[ Index ]

A

abstract concepts, 3137

acuity, visual, 1617

affinities and psychological profiles, 141143

AI Winter, 196

Alexa (Amazon), 2829, 198

Amazon Alexa, 2829, 198

analyzing dreams, 55, 5960, 131133

analyzing user research. See Post-It note categorization method

analyzing word frequency, 9697

appeal (form of emotion), 130131, 161163, 175

Apple Siri, 28, 198199

Ariely, Dan, 57

artifacts (what researchers notice), 68

artificial intelligence

artificial neural networks, 197199

background information, 196197

recommendations for, 202

statistical learning, 197199

Assistant app (Google), 198

assumptions

challenging internal, 155156

contextual interviews and, 71, 81

empathy research and, 6566

attention. See vision, attention, and automaticity

audience segmentation

case study, Millennial money, 152154

case study, trust in credit, 154

challenging internal assumptions, 155156

creating, 7778, 113, 141, 152154

emotion and, 147148

empathy research and, 155158

finding the dimensions, 152155

identifying, 117

language and, 143146

psychographic profiles, 131132, 141143

recommendations for, 160

wayfinding and, 149151

augmented reality (AR), 24

automaticity. See vision, attention, and automaticity

awaken (form of emotion), 130131, 165166, 175

B

behaviors, unconscious, 1214, 64, 70

blockers (problems), 5253

boundary extension, 3536

brain

artificial intelligence and, 196198

spatial information and, 1921

too much information, 5657

what information/pathway, 910, 6970

where information/pathway, 910, 2122, 2829

Buxton, Bill, 178

C

Cancer.gov website, 45

case studies

adventure race, 133135

auction website, 9091

builders, 167169

coupons, 127

credit card theft, 131

distracted movie watching, 109110

ecommerce payment, 122123

high-net-worth individuals, 169170

Institute of Museum and Library Services, 101

let’s just build it!, 178179

Mad Men and women, 135136

medical terms, 9798

Millennial money, 152154

producing products vs. managing business, 112

psychographic profile, 131132

search terms, 105

security department, 8788

shopping mall, 104105

tax code, 113

teacher timeline, 123124

timeline of researcher’s story, 118119

trust in credit, 154

website hierarchy, 8990

chess game, 4849

Chipchase, Jan, 65

“Cognition and Emotion” (LeDoux), 57

communication (what researchers notice), 68

comparable testing, 182183

competitors, testing with, 182183

contextual inquiry

about, 62, 179180

case study, adventure, 133135

case study, Mad Men and women, 135136

case study, timeline of a researcher’s story, 118119

clean slate mentality and, 155

empathy research and, 186189

prototyping and testing, 179183

wayfinding and, 106107

contextual interviews. See also Post-It note categorization method

common questions, 7475

empathy research and, 63, 6768

identifying nuanced behaviors, 64, 7071

memory and “in the moment”, 64, 81

reasons for choosing, 6365

recommended approach for, 7074

recording, 96

uncovering semantic representations in, 46

