the video venture CIC was largely shuttered by 2000, and finally UIP’s theatrical breakup/reorganization was announced in 2005 and implemented in 2006 (though the partners still distribute via the venture in limited territories). Why did this happen?

The answer is rooted partly in economics and partly in ego. The economic justification in several instances was less compelling than when the ventures were convenient cost-sharing vehicles enabling market entry and boosting clout with product supply. In the case of pay TV, for example, the overhead necessary to run an organization was nominal when compared to a theatrical or video division. Most countries only had one or two major pay TV broadcasters; accordingly, the client base worldwide was well under 50, and the number of significant clients was under 20.

This lower overhead base, coupled with growing pay TV revenues, made the decision relatively easy. Additionally, given the limited stations/competition and the desire to own part of the broadcasting base, the studios started opportunistically launching joint or wholly owned local pay TV networks. Over time, services such as Showtime in Australia or LAP TV in Latin America, both of which are owned by a consortium of studios, became a common business model. Fox was among the most aggressive studios, replicating its successful Sky model in the UK and owning or acquiring significant equity stakes in the largest number of pay TV services worldwide. The Fox family of global pay networks grew to include the following major services:

■  BSkyB—UK

■  Star—Asia (including Southeast Asia, India, Mideast, China/Hong Kong)

■  Sky Italia—Italy

■  LAP TV (partner interest in Latin American service)

■  Showtime—Australia (partner in PMP, pre-Foxtel interest)

The logic behind the breakups of CIC and UIP are a bit more complicated, and are seemingly grounded as much in politics as economics. In both instances, the companies called on thousands of clients, and the range of titles from multiple studios virtually ensured the entity of some of the strongest and most consistent product flow in the industry—a fact that is critical in a week in, week out business. A video retailer is more likely to accept better terms and take more units from one of its best suppliers, knowing that a blockbuster it is likely to want will always be just around the corner. This strength of product flow, however, also turned out to be a problem with local competition authorities.

UIP was forced to defend anticompetitive practices allegations for years, and formally opposed an investigation by the European Union Commission (Competition Authority) in Brussels that threatened sanctions and even the breakup of the venture. Some argue that the EU Commission’s claims were politically bolstered by member states with protectionist legislation and quotas for locally produced product. In the end, UIP was successful in its defense, but the company was always a political target and forced to be on guard. While CIC was not similarly subject to an EU Commission inquiry, as a sister company it was always conscious of the issues.

In addition to theoretical arguments regarding anticompetitive behavior given market leverage, these types of joint ventures were always in the spotlight for specific claims. One of the most active watchdogs has been the competition authority in Spain. In 2006, the studios were fined by the Spanish authorities on a theatrical claim. Variety reported: “In the biggest face-off in recent years between Hollywood and Spanish institutions, Spain’s antitrust authorities have slammed a €12 million ($15.3 million) fine on the sub-branches of Hollywood’s major studios in Spain for cartel price fixing and anticompetitive coordination of other commercial policies.”8 Cases such as this only make operators of a joint venture among studios all the more paranoid.

Competition concerns aside, these ventures always had the maverick studio boss looming over them, wary that his or her film was somehow disadvantaged by treatment of a competitive partner’s title. The defense to this type of attack is that there will always be a competitive film, and better it be in the family so the headquarters can work to maximize all product; at least in a venture it is theoretically easier to schedule releases and allocate resources so that one studio’s product is not directly against another partner’s product (although, in practice, pursuant to antitrust/competition rules studios cannot share release dates). Ultimately, no matter what argument is made, the concern comes down to focus: every studio wants its big title pushed at the expense of everything else, and this is hard (at least by perception) to achieve in a joint venture. As the markets matured, and the international theatrical and video markets continued to grow as a percentage of worldwide revenues, many studio heads wanted unfettered control and dedication for key territories.

Many have argued that the breakup of these ventures simply for dedication and control is economic folly. These joint ventures had been releasing major studio hits for decades without discriminating one over the other. In fact, they could not discriminate, for the partners were always wary of this, and any significant diverting of focus or resources to one partner versus another would not be tolerated. Moreover, focus/dedication would have to yield a return that recovered 100 percent of the overhead now borne by the studio that had been allocated to its partner(s) previously. In a 50/50 joint venture, that means recouping an equivalent of 100 percent more than it needed to previously (e.g., if $20 million in total overhead, the studio now needed to recoup the full $20 million rather than only $10 million), and in a partnership with three parties it was even worse. These are pure bottom-line sums, for direct picture costs were already allocated by title. It is for this reason that politics comes into the equation. Clearly not all product will have an uplift to cover the additional overhead costs, but by the same measure never again will an executive of Studio X be fearful that he or she left money on the table for a major release because resources were diverted to a competitor’s film.

Branding and Scale Needs: Online Giving Rise to a New Era of Joint Ventures?

Perhaps the Internet and new digital delivery systems are fostering a new era of joint ventures. Today, global reach need not be achieved in an iterative fashion by rolling out international subsidiaries; rather, given unprecedented online adoption rates (e.g., YouTube, Facebook), companies are competing in a kind of virtual land-grab and teaming up for services that offer instant scale.

As discussed in Chapter 7, NBC/Universal and Fox partnered in 2008 to launch Hulu; by combining the breadth of programming from these two networks/studios, the on-demand service was able to offer diversified, premium content on a scale to support a new distribution platform. (Note: The joint venture expanded in 2009 when ABC became a third partner.) Similarly, looking to innovate within the on-demand space, Paramount, MGM, and Lionsgate in 2008 (each looking for alternatives to their historical Pay TV output deals with Showtime) formed the joint venture Studio 3 Networks, branding its distribution service “Epix.” Epix, a hybrid premium television and video-on-demand service, bills itself as a “next-generation premium entertainment brand, video-on-demand and Internet service,” leveraging diversified content from its partners and providing multiplatform access to satisfy the new consumer who insists on viewing content anywhere, anytime.9 Both of these services followed the major studios’ initial foray into the online space, where MovieLink and CinemaNow were launched as joint ventures to download films, but for a variety of reasons never achieved hoped-for adoption levels (see Chapter 7).

Studios as Defined by Range of Product

Although I will continue to argue that the distribution capacity and capability of a studio in fact defines a studio, this is not the popular starting point. Most look at a studio as a “super producer,” with the financial muscle to create a large range of product. Given consolidation of most TV networks into vertically integrated groups, this range of product is further diversified by primary outlet (e.g., made for film, TV, online). Although I may refer in some of the examples below to only one category, such as film, the premise often holds across media types, which accentuates the distribution diversity under the broader media groups.

Quantity

It is instructive to compare a studio to an independent on two basic grounds: quantity of product and average product budget. On these two statistics alone, it would be easy to segment studios. From a pure quantity standpoint, studios have the greatest volume of product. MPAA member companies collectively tend to release in the range of 150–200 new feature films per year, and while the total number of independent films released is usually more than double that number (approximately 400 per year, for a total of approximately 600 films per year released in the United States), the independent releases tend to be on a much smaller scale and capture only a sliver of the total box office receipts (even if, as of late, they are capturing more of the awards glory); moreover, no individual independent releases more than a handful of movies per year. (Note: A good example of a top independent, often releasing pictures gaining recognition at film festivals, is Samuel Goldwyn Films.) Table 1.2 evidences the consistency of the trend regarding number of films released per year.

Viewed from the standpoint of an independent producer, whose companies tend to be dedicated to the output of individuals (e.g., a producer or director), even the largest and longest tenured independents are limited to the number of films their key players can handle in a given period. New Regency, headed by Arnon Milchan, Imagine Entertainment, led by Brian Grazer and Ron Howard, and Working Title Films, run by Tim Bevan and Eric Fellner, are three of the largest and most consistently producing independents over approximately the last 20 years. New Regency has long been affiliated with Fox, while both Imagine and Working Title have distribution output deals with Universal. Table 1.3 lists samples of films over the last few years from each, as well as a couple of the films that catapulted each group to “producer stardom.”

