6. A Dalektable Adventure

Story Summary

Image Meet The Doctor

Image Arrive at a dark and dangerous facility

Image Fight off the CyberKing

Image Solve a lot of puzzles in a mysterious cemetery

Image Meet some unfriendly angel statues

Image Defeat the Dalek Emperor with some help from The Doctor

This chapter provides details on how to solve the puzzles and defeat the Cybermen and Daleks in the Doctor Who Story Mode adventure.

An Unwanted Upgrade

Wyldstyle, Batman, and Gandalf have been in the vortex for a bit too long and are starting to get worried. They should have found an exit by now. All of a sudden, they hear a voice through Wyldstyle’s Relic Scanner and spot a police call box in the vortex with them! A man pulls them into the open door, and they find themselves in a much larger space...strange!

The Doctor knows the trio, but they don’t know him. How is that possible? The Doctor provides his phone number to Wyldstyle in case they get into trouble and need him, and then he hops in the call box (called the TARDIS) and disappears.

The nearby walls are covered with ice. Do not touch them, or they will freeze you temporarily and steal a heart or two of your health. Destroy any objects you can and collect studs. Move to the right, and you see a bunch of parts floating around a clear container. Farther to the right, you find some blue bars that Wyldstyle needs to pull down (A) to form a ladder. Climb up the ladder (LJ) and move out to the circular path that surrounds the glass enclosure. Destroy the objects on the path and use the bouncing parts to build (B) a Batarang target (Figure 6.1) at the top of the enclosure. When you hit the target, a bunch of bouncing parts fall to the lower level.

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FIGURE 6.1 Build a target to open the enclosure and release the parts inside.

Drop down and use the bouncing parts to build (B) the Elemental keystone device. When you activate the device, a graphic appears in the lower-right corner of the screen, showing various colors on the pads. Placing a character on the red glowing pad provides one character with the Fire element, and the character is surrounded by a sphere of flames and can shoot fire and perform a few other tricks (Figure 6.2).

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FIGURE 6.2 Provide a character with real fire power.

The Fire element can melt the ice blocks blocking the large doors that lead out of this room. If you place a character’s minifig on the Toy Pad that glows red, that character can then stand next to ice and melt it. Another option is to press and hold X and use the LJ to move a target that provides a beam of fire that can be directed at objects (as well as enemies) such as the ice walls.

After all the ice is melted in the area, one section of wall to the right of the doors has an area that only Gandalf can fix with his Magic ability. Change to Gandalf and approach the wall filled with stars and repair it.

On the left side of the doors is an orange handle for Batman’s Grapple tool. After pulling the handle (by repeatedly pressing B), a fire starts. Fortunately, a minifig placed on the Toy Pad glowing dark blue can get the Water element.

A character with the Water element is surrounded by a sphere of water. Place a character on the dark blue Toy Pad and move and touch the fire or press X and direct a stream of water to the fire. After you put out the fire, you can assemble (B) a bunch of bouncing LEGO pieces to repair part of the wall and create an energy coil (Figure 6.3).

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FIGURE 6.3 Charge up an energy coil by standing near it while using the Electric element.

Finally, putting any minifig on the teal (round) pad gives that character Electric powers, which can charge coils. A character with this power is surrounded by a sphere of lightning. Charge the coils by moving very close to them or pressing X to fire a lightning beam with the LJ at the coils. A door opens, revealing an evil Cyberman! Defeat the Cyberman, and then head down the hallway and into a new room.


Note: What (Not Who) Is Doctor Who?

Doctor Who is a television show from Great Britain that has a worldwide following. The show started in 1963 and is still on the air today. It follows the exploits of The Doctor, a mysterious figure from the future who frequently changes appearance and travels through time in his TARDIS (Time and Relative Dimension in Space), usually with a companion or two. The Doctor has a number of enemies who are quite terrifying, and a few of them make an appearance in the LEGO Dimensions game. You can find much more information about Doctor Who at https://en.wikipedia.org/wiki/Doctor_Who.


The trio needs to move to the far right of the room. There is a Game Save tool to the right of the door the trio just entered. Use it if you’d like to save your game’s progress.

Have Batman use his Stealth ability (B) by placing his minifig on the Toy Pad that glows blue to activate this power. Green laser beams move along the far-right side of the room; don’t get too close to them without first using Batman’s Stealth ability, or they will shut down the green handle that must be pushed on the circular machine on the raised platform. Push the green handle around until the covered section opens and reveals the Elemental keystone device. Activate the device (X).