understanding user needs, 6570

watching superusers, 64

what researchers notice, 68

contrast, visual popout and, 14

convergent thinking, 173174

Cool Hunting website, 161

Cortana (Microsoft), 28, 198

current state (problem solving), 48, 122

customer journey, 122, 124125, 127, 191193

customers. See user research

D

data-to-insights process. See Post-It note categorization method

decision making

about, 5, 78, 78

additional information, 47

appeal form of emotion and, 162163

awaken form of emotion and, 166

case study, coupons, 127

case study, ecommerce payment, 122123

case study, teacher timeline, 123124

customer journey and, 122, 124125, 127, 191193

drivers for, 5859

emotion and, 5560

empathy in design decisions, 189

enhance form of emotion and, 164

evidence-based, 178, 189190

irrationality in, 5758

just-in-time needs, 122124

machine learning/artificial intelligence and, 201202

Post-It note categorization method, 75, 7981, 124127, 153

problem solving, 4754

questions regarding customers, 61, 121

recommendations for, 71, 127

See/Feel/Say/Do chart and, 158

too much information and, 5657

Define phase (Double Diamond process), 174175

Deliver phase (Double Diamond process), 175

design thinking

decision making in, 189190

empathy research and, 63, 65, 164, 186

learning while making, 177179

desires (customer), 55, 5960

Develop phase (Double Diamond process), 175

dimensions (Six Minds). See Six Minds of Experience

Discover phase (Double Diamond process), 174175

divergent thinking, 173174

diversity of mental models, 39

Double Diamond process, 173177

dreams, analyzing, 55, 5960, 131133

E

emotion

about, 68, 78

appeal form of, 130131, 161163, 175

audience segmentation and, 147148

awaken form of, 130131, 165166, 175

case study, adventure race, 133135

case study, builders, 168

case study, credit card theft, 131

case study, high-net-worth individuals, 169170

case study, Mad Men and women, 135136

case study, psychographic profile, 131132

customer desires, goals, fears, 55, 5960, 131133

decision making drivers, 5859

empathy in design decisions, 189

enhance form of, 130131, 163165, 175

getting the zeitgeist, 133135

machine learning/artificial intelligence and, 202

portraits of, 5556

Post-It note categorization method, 76, 7981, 136138, 147148, 153

questions regarding customers, 62, 129

recommendations for, 71, 138

satisficing and, 5556, 5859, 135136

See/Feel/Say/Do chart and, 158

too much information and, 5657

empathy research

audience segmentation and, 155158

contextual inquiry and, 186189

contextual interviews and, 63, 6768

design thinking and, 63, 65, 164, 186

discovering what vs. why, 6970

leaving assumptions at the door, 6566

on multiple levels, 186189

what researchers notice, 68

enhance (form of emotion), 130131, 163165, 175

Escape Room adventure game, 48, 52

evidence-based decision making, 178, 189190

experience. See Six Minds of Experience

experts

language and, 4445, 9698, 143146

problem solving and, 4953

eye movement and tracking (saccades)