Table 1.2 Number of Films Released Per Year in the U.S.10

Image

Table 1.3 Examples Films Produced by Leading Independents

New Regency

Imagine Entertainment

Working Title

Famous Films

Famous Films

Famous Films

Mr. & Mrs. Smith

Apollo 13

Four Weddings and a Funeral

Pretty Woman

A Beautiful Mind

Bridget Jones’s Diary

L.A. Confidential

The Da Vinci Code

Notting Hill

2010 Releases

2011 Releases

2012 Releases

Knight and Day

Tower Heist

Les Misérables

Love & Other Drugs

Cowboys & Aliens

Anna Karenina

J. Edgar

Contraband

The Dilemma

Big Miracle

Blue Crush 2

The point regarding quantity becomes self-evident and simple—only a larger organization that aggregates talent can produce on this larger scale. By corollary, to aggregate talent (e.g., producers and directors) the same organization needs to defer to talent on many issues, including the physical production of films. Coming full circle, the consequence of this aggregation is the resulting scale to take on different risks, including maintaining distribution overhead.

Range of Labels and Relationships

Range of Labels

One simple way to boost output is to create a number of film divisions. Almost all of the studios have availed themselves of this strategy, which segments risks into mini-brands and labels that usually have very specific parameters. These parameters are often defined by budget limit, but can also be differentiated by type of content. Fox, for example, created Fox Searchlight, which specializes in lower-budget fare, and similarly Universal created Focus; these are examples of smaller labels that take advantage of part of the larger studio infrastructure, but otherwise are tasked with a certain quantity output at lower budget ranges to diversify the studio’s overall portfolio.

Divisions and smaller labels are not strictly limited, though, to lower-budget films. Disney, for example, diversified into: (1) Walt Disney Pictures, which is generally limited to family and animated fare; (2) Touchstone, which is generally a releasing-only arm; (3) Hollywood Pictures; and (4) Miramax, which, when run by the Weinsteins, was a large, internally diversified studio releasing a comparable number of pictures in a year to the balance of the sister Disney labels.

Table 1.4 is a chart of some of the specialty labels under studio umbrellas and examples of the pictures made and/or released. This list used to be nearly twice as long, but driven by the 2008 recession, a number of labels have either been shuttered or sold off, including Paramount’s Vantage (There Will Be Blood), Disney’s Miramax (The Queen, No Country for Old Men), and Warner’s Warner Independent (Good Night and Good Luck, March of the Penguins). In fact, the New York Times, looking at the pending 2013 Oscars ceremony, noted, “the number of films released by specialty divisions of the major studios, which have backed Oscar winners like Slumdog Millionaire, from Fox Searchlight, fell to just 37 pictures last year, down 55 percent from 82 in 2002, according to the Motion Picture Association of America.”11

Table 1.4 Speciality Labels Under Studio Umbrellas

Studio

Labels

Example of Films in Sub-Label

Sony

Columbia

Revolution

Sony Classics

Friends with Money

Fox

20th Century Fox

Fox 2000

Fox Searchlight

Slumdog Millionaire, Juno,
The Tree of Life

Disney

Walt Disney Pictures

Touchstone

Hollywood Pictures

All Pixar releases

(e.g., Finding Nemo, Cars)

Warners

Warner Bros.

New Line

The Lord of the Rings trilogy

Paramount

Paramount

MTV/Nickelodeon

Universal

Universal

Focus Features

Brokeback Mountain, Jane Eyre

Table 1.5 Breakdown of Fox Domestic Box Office

Label/Releasing Arm

Division B.O.

% of Total Studio B.O.

20th Century Fox

$1.1 billion

72

Fox 2000

$272 million

17

Fox Searchlight

$162 million

10

Fox Atomic

$7 million

  1

Taking a snapshot from a few years ago at the height of specialty labels, with the exception of Paramount (where DreamWorks’ pictures—prior to its separation and move to Disney—accounted for a substantial percentage of the studio’s overall box office), the principal arm rather than the specialty labels accounted for greater than two-thirds of the studios’ overall domestic box office. Fox was a typical example. Table 1.5 is a breakdown of its total $1.56 billion 2006 domestic box office.12

Range of Relationships

In addition to subsidiary film divisions that specialize in certain genres or budget ranges or simply add volume, studios increase output via “housekeeping” deals with star producers and directors. Studios will create what are referred to as “first-look” deals where they pay the overhead of certain companies, including funding offices (e.g., on the studio lot), in return for a first option on financing and distributing a pitched property. (See the companion website for a discussion of firstlook deals and puts.)

Range of Budgets

Studios produce and finance projects within a wide range of budgets, with the distribution pattern creating a bell-type curve bounded by very low and very high budgets at the extremes; the average in this case represents the majority of output, expensive product in any other industry, but in studio terms midrange risk. An example of a high-budget label is Paramount’s former relationship with DreamWorks, where DreamWorks had the freedom to independently green-light movies with budgets up to $85 million, and reportedly up to $100 million if Steven Spielberg was directing.13

Low Budget It is possible to produce a film for under $1 million, as the proliferation of film festivals demonstrates. Technology has also brought the cost of filmmaking down, making it accessible to a wider range of filmmakers. Easy access to digital tools and software for editing is revolutionizing the business. Studios have the choice of commissioning lower-budget films directly, or, as discussed above, creating specialty labels focusing on this fare. Although there is no per se ceiling for low budget, the category implies a budget of under $10 million, and generally refers to under $5 million or $7 million.

Under the Radar What is truly under the radar is a moving target. With the cost of production escalating, films under $30 million, and especially under $20 million, have a different risk profile and can be categorized as “under the radar.” It may often be easier to jump-start a film in this range, and some studios will allow stars to dabble in this category for a project perceived as more risky (e.g., out of character). I do not mean to imply that this is a trivial sum, or that making a project in this range is easy. Rather, executives tacitly acknowledge that in the budget hierarchy there is a category between low and high budget that sometimes receives less scrutiny.

High Budget High budget is now a misnomer, for a typical budget is in fact high and people search for terms that differentiate the extremes, such as when a film costs more than $100 million. Accordingly, it is in this very wide range of somewhere above the then current perceived cutoff for a higher level of scrutiny or approval matrix to authorize (“under the radar” where the project is in a lower risk category) and $100 million that most films today fall. According to MPAA statistics, the average cost of a major MPAA member studio movie in 2007 was $70.8 million.14 (See Chapter 4 for 2010/2011 estimates by SNL Kagan).

Franchise or Tentpole Budget There is no formal range for this term of art, but when someone mentions “tentpole,” the budget is invariably more than $100 million, sometimes more than $200 million, and the studio is making an exception for a picture that it believes can become (or extend) a franchise. Moreover, a tentpole picture has the goal of lifting the whole studio’s fortunes, from specific economic return to driving packages of multiple films to intangible benefits. These are big-bet and often defining films, properties that are targeted for franchise or award purposes. Modern-day epics fall into this range, with Titanic leading the way. In other cases, films with a perceived “can’t fail” audience may justify an extraordinary budget, such as franchise sequels: Warner Bros. with Harry Potter, Sony with Spider-Man, and Disney with Star Wars and Marvel (e.g., Iron Man) fare. Variety, discussing the extraordinary number of big-budget tentpole sequels in the summer of 2007, noted that “five key tentpoles have an aggregate budget of $1.3 billion,” and continued: “Production costs continue to climb precipitously at the tentpole end, with Spider-Man 3, Pirates 3 (Pirates of the Caribbean: At World’s End), and Evan Almighty redefining the outer limits of spending. Last year’s discussion of how far past $200 million Superman Returns may have gone seems quaint by comparison.”15 What may have seemed exceptional a few years ago is now commonplace, and the summer is invariably stocked with high-budget sequels. Summer 2012 was no exception and included, among others, The Avengers, The Dark Knight Rises, The Amazing Spider-Man, The Bourne Legacy, Madagascar 3: Europe’s Most Wanted, and Men in Black 3.

This category of if-we-make-it-they-will-come blockbusters is a driver for the studios. There is frequently guaranteed interest and PR, cross-promotion opportunities galore, sequel and franchise potential, pre-sold games and merchandise, etc. Additionally, as discussed in other chapters, these tentpole pictures stake out certain prime weekends and holiday periods (e.g., in the U.S., Memorial Day, Christmas, Thanks giving) for release, and virtually guarantee the sale of other pictures in TV packages of films.

