Index
A
- advanced features
- animated 3D UI warning
- armor
B
C
- Canvas Scaler
- character lower bound limits, input field
- circular mask
- Color.Lerp() function
- coroutines
- cursor
- customiztion
D
- 2D texture
- 3D menu
- 3D UI
- directional radar
- discrete slider
- distance displayer
- double sided timer
- drag-and-drop element
- draggable panel
E
- entrance transition
- event handlers
- EventSystem
- extendable and rotating UI element
- extendable UI element
F
- final fading effect
- floating UI element
G
H
- health bar
- hearts, symbolic lives counter
I
K
- keyboard
- KeyCode
- kingdom hearts health bar style
L
- LAY
- Layout Controllers
- Lerp function
- lights
- linear health bar
- linear timer
- lives counter
- lower bound
M
- Mask component
- Mathf.Sin() function
- menu
- minimap
- about / Introduction
- creating / Creating a minimap, How to do it...
- creating, with raw images / How it works...
- creating, with render textures / How it works...
- orthographic camera, setting / Setting an orthographic camera, See also
- references, URLs / See also
- advanced features, implementing / Implementing advanced features for minimaps, How to do it..., How it works...
- camera boundaries, limiting / Limiting the boundaries of the minimap camera
- rotating, according to player direction / Rotating the minimap according to where the player is facing
- compass, smoothly rotating / Smoothly rotating the minimap compass to point towards the relative north of the game environment
- lighting, improving / Improving the lighting within the minimap
- implementing, in closed environments / Ideas for implementing the minimap in closed environments
- techniques / Other techniques for minimaps
- mixed timer
- modular coin counter
- MP3 player
- multibar
- multiple bars
N
O
P
R
S
- score counter
- scrollable images
- scrollable text
- Scroll Rect (Script) component
- SetCursor()
- shadows
- slider
- upper bound, adding / Adding upper and lower bounds to the slider, How to do it..., How it works...
- lower bound, adding / Adding upper and lower bounds to the slider, How to do it..., How it works...
- Slider Shower color, changing / Changing the color when a bound is reached
- bounds, expressing in percent / Expressing bounds as a percentage
- possible values, limiting in Inspector / Limiting the value that we can set in the Inspector
- customizing, for color change / Creating a slider that changes colors gradually, How to do it...
- customizing, for single color channel change / Creating a slider that changes a single color channel, How to do it..., How it works...
- color channels, changing / Changing all other color channels
- alpha channel, changing / Changing the alpha channel
- interacting, with lights / Integrating with lights instead of image components, See also
- slider value
- slide shower
- smooth tilt effect
- subtitles shower
- symbolic lives counter
T
U
- UI
- UI effects
- UI elements, affected by different lights
- UI layouts components
- Unity 5
- Unity Manual
- Unity Pro
- upper bound
W
- well-formatted countdown
- well-formatted timer
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