Appendix A

Useful Control Properties, Methods, and Events

A control interacts with a program or user through properties, methods, and events. Although each type of control provides different features, they are all derived from the Control class. This class provides many useful properties, methods, and events that other controls inherit if those other controls don’t take special action to override them. The following sections describe some of the most useful of these inherited features.


CLASSY CONTROLS
You can learn more about the Control class at http://msdn.microsoft.com/system.windows.forms.control.aspx.

PROPERTIES

The following table lists properties implemented by the Control class. All controls that inherit from this class inherit these properties unless those other controls override the Control class’s behavior.

PROPERTY PURPOSE
BackColor The control’s background color.
BackgroundImage The control’s background image.
BackgroundImageLayout Determines how the control’s background image is used to fill the control. This can be Center, None, Stretch, Tile, or Zoom.
Bottom The distance between the top edge of the control’s container and the bottom edge of the control in pixels. This is read-only. Modify the Top and Height properties to change this value.
Bounds Determines the control’s size and location, including nonclient areas.
Capture Determines whether the control has captured the mouse.
CausesValidation Determines whether the control makes other controls validate when it receives the focus.
ClientRectangle Represents the control’s client area.
ClientSize Holds the control’s height and width.
ContainsFocus Indicates whether the control or one of its child controls has the input focus. This is read-only.
ContextMenuStrip The context menu strip associated with the control.
Controls Collection containing references to the controls contained within this control.
Cursor The cursor that the control displays when the mouse is over it.
DataBindings The control’s DataBindings, used to bind the control to a data source.
DisplayRectangle A Rectangle giving the control’s display area. Figure A-1 shows two GroupBoxes with the same size. The GroupBox on the right contains two labels that cover its ClientRectangle and DisplayRectangle.
Dock Determines the edge of the control’s parent to which the control is docked. This can be Left, Right, Top, Bottom, Fill, or None.
Enabled Determines whether the control will interact with the user.
Focused Indicates whether the control has the input focus. This is read-only.
Font The control’s font.
ForeColor The control’s foreground color.
Handle The control’s window handle. This is read-only.
HasChildren Indicates whether the control holds any child controls. This is read-only. Also see the Controls property.
Height The control’s height in pixels.
InvokeRequired Returns True if the calling code is running on a thread different from the control’s thread and therefore must use an invoke method to interact with the control. See also the Invoke method.
Left The X coordinate of the control’s left edge in pixels.
Location The position of the control’s upper-left corner.
Margin Determines the spacing between this control and another control’s margin within an arranging container.
MaximumSize The control’s largest allowed size.
MinimumSize The control’s smallest allowed size.
ModifierKeys Indicates which modifier keys (Shift, Ctrl, and Alt) are pressed. This is read-only.
MouseButtons Indicates which mouse buttons (Left, Right, Middle, None) are pressed. This is read-only.
MousePosition The mouse’s current position in screen coordinates (where the point (0, 0) is in the screen’s upper-left corner). This is read-only.
Name The control’s name.
Padding The spacing of the control’s contents.
Parent The parent containing the control.
PreferredSize A size that is big enough to hold the control’s contents.
Region Determines the control’s window region. This is the area in which the control may draw.
Right The distance between the left edge of the control’s container and the right edge of the control in pixels. This is read-only. Modify the Left and Width properties to change this value.
Size The control’s size including client and nonclient areas.
TabIndex The control’s position in its container’s tab order. If more than one control has the same TabIndex, they are traversed front to back using the stacking order.
TabStop Determines whether the user can tab to the control.
Tag This property can hold any object that you want to associate with the control.
Text The control’s text.
Top The Y coordinate of the control’s top edge in pixels.
TopLevelControl The control’s top-level ancestor. Usually that is the outermost Form containing the control. This is read-only.
Visible Determines whether the control is visible.
Width The control’s width in pixels.

FIGURE A-1: The DisplayRectangle property gives the area in which you should normally place items within a control.

image

METHODS

The following table lists useful methods implemented by the Control class. All controls that inherit from this class inherit these methods unless they override the Control class’s behavior.