Why there is this range of budgets is again economically driven. All films can succeed or fail beyond rational expectations. Higher-budget films cost more because “insurance” factors are baked in: a star, a branded property, groundbreaking or spectacular special effects, and action sequences are all assumed to drive people to the theater (although, as discussed in Chapter 3, the highly variable nature of box office success is generally not tempered by such factors). With the extra costs come extra risks, as well as the need to share the upside with the stars/people/properties that are making it expensive in the first place. Accordingly, every studio dreams of the film that will cost less and break through—perhaps less glitzy, but driving more profits to the bottom line. Every studio would take 10 My Big Fat Greek Weddings or Slumdog Millionaires over an expensive action hero film. (In fact, the film Last Action Hero, starring Arnold Schwarzenegger, was Sony/Columbia’s big bet in 1993, but significantly underperformed at the box office, with a domestic take of $50 million against a reputed budget of close to $90 million, as famously chronicled in the book Hit & Run in the chapter “How They Built the Bomb.”16)

The Internet Wrinkle The Internet is allowing people to experiment with production at costs that are, in cases, so low that it is redefining what low budget means. It is hard to compare most online production to other media because the format has generally been shorter-form. As people continue to experiment, whether producing content intended only for Web viewing, hoping to utilize the medium for lower-cost pilots that can then migrate to TV, or producing series developed for on-demand viewing, it will be interesting to see whether budgets rise to match quality expectations of other media (as we are seeing with online originals from leaders such as Netflix and Hulu) or whether the Internet will drive a different cost structure (as has historically been the case) linked to new and evolving online content categories (see Chapters 3 and 7, including discussion of online leaders branching out to produce original content in Chapter 7).

Pipeline and Portfolio

Range of Genre and Demographic

While economics drive a portfolio strategy in terms of budget range, marketing drives the product mix in terms of sales. Accordingly, product targeted at different genres is produced to satisfy a variety of consumer appetites:

■  action

■  romance

■  comedy

■  thriller

■  drama

■  historical or reality-based stories

■  kids and family

■  musical

■  adult entertainment

These categories may seem obvious because they have become so ingrained. Simply check out the shelf headings at your local video store (if you can still find one), search categories for VOD options, or read film critics’ reviews—descriptions are peppered with Dewey decimal classification-type verbiage to categorize films. If the film is not easy to peg, then use a crossover term such as chick flick, or combine phrases such as “action thriller” or “romantic comedy.” Retailers’ and e-tailers’ creative labeling of shelves/sections and endless categories for awards further add to the lexicon of segmentation.

At some level, the categories become self-fulfilling, and demand is generated to fill the niche pipeline. How many romantic comedies do we have? If the studio cannot supply the genre, it starts to become more of a niche player, which can start to affect perceptions, relationships, and ultimately valuations. Categories come into and out of vogue (e.g., musicals), and about the only category where it has always been accepted to opt out is adult entertainment.

Range of Type/Style

If a portfolio strategy is not complicated enough, then draw a matrix combining different types of budget, genres, and relationships, and then layer on styles and types. Film style classifications include live-action movies, traditional animation, computer graphics-generated, etc. Today, even format comes into the mix, with 3D another variant.

These categories are more technical or process-driven, but serve to create yet another level of specialization or segmentation. For a studio, it is not enough to stop, for example, at the “kids market.” Conscious decisions need to be made about a portfolio within this limited category—how many titles, what budget range, how many animated versus live action, is there a range of budgets within the animation category, etc.

Other Markets—Video, Online, etc.

This proliferation of product cutting across every possible style and range has served to create outlets and demand for product beyond what is released in theaters or produced for TV. Demand in the children’s market, linked to the growth of home viewing starting with videocassettes, spawned the “made-for-video” business. At a video store, it became nearly impossible to discern whether sequels or spin-offs from films and name brands (Aladdin 2, The Scorpion King 2, The Lion King 1½, American Pie 4) were made for the movie or video market. (Note: The growth of this segment, and specific economics, are discussed in more detail in Chapter 5.)

Finally, online is expanding the production palate, with producers creating original product that ranges from features to shorts. In theory, distributing original Internet content should fall outside the studio system, for any producer with a website can stream content to anyone; hence, with the Internet enabling independence, why pay, or team, with a studio? The reason is that accompanying the near-zero barrier to entry with Internet distribution (bandwidth/site infrastructure is still needed) is the challenge of infinite competition and clutter. Accordingly, not only are networks and studios beginning to produce their own content, but they will start to affiliate with independents that need marketing assistance (and/or financing, as costs increase with talent inevitably demanding more in relation to growing revenues, or higher quality thresholds are sought). In fact, associating with a brand is one of the easiest ways to rise above clutter and attract viewers, and there is every reason to expect that, over time, studios/networks will add a portfolio of Internet originals, complementing the diversity found today in traditional media platforms. (See Chapter 7 regarding new growth of originals within online aggregators.)

Brand Creation versus Brand Extension

Finally, in terms of looking at the creation of product to fill the studio pipeline, one needs to look at the desire to find a branded property. Everyone is looking for that “sure thing,” and a property with built-in recognition and an assumed built-in audience theoretically lowers risk and gives marketing a jump-start.

Aside from the new idea, there are four treasure troves of ideas that serve as the lifeblood of Hollywood: the real world, books and comics, sequels, and spin-offs. I will only mention the real world in passing, given the obvious nature of creating dramas either set in historical settings or adaptations of real-life events (e.g., The King’s Speech, Saving Private Ryan, The Pianist, Argo, Zero Dark Thirty). However, it is worth noting that the explosion of user-generated content on the Internet (e.g., YouTube videos) is defining an entirely new source of material that producers are trying to exploit, as well as migrate to other media.

Books and comics are the largest source of branded fare. In fact, try to find a bestseller with a strong lead character today that is not being adapted (or at least optioned/developed) for the screen. Table 1.6 is a very small sampling.

Brand Extension: Sequels

Sequels are a relatively new phenomenon looking over the last 100 years of film in that these rights, while reserved by the studios, were not considered very valuable until the success of Jaws and Star Wars in the 1970s proved otherwise. George Lucas recognized the inherent value of sequels with Star Wars, and by retaining sequel and related rights to the original property built the most lucrative franchise in movie history. It only takes someone else making billions of dollars before others catch on, and today rights in sequels and spin-offs are cherished and fiercely negotiated for up front. In fact, of the top 25 films of the Box office in 2012, roughly two-thirds were either sequels or some form of derivative adaptation, with 7 of the top 10 being part of a series.17

Table 1.6 Examples of Film Adaptations of Books and Comics

Book

Film

Robert Ludlum books

The Bourne series of movies

Harry Potter books

Harry Potter movies

Tom Clancy books

The Hunt for Red October

John Grisham books

The Pelican Brief, The Firm

The Hunger Games books

The Hunger Games movies

Jane Austen novels

Pride and Prejudice

The Da Vinci Code

The Da Vinci Code

J.R.R. Tolkien books

The Lord of the Rings movies

Comic

Film

Batman

Batman series of films

Spider-Man

Spider-Man series of films

X-Men

X-Men series of films

Superman

Superman series of films

Iron Man

Iron Man series of films
(plus The Avengers)

A successful film can become a brand overnight, and since the 1980s, and especially the 1990s, the mantra has been once a movie reaches a certain box office level, executives immediately start thinking about making a sequel. Table 1.7 shows some prominent examples.

Sequels have become such a successful formula—of course they are not a guarantee; witness Babe: Pig in the City—that they have given birth to “prequels” and simultaneously produced sequels. Sequels used to be thought about in terms of what happens next: do they live, do they live happily ever after, what’s the next adventure …? Because movies are fantasy-based and have no boundaries, prequels are now becoming popular. In these movies, the audience learns how a character grew up—often without the famous actors from the original films even appearing. The Star Wars prequels (The Phantom Menace, Attack of the Clones, and Revenge of the Sith) serve as the most striking examples, absent stars such as Harrison Ford, Mark Hamill, and Carrie Fisher.

