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PART IV Working with Text
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PART IV Working with Text
by Gary David Bouton
CorelDRAW® X5 The Official Guide
Cover Page
CorelDRAW® X5 The Official Guide
Copyright Page
Dedication
About the Author
Contents
Foreword
Acknowledgments
Introduction
PART I CorelDRAW X5 Essentials
CHAPTER 1 What’s New in CorelDRAW X5?
Features for the Graphics Designer
The Create a New Document Dialog Box
Drawing Tool Enhancements
Scaling an Arrowhead
New Corner Edits for Rectangles
Revamped Mesh Fill Tool
More Power to PowerTRACE
New Pixel View
New Document Palette
Eyedroppers All Over the Place
Adobe Application Compatibility
Introducing Corel CONNECT
Connecting with Your Content
For the Business Professional
Clip Art and Photographs
Fonts
Templates
X5 Extras
CHAPTER 2 Exploring Your Workspace
The CorelDRAW X5 Workspace
CorelDRAW X5’s Application Window
Drawing Windows
Specifying Toolbar and Dialog Values
Working with Dockers
Opening, Moving, and Closing Dockers
Nested (Grouped) Dockers
Using the Toolbox
Working with Toolbars
Using the Color Palette
Viewing Palette Colors
Changing Palette Options
CHAPTER 3 CorelDRAW’s Ins and Outs: Importing, Exporting, and Saving Design Work
CorelDRAW X5’s Welcome Screen
Opening Your First New Document File
Create a New Document that Suits You
Working with Multiple Documents
Opening Document Files
Opening Files from Other Applications
Warning Messages
Saving and Closing Documents
Saving Your First Document
Saving Files with User Info
Advanced Save Drawing Options
Save As Command
Using File Backup Options
Working with Templates
Opening Templates
Opening and Saving Templates
Clipboard Commands
Copying vs. Cutting
Paste vs. Paste Special
Undoing and Redoing Changes
Basic Undo Commands
Using the Undo Docker
Scrapbooks, An Old Favorite
Revealing the CorelDRAW Scrapbook
Importing and Exporting Files
Set Up Color Management Before Importing
Importing Files and Setting Options
Exporting Files and Choosing Options
Export
Exporting a Design
Choosing Export File Formats
Export for Office
CHAPTER 4 Navigation and Page Setup
Setting View Mode
Wireframe and Simple Wireframe
Getting a Draft View
Using Normal View
Using Enhanced View
Previewing with Pixels View
Simulate Overprints
Zooming and Panning Pages
Using the Zoom Tool and Property Bar
Using the Mouse Wheel for Zooming
Using the Pan Tool
Special View Modes
Page Sorter View
Full-Screen Preview
Previewing Selected Only
Using the View Navigator
Using the View Manager Docker
Exploring View Manager Commands
Making and Taking a Structured View of a Document
Using Page and Zoom Options
Working with Views of a Document’s Depth: Layers
Exploring the Object Manager
Navigating Pages, Objects, and Layers
Navigating and Mastering Layers
Using Object Manager Editing and View States
Controlling Layer Properties
Working with Master Page Layers
Working with Master Page Items
CHAPTER 5 The X5 Test Drive
Begin a Design with a Concept
Setting Up the Page for the Logo
Setting Up Guidelines
Using the Polygon Tool to Design a Gear Shape
Creating and Modifying a Polygon
Welding an Edge to a Typed Character
Shaping the Polygon
A Brief Excursion into Gradient Fills
Adding Visual Complexity Using Fountain Fills
Going 3D
Using the Interactive Extrude Tool
Making a Logo into a 3D Logo
Adding Lighting and a Bevel
Finessing the Look of the Gear
Duplicating the Extrude Properties
Creating Another Gear with the Copy Extrusion Properties Feature
Adding Text to the Logo
Creating an Envelope Shape
Making a Headline / Enveloping the Headline
Applying the Conical Fountain Fill
Applying a Custom Fountain Fill
