140 THE GAME PRODUCTION HANDBOOK, 2/E
person a chance to respond. He may apologize, state why he wants to keep the
feature in, or have an emotional reaction. No matter what he does, be prepared
to assertively state your solution to the problem. However, you will want to tai-
lor your response appropriately to the situation.] The designers need to get the
UI design documentation finished, so please have them work on that until it is
completed. If you feel strongly about this feature, we will schedule a meeting to
discuss it again with the leads—maybe we can put in a scaled-down version or
replace another feature.”
Of course, every situation is different, but this format presents a good guide
for keeping the conversation focused on resolving the conflict. If the person has
an emotional reaction during this meeting, tell him you can’t continue the dis-
cussion and will set up another time to talk with him.
Delivering Bad News
There may come a point during game development when bad news must be
delivered to the team. Things such as project cancellations, layoffs, and key
people leaving the company might fall into this category. Although it seems
daunting to be the one responsible for telling people the project got cancelled,
or the ship date was pulled in, or that someone was fired, it’s not so bad if you
do it with honesty and compassion. First and foremost, be honest about why
something is happening. You don’t have to get into the nitty-gritty details, but
do provide the context of the decision and answer any and all questions as hon-
esty as you can.
Second, be sensitive about how the news is delivered. Even though some-
thing bad might be happening—such as layoffs—don’t overemphasize the nega-
tive aspects. People will feel bad enough already for their friends who may be let
go. Instead, discuss the reasoning behind the layoffs, what steps were taken to
minimize the impact, and what is being done to take care of the employees who
have to find new jobs.
Finally, deliver bad news in a timely fashion. People have a natural instinct
for when things aren’t quite right, and they will start jumping to their own con-
clusions about what is going on. In cases like this, the rumors are sometimes
much worse then what is actually happening, and by the time you actually ad-
dress the problem, morale could be at an all-time low., Concern among the team
that something bad is going on at the studio is likely, if you see groups of people
whispering in the hallway or by the coffee machine. As a producer, it is your re-
sponsibility to address these concerns quickly and confirm what the problem is.
If there is not a problem, and rumors have started circulating about something,
call a team meeting and ask the team what their major concerns are. Discuss the
issues and make sure that the team is satisfied with the results of the discussion
by following up with people afterward.