Additionally, with expensive films and effects, producers have started making more than one film in a series simultaneously to amortize costs. The Matrix Reloaded and The Matrix Revolutions, for example, were made together and were released six months apart in 2003 in the summer and at Christmas. The Lord of the Rings trilogy was green-lit by New Line Cinema to be made as a production bundle, and the more recent The Hobbit films, An Unexpected Journey, The Desolation of Smaug, and There and Back Again, are being filmed back to back in New Zealand (to achieve certain production efficiencies), with anticipated respective release dates by Warner Bros. of December 2012, 2013, and 2014. Similarly, Disney committed to making both Pirates of the Caribbean 2 and 3 at the same time, thus being able to keep the cast and crew together.

Table 1.7 Examples of Films and Their Sequels

Original Film

Sequel(s)

Jaws

Jaws 2, Jaws 3

Rocky

Rocky II, Rocky IIIRocky Balboa

Star Wars (Episode IV)

The Empire Strikes Back (Episode V), Return of the Jedi (Episode VI), Episodes I, II, III, pending Episodes VII, VIII, IX

Raiders of the Lost Ark

Indiana Jones and the Temple of Doom, Indiana Jones and the Last Crusade, Indiana Jones and the Kingdom of the Crystal Skulll

The Terminator

Terminator 2: Judgment Day, Terminator 3: Rise of the Machines, Terminator Salvation

The Mummy

The Mummy Returns, The Mummy: Tomb of the Dragon Emperor

Home Alone

Home Alone 2, 3, 4

Pirates of the Caribbean:

Pirates of the Carribean 2: Dead Man’s Chest,

The Curse of the Black Pearl

3: At World’s End, 4: On Stranger Tides

Spider-Man

Spider-Man 2, 3, The Amazing Spider-Man

Die Hard

Die Hard 2, Die Hard with a Vengeance, Live Free or Die Hard, A Good Day to Die Hard

Harry Potter series

Harry Potter 2, 3, 4, 5, 6, 7, 8

Batman series

BatmanThe Dark Knight trilogy

Brand Extension: Spin-Offs

The classic spin-off is when a character from one film/property is used to launch an ancillary franchise. In television, one of the best examples is Frasier. The Frasier character, played by Kelsey Grammer, appeared in Cheers, and when Cheers wound down the network launched Frasier as a new series. As most classic TV watchers know, Frasier was a pompous psychiatrist who was among the cast of support characters who regularly hung out at the Boston-based bar on the earlier Cheers. In the new show, the premise was that he has moved home to Seattle and practices psychiatry via hosting a local radio call-in show. The difference between a sequel and a spin-off should be quite clear. A sequel to Cheers would be, for example, a Cheers movie or Cheers reunion show where we saw what happened down the road.

An example of a movie spin-off would be The Scorpion King. The Scorpion King stars the villain from The Mummy, but does not continue with the other main characters, nor does it continue the quest or love interests pursued by the hero/main character in The Mummy or The Mummy Returns, played by Brendan Fraser. In fact, the distinction between The Mummy Returns and The Scorpion King paints a good distinction between a sequel (the former) and a spin-off (the latter). (Note: Not having worked on these, it is possible that in the specific contracts for these films they were not treated this way and were negotiated differently.)

Brand Extension: Remakes

A remake provides another category of brand extension, albeit one that is used less frequently than a sequel or spin-off. An example of a remake is Sabrina, where a classic film is remade with new lead actors and actresses. The original film, starring Audrey Hepburn, Humphrey Bogart, and William Holden, was remade using the same lead characters, same principal storyline, and same general locations, but the former cast is now updated with Julia Ormond, Harrison Ford, and Greg Kinnear.

Remakes are less common for a simple reason: it is natural for audiences to compare the remake with the original, and if the original is strong enough that it is worthy of remaking, then the new film better be strong enough to stand up to the original. Still, the formula of starting with a classic and substituting current stars seems a formula and risk often worth taking. Again, this is a classic example of brand extension with another variation on risk analysis.

Crossover to Other Markets: Sequels and Spin-Offs

Finally, there is the catchall crossover category where properties migrate across media:

■  films spawn TV shows (e.g., M*A*S*H, My Big Fat Greek Life, The Young Indiana Jones Chronicles)

■  TV series spawn films (e.g., Star Trek, Miami Vice, The Flintstones)

■  games spawn films (e.g., Lara Croft: Tomb Raider)

Sometimes a property becomes so successful and spawns so many permutations that it is nearly impossible to distinguish what came from what. The original Star Trek series certainly led to the success of spin-off series such as Star Trek: The Next Generation, but with further spin-offs and sequel movies from both the original series and spin-off series, the boundaries become blurred (and are becoming more so all the time, with a prequel to the Star Trek series, simply titled Star Trek, released theatrically in summer 2009, with its follow-up Star Trek Into Darkness launched in 2013). Maybe this is like the show’s mantra of “to go where no one has gone before” because the cumulative weight of episodes and movies has led to a Star Trek franchise that is bigger than the sum of its parts and almost unique in the business. It is, in fact, an example of brand extension where the brand has outgrown its origin and taken on a life of its own. (It certainly seemed that way when I attended a Royal Premiere in London of a new Star Trek film starring the cast of the TV series Star Trek: The Next Generation, and an actress playing an alien doctor sat next to Prince Charles during the playing of “God Save the Queen.” If this is not an example of the international reach of brand extension, then I don’t know what is.)

Windows and Film Ultimates: Life-Cycle Management of Intellectual Property Assets

While the following discussion focuses on film, most original linear media has now found additional sales windows outside of its launch platform. TV shows are now released on DVD, downloaded, seen on cable, watched in syndication, and accessed online/via on-the-go devices. The ability to adapt linear video content to multiple viewing platforms—at different times and for differentiated prices—is the essence of the Ulin’s Rule continuum, which allows distributors to maximize the lifetime value of a single piece of intellectual property. A property such as Star Wars or Harry Potter can generate revenues in the billions of dollars over time, taking advantage of multiple consumption opportunities that at once expand access to those who did not view the production initially and entice those who did watch to consume the show/film again and again. This unique sales cycle is the envy of games producers, who have still not innovated material downstream sales platforms, as well as the challenge of the day for how best to utilize the Web. The following overview focuses on film, but highlights the key points of consumption that all media needs either to leverage, or compete with, depending on where one sits in the chain.

Film: Primary Distribution Windows

It is common to tie up the rights to a movie for five or more years shortly after it has been released in theaters, and, in cases, before the movie is even released. In some cases, movie rights may be committed for more than 10 years. Carving out exclusive shorter periods of exploitation (“windows”) during these several years creates the timesensitive individual business segments that form the continuum of film distribution.

Typically, a film will be launched with a bang in theaters, with the distributor investing heavily in marketing; the initial theatrical release engine then fuels downstream markets and revenues for years to come. After theatrical release, the film will be exclusively licensed for broadcast, viewing, or sale in a specified limited market for a defined length of time. The following are the primary windows and rights through which films have historically been distributed:

■  theatrical

■  video and DVD/Blu-ray

■  pay television

■  free television

■  hotel/motel

■  airline

■  PPV/VOD

■  non-theatrical

■  cable and syndication

The above are the main distribution outlets, and do not represent the full reach of exploitation of the rights in a film. For example, rights to create video games and merchandising are not listed above, as they are labeled ancillary exploitations (see Chapter 8).

Film Revenue Cycle

The following depicts the historical film revenue cycle:

Theatrical → Hotel PPV → Home Video → Residential VOD → Pay TV → Free TV

The length of each of these windows and whether they are exclusive or have a period of nonexclusive overlap with other rights is relatively standard, but far from fixed. With the advent of new technologies and platforms, there have been more window shifts in the last few years than probably in the prior 25 (see below, including the sections “Shifting Windows” and “New and Changing Windows,” regarding recent shifts and experiments in window patterns). Because intellectual property rights are, in theory, infinitely divisible, the crux of the economics is what layering will maximize the ultimate return on the property. Everyone in a segment is fearful of a different right cannibalizing its space, and accordingly the language of windows and distribution is all about holdbacks, exclusivity, and the term to exploit the rights. As a general rule, distribution is all about maximizing discrete periods of exclusivity. This is the heart of the clash with Internet opportunities, for the greatest successes of the Web tend to be tied to free and ubiquitous access.