Adding and Aligning Text
Adding a Visually Compatible Subhead
Align, Group, Scale, Flip, and Print
Getting Your Logo Design into the Real World
The Test Drive Cross-Reference
PART II Getting Started with CorelDRAW X5
CHAPTER 6 Working with Single- and Multi-Page Documents
Setting Up Your Document Page
Controlling Page Size and Orientation
Page Viewing Options
Creating Your Own Bleed Designs Using Your Home Printer
Controlling Page Background Color
Using Layouts and Labels
Naming Pages
Using the Rename Page Command
Save Details with Your File
Navigating a Multi-Page Document
Using the Object Manager
Page Commands
Inserting Pages and Setting Options
Deleting Pages
Moving and Duplicating Pages
Using the Page Sorter
CHAPTER 7 Measuring and Drawing Helpers
Using the Ruler
Accessing Rulers and Ruler Properties
Setting the Ruler Origin
Two Inches to the Right, Please
Setting Unit Measure
Setting Ruler Options
Editing Drawing Scales
Calibrating Ruler Display
Introducing the Indispensable CorelDRAW Grids
Setting Grid Properties
Display Grid as Lines or Dots
Using Snap-To Commands
Snapping To It
Setting Snap Behavior
Working with Guidelines, Dynamic Guides, and Guide Layers
Using Guidelines
Working with Dynamic Guides
Controlling the Guides Layer
Make an Object a Guideline
Using Guideline Presets
Using the Dimension Tools
Working with Callouts
Calling Out a Bowling Shirt
Using Dimension Tools
Checking Out Dimension Lines
Using Dimension Lines
Segment Dimensions
An Exercise in Dimensioning to Scale
Drawing Scale, Windows Calculator, and Dimension Lines
CHAPTER 8 Creating Basic Shapes, Applying Transformations
CorelDRAW X5’s Smart Drawing Tool
CAD: CorelDRAW-Assisted Drawing
Reshaping a Perfect Shape
Using the Rectangle Tool and Property Bar
Drawing a Rectangle
Setting Rectangle Corner Properties
Creating 3-Point Rectangles
Using the Ellipse Tool and Property Bar
Drawing an Ellipse
Round One with the Ellipse Tool
Controlling Ellipse States
Creating 3-Point Ellipses
Using Polygons and the Property Bar
Drawing and Editing Polygons
Reshaping a Polygon
Stars and Complex Stars
Using the Spiral Tool
Using the Graph Paper Tool
Power-Drawing a Grid with Graph Paper
Using Perfect Shape Tools
Creating Perfect Objects
Editing Glyph Nodes
Using the Convert Outline To Object Command
CHAPTER 9 Moving, Scaling, Rotating: Basic Transformations
Basic Object Selection
Pick Tool Selections
Object Selection Techniques
Selecting Objects by Type
Moving Objects
Using the Pick Tool
Using Nudge Keys
Transforming Objects
Transforming Objects Using the Cursor
Using the Free Transform Tool
Applying Precise Transformations
Using the Transformation Docker
Controlling the Order of Things
CHAPTER 10 Drawing and Editing Objects
Introducing CorelDRAW X5’s Curve Tools
Using the Artistic Media Tool
Applying Presets to Lines
Painting with a Drawing Program
Drawing with Brushes
Creating and Saving Your Own Brushstroke
Applying the Sprayer
Calligraphy Pens and Applying Media
Defining and Applying Calligraphic Brushstrokes
Pressure Mode
How to Draw in CorelDRAW
Drawing with Freehand and Polyline Tools
Drawing Arcs with the 3-Point Curve Tool
Using the Bézier and Pen Tools
The Science of Béziers
Drawing with the Bézier and Pen Tools
Drawing Curves and Straight Line Segments
Editing Bézier Paths
Editing Paths with the Shape Tool
Controlling Freehand and Bézier Tool Behavior
Working with Compound Paths
Combining Objects
Breaking Paths Apart
Converting Objects to Curves
CHAPTER 11 Editing Objects
Reshaping Things
Shaping and Reshaping Object Shapes
Shaping Commands and the Property Bar
Using the Shaping Docker
Working Examples of Object Shaping
Trimming a Chicken
