Chapter 7. Applying Runtime Customizations

In this chapter, we will cover the following recipes:

  • Creating a button that changes color
  • Creating a slider that changes color gradually
  • Creating a slide shower using a discrete slider
  • Creating a slider that changes a single color channel
  • Making an input field with personal text validation at runtime
  • Making an input field for a password with a lower bound limit for characters
  • Changing the cursor at runtime

Introduction

In this chapter, we will look at how to implement different levels of customization for the player, such as adjusting colors of objects using a slider. We will also see how to implement validation at runtime for input fields to ensure that the correct information is entered. Furthermore, we will set lower bound limits for characters so that the data input meets a minimum number of characters. Lastly, we will look at how we can change the cursor within a game.

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