The succeeding chapters will discuss the relevant windows in all of these categories, and the economic influences that have caused the windows to evolve into their jigsaw places in the pattern. As a brief overview here, the historical windows above can be summarized as follows (see also Figure 1.8 below regarding historical windows, and Figure 1.9 on page 41 regarding changing patterns.):

Theatrical:  1–3 months, with a holdback of 6 months to home video.

Hotel VOD/PPV:  Short window, 2–3 months, prior to home video.

Home Video:  Continuous window, with holdback of 6 months before pay TV and shorter holdback (1+ months) before residential VOD.

Image

Figure 1.8 Historical Film Windows

Residential VOD:  Historically, 3+ months post video, but given online pressures now often simultaneous with or 30 days post video.

Pay TV:  1–1.5 years, sometimes with multiple windows, between video and free TV, with an 18-month holdback to free TV. Often includes a “black” period following the pay window where the property cannot be exploited and is “rested.”

Free TV:  Multiple-year window, with length, holdbacks, and carve-outs for secondary pay windows deal-dependent, and also dependent on the type of free TV outlet (e.g., network versus cable versus syndication).

International Variations

In the United States, and in most countries, windows are negotiated between parties and freely movable—no laws could stop a producer from releasing a movie on DVD on the same date as its theatrical release. In fact, 2929 Productions has done just this and espouses this release strategy (see below). However, a few countries regulate windows to create order and to protect the local film industry.

France is the best-known example, and the windows for video, pay TV, and free TV exploitation relative to theatrical release are all set by law. Historically, pay TV was prohibited from broadcasting a picture prior to 18 months following its theatrical release in the territory, a movie could not be released on DVD prior to six months following the theatrical release, and there was a mandated three-year holdback from theatrical release to free TV. Accordingly, while an American studio that releases a hit movie in the middle of the summer will ensure that the DVD comes out for the fourth-quarter holiday gift-giving period domestically, the studio could not in parallel take advantage of the Christmas traffic in France. There is renewed debate in France today regarding windows, especially given the growth of video-on-demand. In 2011, French legislation imposed the same rules on subscription video-on-demand services (SVOD) with respect to investment requirements and quotas (e.g., on-demand services must devote 50 percent of their catalog to European content, and overall 35 percent to French films) as applied to pay services, yet as Variety noted, the windows do not match, thus putting these services at a disadvantage: “But although VOD sites share many of the same obligations as TV channels, they don’t have the same advantages. For instance, the pay TV window is at 10 months and the free-to-air one is at 22 months. Subscription VOD is way behind at 36 months.”18 Over time, legislating windows that would put an SVOD service (e.g., Netflix)—which is effectively competing with pay channels (see Chapters 6 and 7)—at a distinct competitive disadvantage will inevitably be influenced by a fierce mix of economics and local politics.

Life Cycle and Ultimates

Assuming one entity controls all the distribution rights and has autonomy to set the property’s exploitation, then the goal will be life-cycle management to maximize the return on the property through its various windows. This is obviously harder than it sounds; in big corporations, divisions often run autonomously and even compete with each other. Moreover, divisions and individuals who are compensated by quarterly or annual performance may be unwilling to look at the big picture if that means sacrificing their revenue for the sake of another division—especially if a current revenue stream is secure and other revenue streams are either speculative or still subject to performance. Would you jeopardize a bonus or meeting your department’s financial goals to preserve a downstream upside for which neither you nor your department would directly financially benefit?

Accordingly, senior management needs to set priorities, boundaries, and rules governing the exploitation of windows. From a macro and accounting perspective, companies and owners of intellectual property assets need to project the revenue over this life cycle; the sum total amount expected through all relevant windows over a defined period (which period could be a planning cycle internally, or may be a specific defined length of time as required by accounting standards) is called the film’s ultimate and, as discussed in the companion website to Chapter 10, is required for tax purposes in amortizing film costs and expenses.

Shifting Windows

Collapsed Windows and Protecting Windows

2929 Entertainment, the maverick entertainment company founded and run by billionaires Mark Cuban and Todd Wagner (formerly having started Broadcast.com and selling it to Yahoo!), has created a vertically integrated chain combining production financing (via its Magnolia Pictures), theatrical exhibition (by its Landmark Theatre chain), and TV (via its HD Net movie channel). They have backed various directors/producers, such as Steven Soderbergh and George Clooney, and have lobbied for “day-and-date” release across multiple distribution platforms, including video and theatrical. 2929 Entertainment’s “triple bow” in movie theaters, cable, and DVD of Steven Soderbergh’s The Bubble in January 2006 was the first test, and proved little: “With grosses of some $72,000 from 32 theaters, most owned by Cuban and Wagner’s Landmark Theatres, the results of the much-watched experiment showed that simultaneous release may be better at selling DVDs than movie tickets.”19

Despite this first trial, Todd Wagner and others have publicly spot-lighted the ineficiencies in the market, and in so doing made a number of interesting points. In particular, he has questioned: (1) Why would you want to spend marketing money twice, first to launch a movie theatrically and then for video—would it not be more efficient, and therefore profitable, to combine spending and release a video simultaneously? (2) Why should consumers who may not want to see a movie in theaters, or did not have the time to see it in theaters (as theatrical runs are becoming shorter and shorter), or could not afford to take the family to see it in the theater, have to wait six months to see it on video? Would it not be nice to be part of the water-cooler conversation while the film is in release and is topical?

Some of these arguments are sacrilegious to various industry segments, not to mention counter to the Ulin’s Rule value matrix (especially regarding repeat consumption). Most theater owners predict the end to their business if they do not have a protected window, and a consumer could on the same day choose to buy a movie on PPV/VOD or rent it on video rather than seeing it in the theater. Perhaps the greatest power of windows is the marketing pitch “only available here,” a message that is diluted, if not fully undermined, when exclusivity is lost; moreover, for a distributor, initial consumption must expand enough to offset the loss driven by collapsing repeat consumption windows (e.g., DVD), a proposition that is both risky and unproven. Nevertheless, with 2929 Entertainment’s strategy, and general flux in historical windows with the advent of new technologies and shifting consumption (e.g., growth of residential and online VOD), an interesting experiment is being played out that, at its core, challenges the pillars on which the studio system is based.

New and Changing Windows

2929 Entertainment’s strategy is not an isolated example: distributors are considering changing windows all the time (Figure 1.9 shows typical patterns). In early 2006, for example, Fox announced the introduction of a premium hi-def VOD window just 60 days after a film’s theatrical release.20 At around the same time, IFC Entertainment announced IFC in Theaters to debut select independent films via Comcast’s On Demand service on the same day that the movies were theatrically released in cinemas.21 IFC has since expanded its strategy, releasing films on VOD and all other key platforms simultaneously with their theatrical release. The strategy pioneered by IFC and Magnolia created buzz in 2011 when the film Margin Call (starring Kevin Spacey) essentially doubled its U.S. box office ($5.3 million) with concurrent releases across key VOD cable services as well as Amazon and Netflix (VOD estimated at another $5 million), proving, at least in the indie-budget category, that VOD can be additive.22 An earlier test that extended windowing challenges to the Internet realm was ClickStar’s (a company backed by Intel and actor Morgan Freeman) attempt to pioneer the downloading of feature films. In part to combat Internet piracy and avoid illegal downloads of films, ClickStar announced plans to make its films simultaneously available for Internet download with theatrical release.23 ClickStar experimented with a couple of broadband day-and-date releases, partnering with AOL, for example, to release Lonely Hearts (featuring an ensemble cast with stars such as John Travolta and James Gandolfini). The company did not succeed with the dual-release strategy, and rumors existed that theaters would not support the product given the windowing. Whether, in fact, windowing tussles were the prime causal factor (as opposed, for example, to the films themselves), the notion of on-demand Internet premieres, which may have seemed futuristic just a few years ago, is now not only feasible, but potentially poses one of the greatest threats to movie windows by any technology recently created. The question is no longer whether this can happen, but rather what is the appropriate window for Internet access.