Fillet/Scallop/Chamfer
PowerClips
PowerClipping a Design onto an Object
The Knife Tool
Types of Cuts with the Knife Tool
Setting Knife Tool Behavior
Using the Eraser Tool
Working with Eraser Operations
Power Erasing
Setting Eraser Tool Properties
Using the Virtual Segment Delete Tool
Cropping an Illustration
Using the Smudge Brush
Applying Smudge to Shapes
Choosing Smudge Brush Property Bar Options
Using the Free Transform Tool
The Roughen Brush
PART IV Working with Text
CHAPTER 13 Typography Rules and Conventions
Font Families and Font Styles
Styles and Types of Typefaces
Other Types of Typefaces
Distant Cousins in Typeface Families
The Anatomy of a Font
Finding the Font You Need
Working with Font Navigator
Looking Up a Font
Font Foundries
The Last Word on Accessing Installed Fonts
Finding and Saving Important Characters
Using the Insert Character Docker
Using the Symbol Manager
Font Etiquette: Using Fonts with Style and Appropriateness
Font Appropriateness and Very Basic Layout Rules
CHAPTER 14 Getting Your Words Perfect
Using CorelDRAW’s Writing Tools
Assigning Language Codes
Why Language Codes Are Important
Using the Proofing Tools
Common Buttons
Setting Spell Checker Options
Setting the Checker’s Language
Using Word Lists
Using Main Word Lists
Setting Options in User Word Lists
Other Spell Checking Options
Main Spell Checking Options
Using Grammatik
Checking and Correcting Grammar
Turning Grammatik’s Rules On and Off
Using the Thesaurus
Setting Thesaurus Options
Using QuickCorrect
How QuickCorrect Works
Setting QuickCorrect Options
Finding and Replacing Text and Special Characters
Finding Text
Replacing Text
Finding and Replacing Text Properties
Finding Text Properties
A Simple Text Hunt Based on Object Properties
Replacing Text Properties
Tables
Creating a Table
Using the Proper Tool for the Job
Table Options When the Pick Tool Is Active
Table Options When the Shape Tool Is Active
Editing a Table When the Table Tool Is Active
Working with Text and Graphics in a Table
Converting a Table to Text
Converting an Existing Text to a Table
Importing a Table from Another Application
PART V Attributes for Objects and Lines
CHAPTER 15 Filling Objects
Examining the Fill Types
Using the Color Palette
From Uniform to Non-Uniform Object Filling
Filling an Object, Setting Fill Properties
Uniform Color Fill Options on the Property Bar
Applying a Fountain Fill
Creating Fountain-Filled Objects
Controlling Fountain Fills Interactively
Using Custom Fountain Fills
Editing a Fountain Fill In-Place
Setting Fountain Fill Dialog Options
Saving Your Own Fill as a Preset
Applying Pattern Fills
Controlling Pattern Fills Interactively
Customizing a Pattern Fill
Using Pattern Fill Dialog Options
Create Your Own Two-Color and Full-Color Patterns
Applying Texture Fills
Setting Texture Fill Options
Creating and Saving Texture Samples
Applying PostScript Fills
Applying Mesh Fills
Mesh Fill Options
Blending Colors Using the Mesh Fill
Sampling and Applying Fill Colors
Sampling Above and Beyond Uniform Fills
CHAPTER 16 Outline Attributes
Applying Outline Pen Properties
Outline Pen Options and the Property Bar
Going Long and Wide
Using the Outline Tool
Exploring the Outline Pen Dialog
Setting Outline Color
Choosing Outline Styles
Creating and Editing Outline Styles
Drawing a Dotted Line Style
Setting Outline Arrowheads
Drawing, Saving, and Editing an Arrowhead Style
Setting Corner Shape
Setting Line Cap Shape
Outline Pen Calligraphic Effects
Scaling and Behind Fill Options
Turning an Outline into an Object
PART VI Creating the Illusion of 3D Objects
CHAPTER 18 Working with Perspective
The Optical Principle of Perspective
What Is Normal?