eye tracking devices, 8489, 8990

null result, 15

unconscious behaviors, 1214

virtual space response delays, 2728

visual acuity, 1617

visual popout, 1415

F

Facebook Torch, 197

“fail fast, fail often” approach, 173

fast thinking (automatic processes), 1112, 2425, 56

fears (customers), 55, 5960, 131133

focus groups, 63

framing problems differently, 4952

F-shaped eye search pattern, 1314

G

Gallistel, Randy, 19

goals (customer), 55, 5960, 122, 131133

goal state (problem solving), 48, 122

GOOB (Get Out Of Building), 186

Google products

Assistant app, 198

Home assistant, 28

TensorFlow software library, 197

H

“happy hour” concept, 37

heat maps, 13, 84, 8890

high-fidelity prototypes, 180181, 190

Home assistant (Google), 28

Hound app (SoundHound), 198

Human-Centered Design Toolkit (IDEO), 65

I

icons, 16

IDEO design studio, 65, 177

innovation, 176177

in-person investigations. See contextual interviews

in-situ prototyping, 181

Instagram social media platform, 16

interfaces

observing user interactions, 2528, 104106

voice-activated, 2829, 198200

interruptions (what researchers notice), 68

interviews. See contextual interviews

“in the moment” and memory, 64, 81

irrationality in decision making, 5758

J

journey map, 127, 191

K

Kahneman, Daniel, 11, 47, 56

Kaplan, Craig, 50

L

language

about, 45, 78, 78

appeal form of emotion and, 162

audience segmentation and, 143146

case study, builders, 168

case study, high-net-worth individuals, 170

case study, Institute of Museum and Library Services, 101

case study, medical terms, 9798

communication difficulties, 4244, 49

Double Diamond process and, 176

empathy in design decisions, 188

machine learning/artificial intelligence and, 201

Post-It note categorization method, 75, 7981, 98101, 143146, 153

questions regarding customers, 61

reading between the lines, 9698

recommendations for, 71, 102

recording interviews, 96

revealing level of expertise, 4445, 9698, 143146

See/Feel/Say/Do chart and, 158159

semantic concepts and, 41

uncovering semantic representations in interviews, 46

word frequency analysis, 9697

Lean Startup methodology, 186

learning-while-making phase, 177179

LeDoux, Joseph, 57

LifeHacker website, 163

M

machine learning (ML), 200202

market research. See user research

McClelland, James, 197

MedlinePlus website, 9798

memory

about, 5, 78, 78

abstract concepts, 3134

awaken form of emotion and, 166

boundary extension, 3536

case study, producing products vs. managing business, 112

case study, tax code, 113

case study, timeline of researcher’s story, 118119

context triggering, 64, 81

Double Diamond process and, 176

empathy in design decisions, 188

enhance form of emotion and, 164165

expectations and, 5, 3637, 39, 106107

machine learning/artificial intelligence and, 201

meanings in the mind, 112113

Post-It note categorization method, 75, 7981, 114116, 154

questions regarding customers, 61, 111

recommendations for, 71, 119

See/Feel/Say/Do chart and, 159160

stereotypes, 3132, 3637

trash talk experiment, 3336

understanding mental models, 3839

mental models, 3839

Microsoft Cortana, 28, 198

Minsky, Marvin, 196

mock-ups, 189190

motion, visual popout and, 14

Mural tool, 75

mutilated checkerboard problem, 5052

N

navigational cues

observing user interactions, 2528, 104106

physical vs. virtual space, 2425

voice interfaces and, 2829

neural networks, artificial, 197199

Newell, Alan, 196197

novices

language and, 4445, 9698, 143146

problem solving and, 4953

null result in eye tracking, 15

O

The Organization of Learning (Gallistel), 19

P

parallel distributed process (PDP), 197

PayPal (company), 186191

physical space, wayfinding in, 2129, 104107

Pinterest social media platform, 24

popout, visual, 1415

Post-It note categorization method

affinities and psychological profiles, 141143

analysis exercise, 7882

creating audience segmentation, 7778, 152154

decision making category, 75, 7981, 124127, 153

emotion category, 76, 7981, 136138, 147148, 153

language category, 75, 7981, 98101, 143146, 153

looking for trends across participants, 7778

memory category, 75, 7981, 114116, 154

organizing participant findings, 7677

reviewing and writing down observations, 7576

vision category, 75, 7981, 9194

wayfinding category, 75, 7981, 107109, 149151, 154

Predictably Irrational (Ariely), 57

problem solving

building subgoals, 4849, 5253, 122

case study, builders, 167

defining problem, 4849

Double Diamond process and, 177

framing problems differently, 4952

machine learning/artificial intelligence and, 201202

matching audience perception of virtual space, 28

mutilated checkerboard problem, 5052

resolving problems, 52

prototyping, 178183, 190

psychographic profiles, 131132, 141143

Q