Image

Figure 1.9 Changing Window Patterns

As typified by the ClickStar example, quiet boycotts by competitive chains to Landmark’s 2929 Entertainment releases, and cinemas refusing to book movies when DVD releases are accelerated too close to the theatrical premiere (as happened with Fox’s Night at the Museum when major chains in the UK and Germany boycotted the film in the face of the planned DVD release in mid April after its Christmas theatrical launch),24 changing windows is always a gamble, with the length of an exclusive theatrical run among the most sensitive elements. The trend continues, with VOD being the latest culprit, as evidenced by the 2011 Ben Stiller/Eddie Murphy comedy Tower Heist. In an effort to generate additional revenues in the face of precipitously shrinking DVD income (see Chapter 5), a number of studios (Warner Bros., Sony, Universal, and Fox) again strategized creating a “premium video-on-demand” window (PVOD). The concept of PVOD is to make a film available on VOD services (e.g., cable VOD) relatively soon after its theatrical release for a comparatively high price—the high pricing, on the one hand, being the premium charged for access well in advance of the customary VOD window, and, on the other hand, being somewhat of a disincentive ensuring that masses will not take advantage of the opportunity to undercut the theatrical window. In the case of Tower Heist, Universal planned to make the film available to certain of its affiliated Comcast cable subscribers for $59.99 three weeks after its theatrical release (i.e., at Thanksgiving, 2011, just shortly after the film’s November 4, 2011 theatrical debut).25 Even though portrayed only as an experiment, several U.S. chains, including Cinemark and National Amusements, openly expressed their intention to boycott the film if Universal followed through, which caused Universal to pull the plug on its test. Whether or not it played into that decision, it seemed ironic that the film’s director, Bret Rattner, had earlier in the year signed an open letter sponsored by the National Association of Theatre Owners (NATO) criticizing early home video release of movies. The LA Times noted of the dust-up, “The move is an embarrassing reversal for Universal, which did not say when it would attempt another similar release. It is the latest development in a growing feud between studios and theater owners over the thorny issue of how soon movies should be made available to consumers at home after the films open in theatres.”26 Despite technological changes, the turf of windows, being the lifeblood of certain businesses, tends to be defended at all costs by those who are threatened.

What no one questions today, however, is that the increased variety of windows is creating more competition than ever before, and as a corollary leading to the compression of windows, acceleration of revenues (with most films now staying in theaters only a handful of weeks), and greater risk. Moreover, as discussed throughout this book, new technologies and distribution platforms are not only causing window juggling (e.g., on-demand access now not only via cable, but also on tablets and other Web-enabled devices), but threatening to undermine the entire window system and with it the fundamental economic underpinnings of the business.

Television: Channels Defined by Range and Quantity of Product Plus Reach and Specialization

Distribution is obviously very different in the TV arena, as a network or cable channel is the distribution channel itself rather than a conduit to decentralized points where consumers view a product (i.e., movie theaters). Accordingly, the question “what is a network?” has a more tangible answer than “what is a studio?” (and further falls more into the regulatory and legal area). Chapter 6 discusses this line in more detail, and for the purposes here I will limit the analysis to the parallel issues, such as range and differentiation of product and how segmentation plays out and even defines channels in the TV world. (Note: Here, I am focusing on the TV channel/network as a whole, and for the moment putting aside access to select TV content online and via VOD access through a growing array of on-the-go and other devices; again, see Chapters 6 and 7 for the changing TV landscape and what TV means in the new ecosystem.)

Defining Networks by Product, Reach, and Range of Budgets

Aside from the technical or legal definitions, networks, like studio entities, are defined by diversity, quantity, and reach. Marketing, scheduling, and affiliating a common trademark across the breadth of disparate content then help create a wraparound brand, leveraging goodwill to enable cross-promotion and awareness.

By diversity, I mean that programming, while specialized at times, caters to the overall audience and covers a broad spectrum: news, kids, sports, talk shows, dramas, sitcoms, etc. A channel could fulfill legal and regulatory (e.g., FCC) bells and whistles for carriage, time devoted to education, and other criteria, but the consumer base would not equate it with a “broadcast network” without the rhythm of a morning show, followed by daytime and kids, followed by news, followed by primetime, followed by late night … that defines the viewing public’s day. In essence, networks are defined by their diversity rather than specialization, with specialization limited to style, feel, and demographic targeting.

If this description is accurate, it poses a challenge in translating the network brand to the Internet, where the linear rhythm and differentiated programming by time period fully disappear. In a VOD world, the brand becomes more a symbol of quality, the “network seal of approval,” a filter from clutter. Even if one views the Web as the great equalizer—removing the power of the gatekeeper for those with time to select content via discovery—there are a lot of people who trust that gatekeeper to deliver programming true to a brand they trust.

In terms of reach, the footprint needs to capture a critical mass of households, which in network terms means national coverage. What is “national,” and whether coverage needs to be via terrestrial over-the-air broadcast rather than via cable or satellite, are issues for legislative fodder. Finally, regarding quantity, consumers associate networks with unparalleled numbers of original programs, in essence putting them at the vanguard of entertainment (see Chapter 6 for detailed discussion of network hours, definition of reach, etc. and Chapter 7 regarding the increasing output of original content by online services putting them in more direct competition with networks/cable channels).

The point I am trying to make is that absent the formal definitions, networks and studios are remarkably similar. They stand out against independents or pretenders because they have an indisputable edge in terms of ability to reach viewers and in the quantity and diversity of product that they supply to viewers. Like the studios, the desire for hits and the cost of filling the pipeline rationally leads to diversification of product across budgets, genres, and suppliers. The same issue of brand creation versus brand extension applies, with the same economic forces driving the choices. Also, the desire to tie up talent and secure first looks at the hoped-for next hit shows is the same. Even the portfolio strategy defined by genre (e.g., comedy, drama, reality) is similar in the decision process.

What principally differs is how the genres are defined, how product specialization has uniquely evolved in the TV market, how product specialization and cable have come to drive niche channels, and how product distribution infrastructure is important, but not defining, in TV (on this last point, the same forces that led to joint ventures internationally in theatrical and video generally did not exist in TV, given the limited points of sale).

Table 1.8 Film and Television Genres

Film/Motion Pictures

Television

Action

Morning

Romance

Daytime

Comedy

Soap

Thriller

Primetime

Drama

Kids

Historical or reality-based stories

News

Kids and family

Late night

Musical

Sports

Adult entertainment

Movies

Television Genres: Defined by Time Slots

Traditional television is now a 24/7 medium, and programming is primarily driven by ratings. Accordingly, product is developed to cater to the audience that is most likely to be watching during a specific period of the day—a driving force, and constraint, that is wholly absent in defining genres in the film world (and, as earlier noted, is also absent when accessing TV via VOD services, posing a novel challenge to the historical landscape).

In the left column in Table 1.8, I have listed the genres highlighted for motion pictures, and in the right column I have listed key genres for TV. It is actually quite interesting to see, side by side, two industries that are so closely aligned, and the difference in the driving categories for programming. Of course, this is an oversimplification, but the larger point holds true: traditional TV is mostly time-based, and each time segment has its own demographics and related ratings targets. (See Chapters 6 and 7 regarding changes to this historical positioning, and asking questions such as what TV means in a VOD world.)

Product Differentiation within Time Slots

Networks’ product portfolio strategies therefore deal with setting lineups by days of the week. A station will rarely, for example, target all drama or all comedy and instead diversify its portfolio by targeted evenings. This is self-evident from simply looking over TV listings, where a viewer will pick out an evening of sitcoms (e.g., CBS programming The Big Bang Theory and Two and a Half Men back to back) or a pairing of favorite dramas.