Getting a Perspective on Perspective
Experiments in Perspective
Creating One-Point Perspective
Working with Two-Point Perspective
Creating a 3D Ground Plane
Copying Perspective and Creating a 3D Scene
Perspective Scenes via Copying
Mirroring Perspective Control Handles
Building a Bowling Alley
Pre-Visualizing Designs in Perspective
Pre-Visualizing a Design on a Product
CHAPTER 19 Extruding Objects
How Extrude Works
Choosing and Applying an Extrude Effect
Navigating the Interactive Markers
Getting Deep with the Extrude Tool
Using the Extrude Tool and Property Bar
Interactive Extrude Tool States
Setting Extrusion Shape
Setting 3D Rotation
Putting a New Spin on an Extruded Object
Adding Lights
Working with Extrude Light Options
Setting Extrude Color
Speak of the Bevel!
Using Vector Extrude Presets
Working with Extrude Preset Options
Using the Extrude Docker
Controlling Extrude Complexity Using Facet Size
PART VII Creating Special Effects
CHAPTER 21 Blends and Contours
Blend and Contour Effects: Similarities with Distinctions
Blending as Illustration Shading
The Blend Tool and Property Bar
Creating a Simple Blend Effect
A Basic Blend Between Very Different Shapes
Looking at the Components of a Blend
Editing Blend Effects
Setting Blend Options
Creating Extraordinary, Complex Blend Effects
Splits and Blends: The Fun Never Ends
Assigning a Blend Path
Blending Objects along a Path
Working with Multi-Object Blends
Copying and Cloning Blends
Using the Blend Docker
Tapping into Contour Effects
Exploring CorelDRAW’s Contour Effects
Using the Contour Tool and Property Bar
Applying a Contour Effect
Editing Contours Interactively
Choosing Contour Direction
Setting Contour Colors
Creating Special Effects with Contours
Controlling Contour Acceleration
Using Contour Presets
Using the Contour Docker
CHAPTER 22 Lens Effects, Transparency, Shadows, Glows, and Bevels
What’s Behind a Lens Effect
Using the Lens Docker
Working with a Lens Effect
Exploring the Lens Effects
Brighten Lens Effect
Color Add Lens Effect
Color Limit Lens Effect
Deepening a Selected Color Area
Custom Color Map Lens Effects
Fish Eye Lens Effect
Changing Object Size with the Fish Eye Lens
Heat Map Lens Effect
Invert Lens Effect
Magnify Lens Effect
Tinted Grayscale Lens Effect
Transparency Lens Effect
Wireframe Lens Effect
Using Lens Options
Using the Frozen Option
Making a Frozen Treat
Changing a Lens Viewpoint
Using the Remove Face Option
Clearing Things Up with the Transparency Tool
Using the Transparency Tool and Property Bar
Creating a Dimensional Drawing Through Transparency
Setting Transparency Properties
Property Bar Options for Transparency Effects
Additional Fountain Transparency Types
Using Transparency Operations (Merge Modes)
Creating Multi-Stage Transparencies
Pattern and Texture Transparencies
Using Transparency Freeze
Using the Bevel Effect
Creating Soft Edge Bevel Effects
Using the Drop Shadow Effect
Using the Drop Shadow Tool and Property Bar
Working the Property Bar and Shadow-Making Markers
Manually Adjusting a Drop Shadow Effect
PART VIII The Bitmap Side of Corel Graphics Suite
CHAPTER 24 Advanced Photography Techniques with CorelDRAW
Cropping a Placed Photograph
Nondestructive Cropping
Using the Shape Tool to Crop
Masking Through Nondestructive Cropping
Trimming Away Unwanted Image Areas
Background Removal, Technique 1
Boolean Operations as a Trimming Technique
Background Removal, Technique 2
Compositions with Mixed Media
Composing a Design Using Vector and Image Shapes
Working with Alpha Channels and Image Transparency
Using CorelDRAW’s Bitmap Color Mask
Removing a Color from Around a Subject
Working with Partial Transparency
Creating a Photorealistic Glass Effect
Blending Photos with Transparency