METHOD PURPOSE
Sub BringToFront() Brings the control to the front of the stacking order.
Function Contains(ByVal target As Control) As Boolean Returns True if target is contained by this control.
Function CreateGraphics() As Graphic Creates a Graphics object that you can use to draw on the control’s surface.
Sub DrawToBitmap(ByVal bm As Bitmap, ByVal rect As Rectangle) Draws an image of the control including contained controls onto the Bitmap in the indicated Rectangle.
Function Focus() As Boolean Gives the control the input focus.
Function GetChildAtPoint (ByVal pt As Point) As Control Returns the control’s child that contains the indicated point. If more than one control contains the point, the method returns the control that is higher in the stacking order.
Function GetPreferredSize (ByVal proposed_size) As Size Returns a size that is big enough to hold the control’s contents.
Function GetType() As Type Returns a Type object representing the control’s class. You can use this object to get information about the class.
Sub Invalidate() Invalidates some or all of the control and sends it a Paint event so that it redraws itself.
Sub Invoke(ByVal delegate As Delegate) Invokes a delegate on the thread that owns the control.
Function PointToClient (ByVal screen_point Point) As Point Converts a Point in screen coordinates into the control’s coordinate system.
Function PointToScreen (ByVal control_point As Point) As Point Converts a Point in control coordinates into the screen coordinate system.
Function RectangleToClient (ByVal screen_rect As Rectangle) As Rectangle Converts a Rectangle in screen coordinates into the control’s coordinate system.
Function RectangleToScreen (ByVal control_rect As Rectangle) As Rectangle Converts a Rectangle in control coordinates into the screen coordinate system.
Sub Refresh() Invalidates the control’s client area, so the control redraws itself and its child controls.
Sub Scale(ByVal scale_factor As Single) Scales the control and any contained controls by multiplying the Left, Top, Width, and Height properties by scale_factor.
Sub Select() Moves the input focus to the control. Some controls have overloaded versions.
Function SelectNextControl (ByVal ctl As Control, ByVal forward As Boolean, ByVal tab_stop_only As Boolean, ByVal include_nested As Boolean, ByVal wrap As Boolean) As Boolean Moves the input focus to the next control contained within this one.
Sub SendToBack() Sends the control to the back of the stacking order.
Sub SetBounds(ByVal x As Integer, ByVal y As Integer, ByVal width As Integer, ByVal height As Integer) Sets the control’s position and size.
Sub Show() Displays the control by setting its Visible property to True.
Function ToString() As String Returns a textual representation of the control. This is generally the type of the control followed by its most commonly used property.
Sub Update() Makes the control redraw any invalidated areas.

EVENTS

The following table lists useful events implemented by the Control class. All controls that inherit from this class inherit these events unless they override the Control class’s behavior.

EVENT PURPOSE
Click Occurs when the user clicks the control. This event is at a higher logical level than the MouseClick event, and it can be triggered by actions other than a mouse click (such as pressing the Enter key or a shortcut key).
ControlAdded Occurs when a new control is added to the control’s contained child controls.
ControlRemoved Occurs when a control is removed from the control’s contained child controls.
DoubleClick Occurs when the user double-clicks the control.
Enter Occurs when the control is entered. This event fires before the GotFocus event.
GotFocus Occurs when the control receives the input focus. This event fires after the Enter event. Generally, the Enter event is preferred.
HelpRequested Occurs when the user requests help for the control. For example, if the user moves the focus to a TextBox and presses F1, the TextBox raises this event.
Invalidated Occurs when part of the control is invalidated.
KeyDown Occurs when the user presses a key while the control has the input focus.
KeyPress Occurs when the user presses and releases a key while the control has the input focus.
KeyUp Occurs when the user releases a key while the control has the input focus.
Leave Occurs when the input focus leaves the control. This event fires before the LostFocus event.
LostFocus Occurs when the input focus leaves the control. This event fires after the Leave event. Generally, the Leave event is preferred.
MouseClick Occurs when the user clicks the mouse on the control.
MouseDoubleClick Occurs when the user double-clicks the mouse on the control.
MouseDown Occurs when the user presses a mouse button down over the control.
MouseEnter Occurs when the mouse enters the control.
MouseHover Occurs when the mouse hovers over the control.
MouseLeave Occurs when the mouse leaves the control.
MouseMove Occurs when the mouse moves over the control.
MouseUp Occurs when the user releases a mouse button over the control.
MouseWheel Occurs when the user moves the mouse wheel while the control has the input focus.
Move Occurs when the control is moved. This event fires before the LocationChanged event fires.
Paint Occurs when the control must redraw itself. Normally the program draws on the control during this event (if it draws on the control at all).
Resize Occurs while the control is resizing. This event occurs after the Layout event but before the SizeChanged event.
SizeChanged Occurs while the control is resizing. This event occurs after the Layout and Move events.
TextChanged Occurs when the control’s Text property changes.
Validated Occurs when the control has successfully finished validating its data.
Validating Occurs when the control should validate its data.
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