Bundling like-type shows also allows a hit show to create a halo effect, providing a strong lead-in or lead-out for surrounding series (another factor eliminated in the new VOD construct). When a new show following a hit fails to retain a threshold percentage of its lead-in audience, then almost inevitably it will be in trouble, sending programmers scurrying to juggle time slots and better hold the audience (see Chapter 6).

Range of Budgets

Ratings and advertising dollars spent are the lifeblood of TV and ultimately determine budgets. As is obvious, space with less demand, and fewer eyeballs, necessitates lower budget content targeted at a smaller, often niche audience; in fact, outside of primetime hours, one of the great challenges of TV is how to fill up the rest of the space. A range of budgets is a natural outgrowth of time segmentation, and the only real issue is how elastic budgets are within already predefined budget ranges. A network may pay millions of dollars per half hour for a primetime show versus another primetime show with a modest budget, but both of these shows will fall within the same high-budget primetime category and be viewed independently from budgets for daytime fare.

Product Portfolio Strategy: Brand Extension versus Brand Creation

Brand Extension and Brand Creation

The same concept discussed above with respect to film applies to TV, but less frequently, or perhaps less overtly. While it is easy to list a series of books that are translated into movies, the same task is harder in TV. The trend is strong when it comes to classic kids’ comics and properties (e.g., Spider-Man, Batman, X-Men), but far fewer adult series are spawned from books and other media.

Economically, it is not obvious why this is the case; TV could similarly benefit from a large launch bolstered by high pre-awareness of the subject. The reason therefore seems to lie more in the format, as TV, given its rigid time periods, is inherently more formulaic and less forgiving. A compelling series, with full story arc and punctuated cliffhangers, needs to be told in a repeatable pattern in 22 minutes (for a commercial half hour slot) or approximately 44 minutes (for an hour program).

Table 1.9 Sources of Top TV Shows and Movies

Top Films and Source

Top TV Shows and Source

The Avengers (comic)

NCIS (original)

The Dark Knight Rises (comic)

CSI (original)

The Hunger Games (book)

The Office (U.K. original, U.S. remake

The Hobbit: An Unexpected Journey (book)

Survivor (original)

The Twilight Saga: Breaking DawnPart 2 (book)

American Idol (original)

The quick pace of comedies with strong fanciful hyperbolic characters tends to lend itself to this structure, but generally novels do not. The books that do tend to be translated are those with strong characters in a genre that already works well on TV, such as a detective series. Robert Parker’s private detective was successfully brought to TV in the series Spenser: For Hire—yet even it seems an exception in the category (and when exceptions are found, such as in the case of HBO’s hit Game of Thrones, they tend to surface on Pay TV, which already caters to productions that are more akin to a miniseries in scale and scope). Most new TV series, and the vast majority of hits, are truly fresh properties that depend more on the associated creative talent (including the cast) than on an existing brand. Table 1.9 compares some of the top movies versus TV shows from 2012, and the difference is clear.

What serves as fodder for TV are new concepts to drive an old formula. The sitcom with the seemingly mismatched husband and wife, the new reality series, the hospital drama, the disease-of-the-week TV movie, the new cop show, the sexual tension (he or she never meets the right girl or guy) sitcom—these formulas work. Much to the disdain of TV critics that pine for something out of the mold, network TV is much more dependent on mining old formulas than mining brands.

Segmenting Driving Specialized Cable Channels

The ultimate portfolio strategy is not only to segment properties within a network, but have enough critical mass of product to further segment properties into specialty channels. The maturation of the cable market in the 1980s created additional shelf space, leading to a proliferation of specialty cable channels in the 1990s. By the year 2000, a U.S. market that 25 years before was defined by the big three networks (ABC, CBS, and NBC), plus public television and limited UHF local stations, had dedicated channels that few could have imagined (see Table 1.10).

Table 1.10 TV Channel Demographics/Specialities

Demographic/Specialty

Channel

Kids

Nickelodeon

Noggin

Cartoon Network

Disney Channel

ABC Family

PBS Kids Sprout

General sports

ESPN, ESPN2

Comcast Sports Net

Fox Sports Net

Golf

Golf Channel

Weather

Weather Channel

Women

Lifetime

Oxygen

Animals and nature; world wildlife and culture

Animal Planet

Discovery Channel

National Geographic Channel

News and finance

CNN

CNN FN

MSNBC

Fox News Channel

Shopping

Home Shopping Network (HSN)

Food

Food Network

Travel

Travel Channel

Comedy

Comedy Central

Independent film/classics

Sundance Channel

IFC

AMC

Science fiction

Syfy Channel

Music related

MTV

VH1

History

History Channel

I refer to the above channels as “channels” rather than networks, for they generally fail the diversity test and have a limited scope of original programming, even if national carriage satisfies reach and around-the-clock programming satisfies duration. At heart, these are genre-specific channels that program to limited demographics. Because the majority of the above channels are owned by their parent networks and studios, however, the individual channels can be seen as part of a portfolio strategy within large media groups.

In terms of influence, it had long been assumed that cable channels, because of their narrow focus, could not compete head-on with networks. That used to be true in terms of overall ratings, but within specific demographics the genre can overwhelm network clout. The kids’ area is perhaps the strongest example. Nickelodeon and Cartoon Network, for example, have become such powerful brands that for years they have consistently beaten network ratings in key children’s time slots. The force of 24/7 kids’ shows and cartoons is, in fact, so strong that I have had network executives bemoan that they cannot compete—the cross-promotion opportunities and targeted marketing dollars are so large next to what a major over-the-air network can muster with only a few hours a week dedicated to the kids demographic that the network is often put in a position that it accepts second-class status and is fighting for incremental rather than leadership share.

Additionally, as further discussed in Chapter 6, cable networks are increasingly moving to develop original programming. Recent examples include dramas and comedies on F/X such as Sons of Anarchy and It’s Always Sunny in Philadelphia (the network originally helping pioneer the space with The Shield and Rescue Me), as well as The Closer, Leverage, and Franklin & Bash on TNT, Eureka and Ghost Hunters on Syfy, Psych, Royal Pains, White Collar, and Burn Notice on USA, and Mad Men, The Walking Dead, and Breaking Bad on AMC. More frequently, these shows are drawing ratings directly competing with networks, especially in specific advertiser demographics, that can equal or surpass traditional network shows.

Television Windows and Life-Cycle Revenues

The concepts of windows and life-cycle revenues discussed above regarding film also apply to original television programming.

In terms of windows, TV series will have an exclusive run on a broadcaster and then may be licensed into several “aftermarkets.” Additional markets include:

■  cable—if launched on network or pay TV (e.g., Sex and the City on TNT post HBO);

■  syndication—licensed market-by-local-market if enough episodes are available to strip; usually requires a minimum of 65 episodes (a new development is online syndication, either viewed by dispersed embedded players such as via Hulu, or to multiple sites);

■  video—TV series are licensed by “seasons” for consumption on DVD/Blu-ray;

■  download/Internet—TV series available for download on iTunes or Amazon, plus other services; and

■  PPV/VOD—TV series available after initial broadcast, now for free, rental, or purchase, such as free-on-demand via Hulu, or via aggregators such as Amazon, Netflix, and Apple (additionally, apps such as HBO Go are enabling new permutations of on-the-go subscription video-on-demand viewing, though, as discussed in later chapters, VOD access now tends to be accelerated upfront and, as such, can be viewed both as a threat to earlier windows and a downstream second-bite opportunity).

Chapters 6 and 7 describe these windows in more detail.

Unlike the film revenue cycle, where windows are set in a fairly rigid and consistent time frame, windows for TV are more dependent on success and aggregating sufficient episodes for licensing into downstream markets. For example, if one assumes a hit series for which there are at least 65 episodes, a window pattern may appear as in the equation below.

TV broadcast → Residential VOD/PPV → Internet re-broadcast → Video release → Downloads → Syndication

These windows are shifting, with residential VOD (and now, though still in flux, PVOD), for example, accelerated, and new models for “catch up” tested on the Internet, including free Internet VOD (via streaming; again, see Chapters 6 and 7). Additionally, some services have tested allowing viewers to buy next week’s episode early on a VOD basis; some broadcasters in Europe have experimented offering a “season pass,” whereby a subscriber pays for the ability to watch all episodes of a series prior to their TV debut (with the restriction that the most one can skip ahead is to see the next new episode early); and Netflix is premiering its first original series, allowing subscribers simultaneous access to all episodes and thus enabling “binge viewing” (see also Chapter 7).