Place a character’s minifig on the red pad and move to the left to melt the ice that is blocking the large doors. Destroy the boxes around the door and use Gandalf’s Magic (B) on the bouncing parts that are revealed. Raise the four pieces to complete the puzzle on the door to open it. This also triggers a Cyberman to create a fire to block the stairs to the right.

Use Gandalf’s Magic ability (B) to assemble more bouncing parts that appear near the unfrozen large doors to build a focusing machine. Three focusing machines in all must be assembled, as indicated by round icons at the top of the screen (Figure 6.4). You must find the other two and build them.

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FIGURE 6.4 You must build three power focusing machines.

Change to Wyldstyle and move to the left, where you see the fans spinning behind a grate. Press B to use her Relic Scanner to reveal an orange handle. Pull the handle with Batman’s Grapple tool (by repeatedly pressing B). When you see more bouncing pieces, use B to build the second (of three) power focusing machines.

Move to the far right and place a character’s minifig on the Toy Pad that glows dark blue to get the Water element. Put out the fires on the stairs (either by walking up the stairs or pressing and holding X while using LJ to fire a stream of water) and head to the upper platform.

When bouncing boxes appear, destroy them—but be careful because they contain Cybermats (that behave like snakes) that can attack you. When some bouncing parts appear to the right, use B to build a blue handle for Wyldstyle to jump up and grab. This opens up windows that let you see outside. What is this strange place where the heroes have landed?

Change to Gandalf and walk toward the drone (on the other side of the window). Use Gandalf’s Magic ability (B) to raise the drone and move it to the far right. The drone lands on a platform and then moves inside the facility.

Go back down to the lower level and move to the far right, where a character needs to use the Electric element to apply power to a coil (Figure 6.5). This brings the drone down where Batman can use his Grapple tool to pull (by repeatedly pressing B) on the orange handle on the side of the drone.

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FIGURE 6.5 Use the Electric element to power up the coil.

When the drone breaks apart, use the bouncing parts to build the third (and final) power focusing machine. Change to Wyldstyle and move her to the purple target in front of the three machines. Use her Master Builder ability by moving her minifig to each of the three glowing purple pads in the order that they light up. She builds a new device on the door, and the device has an unpowered coil.

Place a minifig on the teal round pad, and use the Electric element to provide power to the coil. This activates CyberKing! Run from his lasers and defeat the Cybermen as they attack. Keep fighting the Cybermen until CyberKing gets his arm stuck in the metal flooring: Run to him and repeatedly press X to attack his metal arm. CyberKing is released, but he is missing one arm. Continue fighting Cybermen and the CyberKing until the CyberKing gets his other arm stuck, and then repeat the attack using X.

From the destroyed pieces of CyberKing’s arms, build a boost pad and use the Batmobile to launch straight at CyberKing. His body is destroyed, but his head runs for an exit. The trio follows him into a dangerous hallway (there’s a Game Save tool here). When Cybermen block the way, defeat them. (The Batmobile is an excellent tool for destroying Cybermen!)

Continue down the hallway and defeat any Cybermen that appear. At the end of the hallway, use the bouncing pieces to build a Batarang target, and then use Batman’s Batarang to hit it. Quickly run through the door that opens. Cybermen attack indefinitely, so get out quick!

A Puzzle of Perception

The heroes find themselves in a cemetery. Weird! A Game Save tool is here, so use it if you wish to save your progress. (Fans of the Doctor Who TV show will recognize the angel statues guarding the cemetery.) Destroy the vines holding the two gate doors closed, and then proceed through the gates.


Tip: Valuable Studs Are Hidden Away

Gandalf can get a lot of extra studs by using his Magic ability on certain tombstones scattered all over the cemetery. Keep an eye out for blue stars, which mark these tombstones.


Destroy tombstones on the lower level (just inside the open gates). One of them in particular provides some bouncing bricks. Use B to build the Elemental keystone device. If you get too close to one particular tombstone, a couple Cybermen attack. Where they originate, you can find a new elemental power, Earth, which allows you to grow objects at Earth Spots, places where you’ll see a little greenery that can be encouraged to grow with the right power (Figure 6.6).

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FIGURE 6.6 Use the Earth element to grow a strange mound of dirt called an Earth Spot.