Creating a Transition Between Two Images
Bitmaps to Vector Art: Using PowerTRACE
Bitmap Conversions for Logo Alterations
Pre-Touching: Use PHOTO-PAINT for Cleanup Before Tracing
Working Between CorelDRAW and PHOTO-PAINT
PowerTRACE Options
Performing a Trace
Reworking a Logo Using Vectors
PowerTRACE for Traditional Artists
Digi-tooning
CHAPTER 25 An Introduction to PHOTO-PAINT
The Building Block of Digital Photos: The Pixel
Pixels and Resolution
Image Resolution
Resolution, Pixel Count, and Printing
Resizing a Photograph
Resampling and Resizing Photos
Making a Thumbnail Image Suitable for Printing
Automation: Recording Your Cropping and Resampling
Flipping Images…with a Twist
CHAPTER 26 PHOTO-PAINT Effects and Advanced Editing
Turning a Snapshot into a Photograph
Objects and the Path Tool
Using Paths as Masks
Replacing the Background
Putting a Background Behind an Object
Adding a Shadow
Painting Detail into the Picture
Creating a Fantasy Composition
Using the Brush Mask Tool
Stroking to Select an Area
Working in the Cutout Lab
Cutting a Complex Selection
Final Edits
Erasing and Scaling the Object
Adding a Reflection
Santa Needs to Do Some Personal Reflecting
Performing Subtle Image Edits
Cloning Away the Background Window Sticker
Replacing Color with the Clone Tool
Masking an Area with the Brush Mask Tool
Stroking to Define an Image Area for Editing
Creative Blurring
Using Motion Blur
Creating an Animated GIF
Playing with a Paper Airplane
Adding Text and Exporting a CorelDRAW Drawing
Animation: Defining Frames and Basic Setup
Building a GIF Animation: Part 1
Finishing the Animation
Exporting an Animation
PART IX Thinking Outside of the (Tool) Box
CHAPTER 27 Printing: Professional Output
Printing a Document to a Personal Printer
Printing Single- and Multiple-Page Documents
Setting Print Options
Setting General Options
Using Print Styles
Saving a Print File
Using the Color Tab Settings
Correct Colors Using
Rendering Intent
Choosing a Layout
Printing Separations
Setting Prepress Options
Choosing PostScript Options
CorelDRAW’s Printing Issues Tab
Previewing Your Printed Document
Browsing and Viewing Previews
Print Preview Tools and the Property Bar
Setting Printing Preferences
General Printing Preferences
Driver Compatibility
Printing Issues Warning Options
Corel’s Duplexing Wizard
Using the Collect for Output Wizard
Print Merge
CHAPTER 28 Basic HTML Page Layout and Publishing
Web Page Navigation Buttons and Hotspots
CorelDRAW’s Internet Toolbar
Creating Rollover Buttons
Creating Different Looks for Rollover States
Setting Internet Object Behavior
Creating Bookmark Links
Web Properties and the Object Properties Docker
Using the Links and Bookmarks Docker
Applying a Page Background
Publishing Web Documents
Setting General Options
Examining Web Page Details
Reviewing Web Images
Setting Advanced HTML Options
Browsing the Web Page Export Summary
Preflight Web Issues
Setting Web Publishing Preferences
Exporting Images for the Web
Exporting a Graphic with Transparency
Web Text Options
Formatting Text for the Web
Use ALT Tags
SVG: Export as Vector Objects
Exporting Vectors as Vectors for the Web
Flash and Web Pages
Exploring SWF Files
Objects and Fills that Flash Supports
Exporting a Static Flash Vector Design
Making a Single-Frame Flash File
Exporting SWFs to SwishMiniMax
A Taxi-Driver’s Tour of SwishMiniMax
Beginning an Animation
Creating Animation
Using the Fade in Preset
Text as Flash Actor
Setting an Overall Flash Video Duration
The End-Of-Book Special
Index
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CHAPTER 11 Editing Objects
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CHAPTER 12 Getting Artistic with Text
PART IV Working with Text
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