Starting Flash and Opening a File
Working with the Library Panel
Organizing Layers in a Timeline
Using the Properties Inspector
Finding Resources for Using Flash
Understanding Strokes and Fills
Using Gradient and Bitmap Fills
Making Patterns and Decorations
3 CREATING AND EDITING SYMBOLS
Changing the Size and Position of Instances
Changing the Color Effect of Instances
Applying Filters for Special Effects
Understanding the Project File
Changing the Pacing and Timing
Changing the Path of the Motion
5 ARTICULATED MOTION AND MORPHING
Articulated Motion with Inverse Kinematics
Inverse Kinematics with Shapes
Simulating Physics with Inverse Kinematics
6 CREATING INTERACTIVE NAVIGATION
Understanding ActionScript 3.0
Creating Event Handlers for Buttons
Creating Destination Keyframes
Playing Animation at the Destination
8 WORKING WITH SOUND AND VIDEO
Understanding the Project File
Understanding Encoding Options
Working with Video and Transparency
9 LOADING AND CONTROLLING FLASH CONTENT
Understanding the Bandwidth Profiler
Publishing a Movie for the Web
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