Activate the Elemental keystone device, and then move a character to the green pad; look in the lower-right corner of the screen to see which pad corresponds to green. Once that character has the Earth element (surrounded by a sphere of leaves), move the character to the Earth Spot and target it by holding X. A few circular platforms appear in the lake, along with an area that only Gandalf can control with his Magic (after turning off the Earth power). Change to Gandalf and press B to reveal the CyberKing’s head (which runs away) and start a fire to the left of the small lake.

Use a character that has the Water element to put out fires. Gandalf can then use his Magic to toss a statue into the crypt and reveal some bouncing parts. Use B to build a strange device with the parts. Several Cybermen wake up and attack, and you also see a number of areas that need Gandalf’s Magic and Wyldstyle’s Relic Scanner.

On the top of the hill to the right, use Wyldstyle to jump up: Go around near the right rear corner and jump up. Destroy some objects and collect the bouncing LEGO pieces that appear. Build a special drone, and then enter its green beam to float up and grab the bonus studs.

To the right of the entry gates, use Gandalf’s Magic to raise the statue and place it on the blue pedestal. Notice that the crypt on top of the hill is now open but dark. Move Gandalf into the drone’s green beam; he floats up and can then jump over and use his Light ability inside the crypt. Move inside, and you find a blue power pad. Use Gandalf’s Magic ability to move the pad (B) out of the crypt.

Next, change to Wyldstyle and move her to the front-left of the cemetery, where you can use her Relic Scanner inside a locked crypt. When an orange handle appears, have Batman pull it (B) with his Grapple tool and reveal the red power pad.

Finally, change to Gandalf and move around the back area of the cemetery. Use his Magic at a couple locations, one of which reveals the yellow power pad and the Chroma keystone device!

Activate the Chroma keystone device and solve the Chroma puzzle. The correct color/pad assignments are shown inside the open crypt just to the left of the Chroma keystone device. When you solve the puzzle, the three statues on top of the Chroma crypt disappear, revealing another strange machine (Figure 6.7).

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FIGURE 6.7 A strange machine sits on top of the large crypt.

Head up the circular stairs and destroy the three coils powering the machine (X). The illusion of the cemetery disappears, revealing a hidden Batarang target near the very rear of the cemetery. Head back there and destroy the vines covering the target. Hit the target and head into the hallway when the door opens.

Quantum Lock Chaos

Inside a clear tube, it’s very dark. A Game Save tool is just to the right, inside the malfunctioning door. Head into the room and destroy as much as possible to free up room to move around. You find some canisters (Figure 6.8) that Gandalf can levitate with his Magic (B). This turns on the room’s lights and reveals two new areas to explore—one to the left and one to the right.

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FIGURE 6.8 These three canisters can light up the room.

Change to Wyldstyle and move to the left until she can activate her Relic Scanner. (Notice the angel statues! Are they moving?) Have Batman use his Grapple tool on the orange handle that appears. From the parts that fall, build a shuttle that can be pushed on the track.


Caution: The Angel Attacks Require a Minifig Shuffle

If an angel statue successfully attacks, your character is disabled until you move the minifig to another pad.


The shuttle must swap places with the large pedestal with the angel on top on the right side of the room. Alternate between pushing the shuttle and the pedestal, and use the fact that the track has two paths going in different directions from the far-right side. Once the shuttle has swapped sides, push it into the machine with the large red light to open a door to the right.

When your characters walk through the door, they find themselves in another room. Change to Batman and use his Stealth ability (B) to get by the laser beams and move into the next room. Batman needs to move to the far side of the room and pull the yellow handle (B) to disable the lasers.

Change to Gandalf and use his Magic (B) to unlock the door. Enter the dark hallway and RUN RUN RUN! At the end of the hall, a door opens and lets the heroes into another strange room. (There is a Game Save tool here, just to the left of the door.)

Move up the ramp to the second level and use Gandalf’s Magic (B) to lower a ladder. Go up and collect some studs and clear out the area.

Move to the far right of the second level and destroy some objects to reveal parts to build a Batarang target. When you hit the target, a large metal block drops some bouncing pieces on the lower level. Drop down to the lower level and build an accelerator switch for the Batmobile. Use the Batmobile (Y) to drive up on the switch. Then push forward on the LJ to raise a platform with a shuttle to push along the track. This also triggers attacks from the angel statues.