Are the Current Shifts in Windows Forewarning the Collapse of the Window Construct?

Given how the studios and networks have historically controlled the pipeline for product, both in terms of content creation and distribution, it is interesting to ponder whether current Internet-driven shifts in content creation will force similar shifts in distribution patterns. The open nature of the Web has led to a democratization of content such that virtually anyone can post anything. Will this inevitably force distribution to follow in such a way that we will eventually see a world without windows? I asked Blair Westlake, Corporate Vice President of Media and Entertainment Group for Microsoft, and former Universal Pictures senior executive, how he viewed this clash, as he has a unique perspective interacting among all the major studios and media players:

As we look back over the past several years, so much has changed, and yet, so little has changed.

By that I mean we have seen significant advances in technology, including broadband household penetration and speeds, albeit we are still far from the reach of broadband being on par with over-the-air television or cable/satellite/telco delivered video.

The proverbial “business model” is proving to be the single biggest challenge both content owners and distributors face.

Is it likely, or realistic, to believe that as more and more content is available to consumers—much of which will be at little to no cost for them—both wholesale and retail pricing/costs will remain status quo to those enjoyed in the “traditional” model?

Will advertising play a bigger role, as subscription fees, both those paid to channel owners by distributors, but also the fees consumers pay for cable/satellite/telco distributors?

What business models will take-hold and deliver the kind of revenue to all those in the food chain to continue to build delivery systems and create the quality content consumers have come to expect?

In the U.S., TV Everywhere, an initiative announced by Comcast and Time Warner in June 2009, was intended to give video subscribers access to all the content for which they are already paying, to see it on any device, not just their set-top box. A fantastic initiative that seemed to address so many issues, and yet one that has proven to be a slow rollout and have even slower consumer take-up. Recent reports show less than 20 percent of U.S. households even use it. One can speculate on the reasons, but one has to assume a significant factor in the relatively low adoption levels is changing viewing behavior and ever-expanding choice through means other than traditional distributors.

A world of “cord nevers”—young consumers who opt never to subscribe to cable—will have its own implications on business models.

Will we see the windows for motion pictures continue to shrink? Will channel bundles be broken into more manageable (i.e., cost) sizes? Will linear TV be pushed to the side and nearly all content be available on-demand? Will the DVR become the equivalent of the rotary dial phone? These are just some of the changes we may see.

Those who are prepared—and get ahead of the change—will prosper. Those digging in their heels determined to keep the status quo will be challenged.

We have all too often heard the “you don’t want to be in the buggy whip business” metaphor as Henry Ford introduced the Model-T. The evolution of delivery and consumption of entertainment is changing exponentially.

(TV) Life Cycle and Ultimates

Life-cycle management is just as important with a TV series as with a film, because a successful TV series can run in repeats/syndication indefinitely. However, the “long tail” of syndication is giving way to the long tail of the Internet, with downward revenue pressures from more diverse and earlier exposure. Accordingly, planning is more complex in an area that was already challenging for planners that needed to estimate whether a show would even survive enough seasons to reach a critical episode threshold for syndication. In terms of ultimates, the same concept applies in that financial planners need to aggregate all potential revenue streams—a process that has also become much more complex with the release of TV series on DVD/Blu-ray and the new technology windows emerging (TV series VOD and downloads did not exist prior to 2006). How value is captured watching episodes via social networking sites such as Facebook soon promises to add yet another layer of modelling.

Internet and Other Digital Access Points

Throughout this book, I will discuss the impact of online and new digital exploitation avenues on traditional revenue streams—all of which goes into the calculus of ultimates and what value can be derived from an individual piece of content. Given the dynamic times and excitement around new platforms, delivery methods, points of access, and even new types of content, there is a tendency to hype new media/digital over the existing system. However, the evolution of “convergence” can only be understood in the context of grasping the nuances of how the current, finely honed systems of distribution work to maximize revenue potential. New digital and online-enabled opportunities are part of the overall fabric, and as certain platforms reach or move past their consumption peaks (e.g., DVD sales and revenues), distribution executives need to carefully balance what is incremental revenue, whether they risk trading higher margin for lower margin sales, and whether new media opportunities even hold the potential of being substitutional for the billions of dollars now seemingly at risk. I asked long-time TV veteran Hal Richardson, currently President of Paramount Worldwide Television Distribution, and former DreamWorks Head of Television Distribution, for his perspective on old versus new media, and he provided an excellent summary of the relative growth and maturation curves:

For the past 30 years, the two largest and most important ancillary revenue streams for motion picture distribution have been home entertainment (VHS cassettes and DVDs) and television (the licensing of movies to pay television and broadcast and/or basic cable networks). These distribution activities deliver tens of billions of dollars in revenue annually to motion picture producers and distributors. These distribution businesses are mature, and year-on-year revenue growth has begun to flatten with respect to television and decline significantly with respect to home entertainment. It can be argued the increased availability of motion pictures through digitally delivered alternatives may have accelerated the flattening of the growth curve for traditional ancillary distribution. Unfortunately, at least so far, the incremental additional revenue generated through new media distribution (download to own, DTO; electronic sell-through, EST; transactional video-on-demand, TVOD; subscription video-on-demand, SVOD; and free video-on-demand, FVOD) has not provided increases in revenue at the same volume and velocity as revenue has decreased from shrinking DVD sales. In other words, the flattening of the growth in old media distribution is not being completely replaced by the incremental revenue generated by new media digital distribution. Video rental has been growing over the past few years, driven by Redbox and, to a lesser extent, Netflix, in the U.S., and transactional VOD revenue has been increasing, particularly from Internet-based services (iTunes, Amazon, and Vudu). Standalone SVOD operators (primarily Netflix and Amazon), delivering their services “over the top” (OTT) directly to consumers over the Internet rather than through cable or satellite distributors have begun to aggressively pursue motion picture licensing deals. However, some analysts have questioned Netflix’s ability to sustain their current level of capital investment in content. The trick, which all distributors of motion pictures will need to master, is how to prudently manage the continuing maturation of traditional ancillary distribution while continuing to enfranchise the unquestioned potential inherent in digital distribution through new media; all within the context of continuing to grow the overall revenue generated by this continuingly evolving array of opportunities for consumers to enjoy motion pictures.

Online Impact

Given this interplay of old and new media, at the end of each chapter (excluding Chapter 7), I will summarize some of the key ways in which the Internet and new/digital media applications are influencing the area discussed. While challenging in this introductory overview chapter to distill select trends, I nevertheless want to highlight the following:

■  Online and other digital media applications, such as downloads and streaming VOD (including subscription video-on-demand access), are dramatically influencing and changing the historical windowing patterns of films and TV; this trend is being exacerbated by an expansion of on-the-go platforms (e.g., tablets and apps), enabling consumers portable flexibility to watch when and where they want.

■  The notion of what is a “network” is an intriguing question in the online space, as the trademark brands that are grounded in linear programming tailored to defined time periods struggle for relevancy in an inherently VOD environment.

■  Studios, whose strength is unparalleled distribution infrastructure and reach, are grappling with how to retain dominance in an online world, where infrastructure needs are now commoditized and minimized, and where a sole producer with a website can achieve equal reach.

■  The diversity of production and portfolio strategies that define studios and networks remain just as important in an online world, but the question remains whether online and new on-the-go outlets will prove an expansion of the portfolio or come to turn the whole system on its head.

■  Content distribution joint ventures, which were formed to defray costs in establishing global beachheads for distributing film, TV, and video, and then declined when international markets grew to the size of justifying control of local operations, are back in vogue in the online space. The breadth of content enables instant scale in branding new on-demand platforms (plus, a single access point affords the potential of global reach), though new joint ventures are apt over time to face similar challenges to those that led to the demise of most traditional market JVs (e.g., rivalries between partners once the particular JV market reaches maturity).

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