questions regarding customers

contextual interviews, 7475

decision making, 61, 121

emotion, 62, 129

language, 61, 95

memory, 61, 111

questioning existing assumptions, 71, 81

vision, attention, and automaticity, 61, 8384, 90

wayfinding, 61, 103

R

RealTimeBoard tool, 75

redefining the problem space, 4952

risk aversity, 57

Rumelhart, David, 197

S

saccades. See eye movement and tracking

satisficing, 5556, 5859, 135136

See/Feel/Say/Do chart, 156159

semantics. See also memory

about, 41

considering customer associations, 111119

mental models and, 3839

semantic map, 42

stereotypes and, 36

uncovering representations in interviews, 46

Simon, Herbert, 50, 56, 177, 196197

Siri (Apple), 28, 198199

Six Million Dollar Man (TV show), 195

Six Minds of Experience

about, 67, 78

affinities and psychological profiles, 141143

data-to-insights process. See Post-It note categorization method

decision making. See decision making

Double Diamond process and, 173177

emotion. See emotion

finding the dimensions, 152155

language. See language

learning-while-making phase, 177179

memory. See memory

recommendations, 7074, 183

user research considerations, 6162

vision, attention, and automaticity. See vision, attention, and automaticity

wayfinding. See wayfinding

Sketching User Experiences (Buxton), 178

slow thinking (conscious processes), 1112, 56

Snapchat social media platform, 23

sophistication of language usage, 9698

“stalking with permission”. See contextual interviews

statistical learning, 197199

stereotypes, 3132, 3637, 112113

sticky notes. See Post-It note categorization method

subgoals in problem solving, 4849, 5253, 122

“succeed fast, succeed often” approach

about, 173

design thinking and, 177179

Double Diamond process, 173177

prototyping and testing, 179183

recommendations, 183

superusers, 64

surveys, 63, 6970

T

TensorFlow software library (Google), 197

testing

interfaces to reveal metaphors for interaction, 2528

prototyping and, 179183

visual elements for correct identification, 16

Thinking, Fast and Slow (Kahneman), 11, 56

Tobii eye tracking technology, 13

too much information, 5657

Torch (Facebook), 197

touchscreen tests, 2528

Tunisian ants in the desert, 1921

Turing, Alan, 196197

Turing test, 196

Tversky, Amos, 47

U

unconscious behaviors, 1214, 64, 70

usability test findings, 6970

user research

analyzing. See Post-It note categorization method

appeal form of emotion and, 130131, 161163

awaken form of emotion and, 130131, 165166

case study, builders, 167169

case study, high-net-worth individuals, 169170

case study, let’s just build it!, 178179

choosing contextual interviews, 6365

common questions, 7475

empathy research, 6570

enhance form of emotion and, 130131, 163165

getting to deep desires, goals, and fears, 55, 5960, 131133

recommendations for, 7074, 171

Six Minds considerations, 6162

US penny, 31, 39

V

virtual reality (VR), 24

virtual space, wayfinding in, 2129, 104107

vision, attention, and automaticity

about, 4, 7, 912, 78

appeal form of emotion and, 162

case study, auction website, 9091

case study, builders, 167

case study, high-net-worth individuals, 169

case study, security department, 8788

case study, website hierarchy, 8990

Double Diamond process and, 175

empathy in design decisions, 187

eye tracking. See eye movement and tracking

machine learning/artificial intelligence and, 200201

null result, 15

Post-It note categorization method, 75, 7981, 9194

questions regarding customers, 61, 8384, 90

recommendations for, 70, 94

See/Feel/Say/Do chart and, 158

testing visual elements, 16

unconscious behaviors, 1214

visual acuity, 1617

visual popout, 1415

voice-activated interfaces, 2829, 198200

Voltaire (writer), 41

W

wayfinding

about, 4, 7, 78

audience segmentation and, 149151

case study, distracted movie watching, 109110

case study, search terms, 105

case study, shopping mall, 104105

Double Diamond process and, 176

empathy in design decisions, 188

expectations and, 2425, 106107

machine learning/artificial intelligence and, 201

“not good with directions” and, 21

observing user interactions, 2528, 104106

physical versus virtual space, 2129

Post-It note categorization method, 75, 7981, 107109, 149151, 154

questions regarding customers, 61, 103

recommendations for, 71, 110

See/Feel/Say/Do chart and, 159

Tunisian ants in the desert, 1921

voice-activated interfaces, 2829

where information and, 2122, 2829, 104105

“weekend” case study, 3839

what information/pathway (brain), 910, 6970

where information/pathway (brain), 910, 2122, 2829, 104105

why information, 6970

Williams Sonoma (company), 50

Wizard of Oz prototype, 181

word frequency analysis, 9697

Z

zeitgeist, 133135

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