Move the angel statue pedestal toward the red light (to the back of the room) and push it into the extra space (Figure 6.9) so it’s out of the way of the main track and gives the shuttle room to be pushed into the special machine. Then go back and push the shuttle into the machine—but be quick and keep pushing while the angels attack!

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FIGURE 6.9 Moving the statue to the proper location can be tricky.

Once the shuttle is pushed all the way to the machine, an arm on the upper level lifts up a large container containing the Shift keystone device. A purple portal appears high up to the left, and the yellow portal appears in the middle. (The blue portal lets you return to the platform where the Shift keystone device rests.)

Move a character first through the yellow portal by accessing the crank and rotating LJ clockwise to turn it; don’t panic when your character appears upside down because this is normal. Two tracks now change position. Make sure the checkered track on the left is visible first. Then move your minifig to the magenta pad and jump through the magenta portal. Push the shuttle along the ceiling (while you’re upside down!) until it’s all the way to the right. Then move the minifig back to the yellow pad and turn the tracks (by using B and rotating LJ clockwise) with the crank again.

Move the minifig back through the magenta portal and run around the perimeter of the fan. If you attempt to run over the fan, the air pushes you down to the ground. Once you’re around to the shuttle, continue pushing it along the track to the far right side until it joins with the machine (with the red light). A door opens to the far right, on the middle platform. Move any character through the door, and Batman saves the trio (momentarily) when they are surrounded by the terrifying statues.

Rise of the Daleks

Batman, Wyldstyle, and Gandalf fall down to a platform, where they meet a very special enemy of The Doctor. They are surrounded by Daleks, The Doctor’s greatest nemesis—evil tiny creatures housed inside a tall, round mechanical shell with weapons and the ability to fly! And then the Dalek Emperor arrives...uh oh! The Dalek Emperor has three Giant Daleks created, and they attack from above. You must defeat these three before taking on the Emperor.

Avoid the Giant Daleks’ death rays that hit red targets on the ground as well as their laser beams, which will follow blue lines. Also use a combination of jumping (A) and fighting (X and B) to defeat the smaller Daleks that attack until some bouncing parts appear. Then build a remote control device and use Gandalf to turn it on. It overrides the first Giant Dalek and sends it crashing into the strange floating machine that emits a shrink ray. You’re temporarily shrunk down to a tiny size and are easy for the surrounding Daleks to defeat—so run and jump!

The effects of the Shrink Ray wear off, and you need to fight more Daleks until some new bouncing parts appear that can be built into a strange electronic device on the left side of the platform. Build it and keep watching for an orange handle to appear on the floating platform to the right. Use Batman’s Grapple tool (B) and pull on it. Activate the Elemental keystone, give a character the Electric element, and go stand near the electronic device on the left to power it up—and destroy the second Giant Dalek.

The final Giant Dalek appears on a floating platform and starts a number of fires. Activate the Elemental keystone and give a character the Water element. Put out the fires and build a dangerous-looking weapon from the parts. Pull on the orange handle on top with Batman’s Grapple tool, and the gun fires a Batarang target that attaches to the Giant Dalek. Use Batman’s Batarang to hit that target and defeat the Giant Dalek.

Keep fighting more standard Daleks and use the next set of bouncing parts to build a new vehicle. Jump into it (Y), and then aim for various areas on the Dalek Emperor (using the LJ). The Dalek Emperor is enraged and fights back by sending more Daleks to attack as well as dropping bouncing parts to the platform.

Change to Wyldstyle and move to the glowing purple target. Then move her minifig from toy pad to toy pad in the order that they light up purple. She can use her Master Builder ability to build a Super Telephone (Figure 6.10)!

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FIGURE 6.10 Make a call to The Doctor!

Change to Gandalf and use his Magic to make a phone call. Just when things look their worse, the TARDIS appears, and The Doctor shrinks down the remaining Daleks. He doesn’t know the trio, but they know him! In they go to the TARDIS!

The Doctor returns the trio to the Gateway room, where he examines the device. He is able to fix the Gateway so that the heroes cannot be tracked—and the heroes obtain a new keystone.

Up Next...

Superman is powerful, and he protects the city of Metropolis against all enemies. But when he’s pulled into a vortex and captured by Lord Vortech, it’s up to Batman, Wyldstyle, and Gandalf to rid the city of the evil Sauron and his minions.

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